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Badlands
31
#31
-3 Frags +

its not badlands

its not badlands
32
#32
7 Frags +

#30 This is what i'm looking for, much appreciated

#30 This is what i'm looking for, much appreciated
33
#33
2 Frags +
PapaSmurf323its not badlands

You're right.. it's not a map rant. I play awful on it compared to any other map, so it is infact my problem.

[quote=PapaSmurf323]its not badlands[/quote]
You're right.. it's not a map rant. I play awful on it compared to any other map, so it is infact my problem.
34
#34
-5 Frags +

As a long time lobby player I've come to appreciate badlands as my child.

As a long time lobby player I've come to appreciate badlands as my child.
35
#35
3 Frags +

Only skimmed the thread because i have a migraine, so sorry in advance if this is a redundant post. anyway, responding to OP:

-Cramped middle.
I agree but the actual layout and connections of paths at mid make it a non-issue for class balance. A lot of people swear by badlands mid specifically because "it is what it is", so there's no real problem with it, other than a lesson to be aware of what you're doing or else you may make a terrible version of badlands mid.

-Horrible flank and only competitive map(?) with a resupply on it.
The flank is honestly one of my favorite of any 5CP map. The only flank I like more in any map in the game is the "outer" flank on borneo 2nd, where it's just a terrace ramp all the way up. Actually feels like wasted potential for that kind of geometry not to be on the cart path, but that's another story.

-Cramped last.
Timers make up for it. It works well in practice. "It is what it is" a lot of people swear by badlands kinds of lasts etc.

-Nearly impossible to defend against a uber (uber vs non uber). Although a pyro can completely change it around.
I do not see how either of these is a problem whatsoever.

-Cap time on last (fast).
See two counterpoints up.

Only skimmed the thread because i have a migraine, so sorry in advance if this is a redundant post. anyway, responding to OP:

[i]-Cramped middle.[/i]
I agree but the actual layout and connections of paths at mid make it a non-issue for class balance. A lot of people swear by badlands mid specifically because "it is what it is", so there's no real problem with it, other than a lesson to be aware of what you're doing or else you may make a terrible version of badlands mid.

[i]-Horrible flank and only competitive map(?) with a resupply on it.[/i]
The flank is honestly one of my favorite of any 5CP map. The only flank I like more in any map in the game is the "outer" flank on borneo 2nd, where it's just a terrace ramp all the way up. Actually feels like wasted potential for that kind of geometry not to be on the cart path, but that's another story.

[i]-Cramped last.[/i]
Timers make up for it. It works well in practice. "It is what it is" a lot of people swear by badlands kinds of lasts etc.

[i]-Nearly impossible to defend against a uber (uber vs non uber). Although a pyro can completely change it around.[/i]
I do not see how either of these is a problem whatsoever.

[i]-Cap time on last (fast).[/i]
See two counterpoints up.
36
#36
0 Frags +

b-b-but the cramped last is one of the staples of the map, it's what makes it such a fast paced and enjoyable map

b-b-but the cramped last is one of the staples of the map, it's what makes it such a fast paced and enjoyable map
37
#37
1 Frags +
PapaSmurf323its not badlands

but it is

[quote=PapaSmurf323]its not badlands[/quote]
but it is
38
#38
0 Frags +

why cant this thread be about granary....

why cant this thread be about granary....
39
#39
0 Frags +
PUFFwhy cant this thread be about granary....

My 2nd worse map ahah

[quote=PUFF]why cant this thread be about granary....[/quote]
My 2nd worse map ahah
40
#40
0 Frags +

blands probably has easiest flank to hold. It's convenient for the combo to shift support over when needed and as a scout, you can watch the flank from pretty far away without taking damage (when you control mid)

blands probably has easiest flank to hold. It's convenient for the combo to shift support over when needed and as a scout, you can watch the flank from pretty far away without taking damage (when you control mid)
41
#41
-3 Frags +

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