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I made a custom grenade launcher crosshair.
posted in Customization
1
#1
0 Frags +

I felt like doing it so I did it. This time, I wanted to experiment with utilizing reticle design techniques, primarily Stadiametric rangefinding. (If you use a left handed playstyle, simply flip the crosshair.

  • The vertically long line is the boundary that the grenade will not pass.
  • The highest horizontal line is the indicator of the grenade's peak height when being shot (relative to the player).

[img https://imgur.com/a/3IaTKwt]https://i.imgur.com/1JmHrRL_d.webp[/img]
^
If a player can fill this box or is larger than it, then they are likely <= 0.636kHU away from you. Otherwise, they are further away and the other mil-dot needs to be used.

EDIT: The bottom line approximates where the grenade will land.

[img https://imgur.com/a/NXJeLBr]https://i.imgur.com/IiwV0yG_d.webp[/img]
^
If a player can fit and fill within the pink area, then they are likely between 0.636kHU and 1.2kHU. The angled line at the bottom indicates that you need to shoot at a 45 degree angle in order for the grenade to hit them (or have the grenade launcher land ~1.2kHU away).

Here is the download link for the crosshair (The svg is the main file.) You can extract the zip to tf/custom/<whatever> to use it.

EDIT: vgui folder wasn't in materials folder. I fixed that so the crosshair should work now.

I felt like doing it so I did it. This time, I wanted to experiment with utilizing reticle design techniques, primarily [url=https://wikipedia.org/wiki/Stadiametric_rangefinding]Stadiametric rangefinding.[/url] (If you use a left handed playstyle, simply flip the crosshair.


[list]
[*] The vertically long line is the boundary that the grenade will not pass.
[*] The highest horizontal line is the indicator of the grenade's peak height when being shot (relative to the player).
[/list]

[img https://imgur.com/a/3IaTKwt]https://i.imgur.com/1JmHrRL_d.webp[/img]
^
If a player can fill this box or is larger than it, then they are likely <= 0.636kHU away from you. Otherwise, they are further away and the other mil-dot needs to be used.

EDIT: The bottom line approximates where the grenade will land.

[img https://imgur.com/a/NXJeLBr]https://i.imgur.com/IiwV0yG_d.webp[/img]
^
If a player can fit and fill within the pink area, then they are likely between 0.636kHU and 1.2kHU. The angled line at the bottom indicates that you need to shoot at a 45 degree angle in order for the grenade to hit them (or have the grenade launcher land ~1.2kHU away).

[url=https://ufile.io/77tt7ijj]Here is the download link for the crosshair[/url] (The svg is the main file.) You can extract the zip to tf/custom/<whatever> to use it.

EDIT: vgui folder wasn't in materials folder. I fixed that so the crosshair should work now.
2
#2
17 Frags +

uploaded to a site that doesn't give me the creeps: https://www.dropbox.com/s/eq3cirmmlcavg23/grenade_launcher_crosshair.zip?dl=0

edit: (OH MY GOD THIS CROSSHAIR IS SO GOOD!!)

https://i.imgur.com/TSWBP2O.png

uploaded to a site that doesn't give me the creeps: https://www.dropbox.com/s/eq3cirmmlcavg23/grenade_launcher_crosshair.zip?dl=0

edit: (OH MY GOD THIS CROSSHAIR IS SO GOOD!!)

[img]https://i.imgur.com/TSWBP2O.png[/img]
3
#3
51 Frags +

interesting...

interesting...
4
#4
5 Frags +

Do you plan to do a sticky launcher crosshair? Don't think I'm ready to play demo yet without it

Do you plan to do a sticky launcher crosshair? Don't think I'm ready to play demo yet without it
5
#5
1 Frags +

this is actually sick

this is actually sick
6
#6
24 Frags +

all it took for you to come out with a banger was to delete your reddit account

all it took for you to come out with a banger was to delete your reddit account
7
#7
1 Frags +

what crosshair size would be suitable for it?

what crosshair size would be suitable for it?
8
#8
5 Frags +
mmrarkteDo you plan to do a sticky launcher crosshair? Don't think I'm ready to play demo yet without it

Yes! I have an idea in mind for the crosshair.

DeadFXwhat crosshair size would be suitable for it?

I designed the crosshair around cl_crosshair_scale 32 (which is the default value), so that would be the ideal value to use.

[quote=mmrarkte]Do you plan to do a sticky launcher crosshair? Don't think I'm ready to play demo yet without it[/quote]
Yes! I have an idea in mind for the crosshair.

[quote=DeadFX]what crosshair size would be suitable for it?[/quote]
I designed the crosshair around cl_crosshair_scale 32 (which is the default value), so that would be the ideal value to use.
9
#9
5 Frags +
AimIsADickI designed the crosshair around cl_crosshair_scale 32 (which is the default value), so that would be the ideal value to use.

what resolution?

[quote=AimIsADick]
I designed the crosshair around cl_crosshair_scale 32 (which is the default value), so that would be the ideal value to use.[/quote]
what resolution?
10
#10
0 Frags +

now this is true tf2 gaming, solid work

now this is true tf2 gaming, solid work
11
#11
4 Frags +

Aimisadick redemption arc?

Aimisadick redemption arc?
12
#12
16 Frags +

bringing out nasa measuring equipment to aim pipes

bringing out nasa measuring equipment to aim pipes
13
#13
0 Frags +
turbochad69AimIsADickI designed the crosshair around cl_crosshair_scale 32 (which is the default value), so that would be the ideal value to use.what resolution?

256 x 256, in pixels.

[quote=turbochad69][quote=AimIsADick]
I designed the crosshair around cl_crosshair_scale 32 (which is the default value), so that would be the ideal value to use.[/quote]
what resolution?[/quote]
256 x 256, in pixels.
14
#14
10 Frags +
AimIsADick256 x 256, in pixels.

I meant what screen resolution for tf2, since the relative size of crosshair scale 32 compared to everything in the game you're trying to measure differs based on that

[quote=AimIsADick]
256 x 256, in pixels.[/quote]
I meant what screen resolution for tf2, since the relative size of crosshair scale 32 compared to everything in the game you're trying to measure differs based on that
15
#15
0 Frags +
turbochad69AimIsADick256 x 256, in pixels.I meant what screen resolution for tf2, since the relative size of crosshair scale 32 compared to everything in the game you're trying to measure differs based on that

Oh. 1280 pixels x 720 pixels.

[quote=turbochad69][quote=AimIsADick]
256 x 256, in pixels.[/quote]
I meant what screen resolution for tf2, since the relative size of crosshair scale 32 compared to everything in the game you're trying to measure differs based on that[/quote]

Oh. 1280 pixels x 720 pixels.
16
#16
3 Frags +
rollerbringing out nasa measuring equipment to aim pipes

Yep. I love utilizing real reticle design techniques to improve my aim with minimal effort.

[quote=roller]bringing out nasa measuring equipment to aim pipes[/quote]

Yep. I love utilizing real reticle design techniques to improve my aim with minimal effort.
17
#17
-1 Frags +

Could we get an updated link?

Could we get an updated link?
18
#18
8 Frags +

Crazy how fast this caught on

Crazy how fast this caught on
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