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Source 2 indirectly released
1
#1
0 Frags +

http://www.reddit.com/r/DotA2/comments/2cv5os/so_the_workshop_tools_isnt_just_a_modding/

http://www.reddit.com/r/DotA2/comments/2cv5os/so_the_workshop_tools_isnt_just_a_modding/
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#2
11 Frags +

All I care about is that if this gets ported to tf2, my framerate doesn't go down and they don't put in/remove some game mechanic.

EDIT: By this, I mean if they release tf2 in the new engine, replacing old source. I thought that was clear.

All I care about is that if this gets ported to tf2, my framerate doesn't go down and they don't put in/remove some game mechanic.

EDIT: By this, I mean if they release tf2 in the new engine, replacing old source. I thought that was clear.
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#3
11 Frags +
Frost_BiteAll I care about is that if this gets ported to tf2, my framerate doesn't go down and they don't put in/remove some game mechanic.

You don't port an engine to a game, you port the game to the engine.

[quote=Frost_Bite]All I care about is that if this gets ported to tf2, my framerate doesn't go down and they don't put in/remove some game mechanic.[/quote]
You don't port an engine to a game, you port the game to the engine.
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#4
6 Frags +

new hammer for tf2 would rule

new hammer for tf2 would rule
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#5
3 Frags +

since its a jump from dx9 to dx11 and tf2 has been out since 2007, i doubt we are getting a port. That will kill of a majority of the player base on pc requirements alone.

since its a jump from dx9 to dx11 and tf2 has been out since 2007, i doubt we are getting a port. That will kill of a majority of the player base on pc requirements alone.
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#6
-6 Frags +
Frost_BiteAll I care about is that if this gets ported to tf2, my framerate doesn't go down and they don't put in/remove some game mechanic.

ow my head

[quote=Frost_Bite]All I care about is that if this gets ported to tf2, my framerate doesn't go down and they don't put in/remove some game mechanic.[/quote]


ow my head
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#7
32 Frags +

My biggest hope about a potential TF2 -> Source2 port would be that it would most likely come with improvements to demos (replays), STV, and other esports-related tools.

My biggest hope about a potential TF2 -> Source2 port would be that it would most likely come with improvements to demos (replays), STV, and other esports-related tools.
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#8
3 Frags +
Frost_BiteAll I care about is that if this gets ported to tf2, my framerate doesn't go down and they don't put in/remove some game mechanic.

The only other game I can see being ported to Source 2 would be CSGO. TF2 is about 7 years old and is already on Steampipe. I don't see why Valve would update TF2 now. Might as well make a new game (hopefully with our input).

[quote=Frost_Bite]All I care about is that if this gets ported to tf2, my framerate doesn't go down and they don't put in/remove some game mechanic.[/quote]
The only other game I can see being ported to Source 2 would be CSGO. TF2 is about 7 years old and is already on Steampipe. I don't see why Valve would update TF2 now. Might as well make a new game (hopefully with our input).
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#9
19 Frags +

i have about as much hope for a source2tf2 as i do for valve deciding that it is time to support competitive tf2 beyond blog posts sometimes maybe

i have about as much hope for a source2tf2 as i do for valve deciding that it is time to support competitive tf2 beyond blog posts sometimes maybe
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#10
5 Frags +
hookyFrost_BiteAll I care about is that if this gets ported to tf2, my framerate doesn't go down and they don't put in/remove some game mechanic.The only other game I can see being ported to Source 2 would be CSGO. TF2 is about 7 years old and is already on Steampipe. I don't see why Valve would update TF2 now. Might as well make a new game (hopefully with our input).

I guess nvm then http://www.neogaf.com/forum/showpost.php?p=124323836&postcount=122

[quote=hooky][quote=Frost_Bite]All I care about is that if this gets ported to tf2, my framerate doesn't go down and they don't put in/remove some game mechanic.[/quote]
The only other game I can see being ported to Source 2 would be CSGO. TF2 is about 7 years old and is already on Steampipe. I don't see why Valve would update TF2 now. Might as well make a new game (hopefully with our input).[/quote]
I guess nvm then http://www.neogaf.com/forum/showpost.php?p=124323836&postcount=122
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#11
3 Frags +

Check this shit out: https://www.youtube.com/watch?v=byePJbjTosI

I always thought that hammer should start becoming easier for new people to pick up, now retards like me can finally create hundreds of terrible, incomplete maps!

Check this shit out: https://www.youtube.com/watch?v=byePJbjTosI

I always thought that hammer should start becoming easier for new people to pick up, now retards like me can finally create hundreds of terrible, incomplete maps!
12
#12
-6 Frags +
LtStevesince its a jump from dx9 to dx11 and tf2 has been out since 2007, i doubt we are getting a port. That will kill of a majority of the player base on pc requirements alone.

