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Model Removal Pack 2019
posted in Customization
1
#1
0 Frags +

After several months, I finally updated it again. Due to privacy and safety concerns, I had to delete a bunch of files, and I had forgot that I also deleted the repository for the model removal pack in the process. Without further ado, here is the latest version updated for Halloween 2019.
here it is

NOTE: This does remove all the cosmetics, so be wary of headless Pyros, shoeless Demos and Scouts. I'll probably have it updated by Tuesday.

EDIT: 11/14/2019 I finally merged the old version with the newest version

After several months, I finally updated it again. Due to privacy and safety concerns, I had to delete a bunch of files, and I had forgot that I also deleted the repository for the model removal pack in the process. Without further ado, here is the latest version updated for Halloween 2019.
[url=https://drive.google.com/open?id=1I4bcIvqWoTCVXGLVE_cpQG_CvU2tzlRL]here it is[/url]

[i][b]NOTE: This does remove all the cosmetics, so be wary of headless Pyros, shoeless Demos and Scouts. I'll probably have it updated by Tuesday.[/b][/i]

EDIT: 11/14/2019 I finally merged the old version with the newest version
2
#2
11 Frags +

where is it lol

where is it lol
3
#3
15 Frags +
edinwhere is it lol

updated; im a brainlet

[quote=edin]where is it lol[/quote]
updated; im a brainlet
4
#4
-7 Frags +
hamburger_crisisNOTE: This does remove all the cosmetics, so be wary of headless Pyros, shoeless Demos and Scouts. I'll probably have it updated by Tuesday.

Can you make a alternative version that doesn't break things?

[quote=hamburger_crisis]
[i][b]NOTE: This does remove all the cosmetics, so be wary of headless Pyros, shoeless Demos and Scouts. I'll probably have it updated by Tuesday.[/b][/i][/quote]
Can you make a alternative version that doesn't break things?
5
#5
7 Frags +
CBThamburger_crisisNOTE: This does remove all the cosmetics, so be wary of headless Pyros, shoeless Demos and Scouts. I'll probably have it updated by Tuesday.Can you make a alternative version that doesn't break things?hamburger_crisis I’ll probably have it updated by Tuesday

thank u for updating this

[quote=CBT][quote=hamburger_crisis]
[i][b]NOTE: This does remove all the cosmetics, so be wary of headless Pyros, shoeless Demos and Scouts. I'll probably have it updated by Tuesday.[/b][/i][/quote]
Can you make a alternative version that doesn't break things?[/quote]

[quote=hamburger_crisis] [b][i]I’ll probably have it updated by Tuesday[/i][/b][/quote]

thank u for updating this
6
#6
0 Frags +

THANK YOU

THANK YOU
7
#7
11 Frags +

Can I use this in ETF2L/other leagues?

Can I use this in ETF2L/other leagues?
8
#8
3 Frags +

When I extracted the vpk and compared it to the old one, it seems half the files are missing.

Are they not needed anymore, or should I be copying all of the files over to this new version?

When I extracted the vpk and compared it to the old one, it seems half the files are missing.

Are they not needed anymore, or should I be copying all of the files over to this new version?
9
#9
4 Frags +

pyros have not a brain anyways.

thank you kindly for your efforts

pyros have not a brain anyways.

thank you kindly for your efforts
10
#10
12 Frags +

this makes pipes invisible

this makes pipes invisible
11
#11
9 Frags +

yo aha... pipes r invisible still..

yo aha... pipes r invisible still..
12
#12
2 Frags +

What sort of pipes are missing? Let me know what map (and a screenshot if possible) and I'll see if I can fix it.

What sort of pipes are missing? Let me know what map (and a screenshot if possible) and I'll see if I can fix it.
13
#13
2 Frags +

pipes from the iron bomber do not have a model, only the trail/effect

pipes from the iron bomber do not have a model, only the trail/effect
14
#14
3 Frags +

Ohh I see.

Try this.

Ohh I see.

[url=http://www.mediafire.com/file/4bxt3arpafm23y1/modelremoval_19.vpk/file]Try this.[/url]
15
#15
5 Frags +

Just updated the mod, sorry for the wait. I fixed zombies and the iron bomber problem.

zfnWhen I extracted the vpk and compared it to the old one, it seems half the files are missing.

Are they not needed anymore, or should I be copying all of the files over to this new version?

the reason i made a new version is because i lost the original version prior, so i had to whip up a new one and update as time goes along (and when i find the time for when i'm not drinking and working myself to the bone)

Just updated the mod, sorry for the wait. I fixed zombies and the iron bomber problem.

[quote=zfn]When I extracted the vpk and compared it to the old one, it seems half the files are missing.

Are they not needed anymore, or should I be copying all of the files over to this new version?[/quote]

the reason i made a new version is because i lost the original version prior, so i had to whip up a new one and update as time goes along (and when i find the time for when i'm not drinking and working myself to the bone)
16
#16
2 Frags +

I still have the old one if that makes your life any easier?

2018 version here

I may have modified it a little though so I can still keep hats, but everything else is untouched.

I still have the old one if that makes your life any easier?

[url=http://www.mediafire.com/file/ynl8tva3ep0ih0i/modelremovalv4.vpk/file]2018 version here[/url]

I may have modified it a little though so I can still keep hats, but everything else is untouched.
17
#17
0 Frags +
zfnI still have the old one if that makes your life any easier?

2018 version here

I may have modified it a little though so I can still keep hats, but everything else is untouched.

Will try to get this done by Monday. Just heading to bed for tonight.

[quote=zfn]I still have the old one if that makes your life any easier?

[url=http://www.mediafire.com/file/ynl8tva3ep0ih0i/modelremovalv4.vpk/file]2018 version here[/url]

I may have modified it a little though so I can still keep hats, but everything else is untouched.[/quote]

Will try to get this done by Monday. Just heading to bed for tonight.
18
#18
0 Frags +

how does this compare to the mastercomfig extra model removal? (other than removing cosmetics)

how does this compare to the mastercomfig extra model removal? (other than removing cosmetics)
19
#19
0 Frags +
aierahow does this compare to the mastercomfig extra model removal? (other than removing cosmetics)

Mastercomfig doesn't touch model files itself, just some model locations listed out in a text file as easter eggs for events. For example: https://wiki.teamfortress.com/wiki/Saucers It doesn't remove much, but it's pretty harmless to have as a file, and stays updated easily.

Mods that actually nullify the model file itself (like this, nohats, cleantf2+, etc) can remove a lot of props / cosmetics. It's more powerful for modders but also more work and requires work to keep updated.

[quote=aiera]how does this compare to the mastercomfig extra model removal? (other than removing cosmetics)[/quote]
Mastercomfig doesn't touch model files itself, just some model locations listed out in a text file as easter eggs for events. For example: https://wiki.teamfortress.com/wiki/Saucers It doesn't remove much, but it's pretty harmless to have as a file, and stays updated easily.

Mods that actually nullify the model file itself (like this, nohats, cleantf2+, etc) can remove a lot of props / cosmetics. It's more powerful for modders but also more work and requires work to keep updated.
20
#20
4 Frags +

Updated for Smissmass 2019

Updated for Smissmass 2019
21
#21
2 Frags +

Could we get a full list of what exactly is removed? Your old post was a bit vague.

Could we get a full list of what exactly is removed? Your old post was a bit vague.
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