CaptainZidgel
Account Details
SteamID64 76561198098770013
SteamID3 [U:1:138504285]
SteamID32 STEAM_0:1:69252142
Country United States
Signed Up September 13, 2016
Last Posted September 10, 2020 at 10:07 PM
Posts 269 (0.2 per day)
Game Settings
In-game Sensitivity 2
Windows Sensitivity default
Raw Input 1
DPI
1000
Resolution
1920x1080
Refresh Rate
60hz
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones HyperX Cloud Stinger
Monitor  
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#10957 stream highlights in Videos

https://clips.twitch.tv/CharmingHandsomeSalmonRitzMitz

posted 2 weeks ago
#2 tf2 recording quality help in Q/A Help

I'll be honest I can't really see a difference in "smoothness" between videos except the first one has motion blur on (gross!).

If you're already recording at 60fps, I can't imagine that upping to a higher rate (i.e. 120) then downgrading would improve "smoothness". Not a videography expert but that doesn't sound like a thing that happens.

posted 3 weeks ago
#81 Team Comtress 2 in Projects
mastercomsUpdate on the fixed weapon spreads: it resulted in worse play than normal, since the fixed seed for the weapon spread could be terrible to aim with, while a randomized seed plays better, since there's even chances of god spread and bad spread, so you aren't stuck with any one spread. It's pretty hard to find a seed for a pattern that's truly "average", so I think randomization is a better way of averaging this out than a fixed one.

Also about multi-threading, I don't think Source really needs much more multi-threading than it already has

Could a fixed, 100% accurate spray be created from, say, suppressing the getbulletspread function or returning a perfectly accurate vector when a weapon fires?
Don't know anything about the TF2 source or C++ but those hyperlinks I provided seem like the heart of bullet spread for auto weapons.

posted 4 weeks ago
#4 Big Melanin Gaming - LFP in Recruitment (looking for players)

join this team to win main immediately

trux and tracker will turn every game into a scout diff game, beep_boop and jemond are also excellent at video gaming.

posted 1 month ago
#2 New Gullywash Soldier Rollout in Map Discussion

Did you do your stopwatch only in post processing or do you have a server plugin / windows program to easily benchmark your jumps?

posted 1 month ago
#16 Zidgel's Gizmos in Projects
CaptainZidgelOne thing I have in progress with this is a tool to specifically track stats over Team scrims in RGL, and even compare players head-to-head (so, say, casters could compare pocket scout to pocket scout before a game).

https://github.com/CaptainZidgel/Clash

https://i.imgur.com/2UL8Ukm.png

Expanding window of avg DPM over season 3 of RGL
Had this finished like 3 days ago but was thinking of making a webapp but lost all motivation for that so here's the library. Due to the size of seasons, you can use it without caching logs and it'll only take like 10 minutes.

posted 1 month ago
#43 Team Comtress 2 in Projects
mastercomsWhat features would you like from CS:GO's engine?

I do not know if this is even possible or feasible to port to TF2 or even to get from CSGO's engine (I do not know how it is implemented), but the VScript VM would be cool. A scripting environment in basically every Source game since L4D2
Obviously this is a wish upon a star kind of wish, but if it were actually possible to backport this to Team Comtress, I'd be highly impressed.

posted 1 month ago
#28 Captain Zidgel LFT RGL O/IM in Recruitment (looking for team)

my last bump of the season probably,
ive crunched the numbers and this is my average DPM if you pick me up

https://i.imgur.com/Yt6N0Gu.png

posted 1 month ago
#6 sin karma lft inv. in Recruitment (looking for team)

https://i.imgur.com/6aroj3D.png

This is what we in the data science business call 'unstoppable growth'

posted 1 month ago
#15 Zidgel's Gizmos in Projects

I've created a Python package to turn stats into pandas time series' so you can plot overtime in matplotlib (the library also comes with a basic plotting preset and I intend to create more)

https://i.imgur.com/JbJbRJG.png

There's even an option to shade in competitive seasons.
There's no CLI for end users to auto create a graph but I'm thinking of making one soon.
If you're a developer interested in using this, check out https://github.com/CaptainZidgel/SPOT
One thing I have in progress with this is a tool to specifically track stats over Team scrims in RGL, and even compare players head-to-head (so, say, casters could compare pocket scout to pocket scout before a game).

posted 1 month ago
#24 Team Comtress 2 in Projects

when will you fix that awful recurring glitch where i miss all of my shots

posted 1 month ago
#8 MR SLIN LFT Medic in Recruitment (looking for team)

lesser known up and comer, pick him up

posted 1 month ago
#26 Captain Zidgel LFT RGL O/IM in Recruitment (looking for team)

bump, still looking for tryouts

posted 1 month ago
#12 SkosGo LFT Main Pocket Soldier in Recruitment (looking for team)

DO NOT play more than 2 games against this person, he will memorize your movement patterns and you will be pre-dead every time you spawn.

posted 1 month ago
#16 trux lft in Recruitment (looking for team)

Call him frogboy because he's leaping up the ranks!!

posted 1 month ago
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