Isn't that what configs are for?

[quote=LtSteve]since its a jump from dx9 to dx11 and tf2 has been out since 2007, i doubt we are getting a port. That will kill of a majority of the player base on pc requirements alone.[/quote]

Isn't that what configs are for?
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#13
0 Frags +

dx11 is required

dx11 is required
14
#14
10 Frags +
lemon_pulpLtStevesince its a jump from dx9 to dx11 and tf2 has been out since 2007, i doubt we are getting a port. That will kill of a majority of the player base on pc requirements alone.
Isn't that what configs are for?

if tf2 gets ported to a dx11 engine, there's a big chance that lower dx settings may not be supported.

[quote=lemon_pulp][quote=LtSteve]since its a jump from dx9 to dx11 and tf2 has been out since 2007, i doubt we are getting a port. That will kill of a majority of the player base on pc requirements alone.[/quote]

Isn't that what configs are for?[/quote]
if tf2 gets ported to a dx11 engine, there's a big chance that lower dx settings may not be supported.
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#15
4 Frags +

ideally, i hope they support dx8-dx11, include more performance options, and keep all existing mechanics

ideally, i hope they support dx8-dx11, include more performance options, and keep all existing mechanics
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#16
18 Frags +
LtStevesince its a jump from dx9 to dx11 and tf2 has been out since 2007, i doubt we are getting a port. That will kill of a majority of the player base on pc requirements alone.

At this point with the amount of rubbish added post-release to the game I doubt a jump from dx9 to dx11 will actually hurt the performance or requirements of the game that much.

Remember the base requirements of the game refer to when the game was launched in 2007, not to the game that currently has over 2k different items released, dozens of different particle effects and now taunt animations. It already shits itself on any old pc with the base requirements, it wouldn't change much, tf2 is one of the worst optimized games on the market, and it can only get worse as the amount of stuff in the game increases, if anything a port to source 2 would be a godsend in terms of optimization

[quote=LtSteve]since its a jump from dx9 to dx11 and tf2 has been out since 2007, i doubt we are getting a port. That will kill of a majority of the player base on pc requirements alone.[/quote]

At this point with the amount of rubbish added post-release to the game I doubt a jump from dx9 to dx11 will actually hurt the performance or requirements of the game that much.

Remember the base requirements of the game refer to when the game was launched in 2007, not to the game that currently has over [url=http://tf2stats.net/all_items/]2k different items[/url] released, dozens of different particle effects and now taunt animations. It already shits itself on any old pc with the base requirements, it wouldn't change much, tf2 is one of the worst optimized games on the market, and it can only get worse as the amount of stuff in the game increases, if anything a port to source 2 would be a godsend in terms of optimization
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#17
10 Frags +
LangeMy biggest hope about a potential TF2 -> Source2 port would be that it would most likely come with improvements to demos (replays), STV, and other esports-related tools.

If Valve does a "silent" update to TF2 with things like this, I'd cry

[quote=Lange]My biggest hope about a potential TF2 -> Source2 port would be that it would most likely come with improvements to demos (replays), STV, and other esports-related tools.[/quote]

If Valve does a "silent" update to TF2 with things like this, I'd cry
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#18
12 Frags +

I just hope that they can keep the (environmental) movement mechanics identical if it gets ported to SrcII. Blast jumping and strafing are so good in TF2 compared to other games which try to implement such movement mechanics. A new engine often means new physics, so I'm kind of scared that rocket/sticky jumping etc. will not have the same feeling and/or give the same capabilities they have now.

I just hope that they can keep the (environmental) movement mechanics identical if it gets ported to SrcII. Blast jumping and strafing are so good in TF2 compared to other games which try to implement such movement mechanics. A new engine often means new physics, so I'm kind of scared that rocket/sticky jumping etc. will not have the same feeling and/or give the same capabilities they have now.
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#19
-22 Frags +

It has been confirmed for 3 years.
I guess we all know what that means.

It has been confirmed for [b]3[/b] years.
I guess we all know what that means.
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#20
5 Frags +

I just hope that they come out with an SDK with full source code access, especially if they do port TF2 over. Otherwise, developing will be extremely painful.

I just hope that they come out with an SDK with full source code access, especially if they do port TF2 over. Otherwise, developing will be extremely painful.
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#21
11 Frags +

#14 and everyone else saying DX11 only

Source 2 isn't going to require DirectX 11, it is 64 bit and DX11 only atm because early release not optimized. Valve blog post about it:

" At the moment the tools require a 64-bit version of Windows and a Direct3D 11 compatible GPU. We are working on expanding the number of PC configurations (including 32-bit OSes like Windows XP) that will be able to run this but wanted to get the tools out there so developers could start working on their Custom Games."

Windows XP can only run up to DX9 so there's no way that's disappearing.

#14 and everyone else saying DX11 only

Source 2 isn't going to require DirectX 11, it is 64 bit and DX11 only atm because early release not optimized. Valve blog post about it:

" At the moment the tools require a 64-bit version of Windows and a Direct3D 11 compatible GPU. We are working on expanding the number of PC configurations (including 32-bit OSes like Windows XP) that will be able to run this but wanted to get the tools out there so developers could start working on their Custom Games."

Windows XP can only run up to DX9 so there's no way that's disappearing.
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#22
-1 Frags +
thesupremecommanderI just hope that they come out with an SDK with full source code access, especially if they do port TF2 over. Otherwise, developing will be extremely painful.

They're changing their official description of us from community contributors to Flagellants and the SDK will be renamed the Masochist Kit.

[quote=thesupremecommander]I just hope that they come out with an SDK with full source code access, especially if they do port TF2 over. Otherwise, developing will be extremely painful.[/quote]
They're changing their official description of us from community contributors to Flagellants and the SDK will be renamed the Masochist Kit.
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#23
2 Frags +

Source games are my favorite for the fluidity and responsiveness of the controls. If they can make their engine graphically competitive with other mainstream engines, and reduce the amount of loading screens (enough to make open world a possibility?) then the games made with it would be unparalleled.

I'm really excited about how Source 2 turns out, but i'm not expecting anything any time soon.

Source games are my favorite for the fluidity and responsiveness of the controls. If they can make their engine graphically competitive with other mainstream engines, and reduce the amount of loading screens (enough to make open world a possibility?) then the games made with it would be unparalleled.

I'm really excited about how Source 2 turns out, but i'm not expecting anything any time soon.
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#24
3 Frags +
Intellectualideally, i hope they support dx8-dx11, include more performance options, and keep all existing mechanics

doubt there's gonna be dx8 support in this day and age. probably will be opengl support though

[quote=Intellectual]ideally, i hope they support dx8-dx11, include more performance options, and keep all existing mechanics[/quote]

doubt there's gonna be dx8 support in this day and age. probably will be opengl support though
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#25
1 Frags +

apparently the ported Dota 2 loading times are MUCH faster

[url=https://www.youtube.com/watch?v=B31i9QPugzQ&feature=youtu.be]apparently the ported Dota 2 loading times are MUCH faster[/url]
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#26
-3 Frags +

It sounds amazing, but I won't lie, I was hoping they'd just build a new game from the ground up when they wanted to port tf2 over. you know, fix some balance issues with weapons/classes and maybe put in some kind of matchmaking comp options.
I guess there's still a chance for that to happen though

It sounds amazing, but I won't lie, I was hoping they'd just build a new game from the ground up when they wanted to port tf2 over. you know, fix some balance issues with weapons/classes and maybe put in some kind of matchmaking comp options.
I guess there's still a chance for that to happen though
27
#27
2 Frags +
LangeMy biggest hope about a potential TF2 -> Source2 port would be that it would most likely come with improvements to demos (replays), STV, and other esports-related tools.

I just expect a bunch of customization limitations being implemented instead: both client side and server side.

[quote=Lange]My biggest hope about a potential TF2 -> Source2 port would be that it would most likely come with improvements to demos (replays), STV, and other esports-related tools.[/quote]
I just expect a bunch of customization limitations being implemented instead: both client side and server side.
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#28
-5 Frags +
potLangeMy biggest hope about a potential TF2 -> Source2 port would be that it would most likely come with improvements to demos (replays), STV, and other esports-related tools.I just expect a bunch of customization limitations being implemented instead: both client side and server side.

That would be horrible. Please don't do this valve

[quote=pot][quote=Lange]My biggest hope about a potential TF2 -> Source2 port would be that it would most likely come with improvements to demos (replays), STV, and other esports-related tools.[/quote]
I just expect a bunch of customization limitations being implemented instead: both client side and server side.[/quote]
That would be horrible. Please don't do this valve
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#29
6 Frags +
LtStevesince its a jump from dx9 to dx11 and tf2 has been out since 2007, i doubt we are getting a port. That will kill of a majority of the player base on pc requirements alone.

Nah Steam hardware survey says ~72% of Steam users use DX11 GPU's as of June. Just because a game is DX11 doesn't mean it has to be hard to run.

[quote=LtSteve]since its a jump from dx9 to dx11 and tf2 has been out since 2007, i doubt we are getting a port. That will kill of a majority of the player base on pc requirements alone.[/quote]

Nah Steam hardware survey says ~72% of Steam users use DX11 GPU's as of June. Just because a game is DX11 doesn't mean it has to be hard to run.
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#30
2 Frags +

http://i.imgur.com/eXRBIdx.jpg

[img]http://i.imgur.com/eXRBIdx.jpg[/img]
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