Upvote Upvoted 14 Downvote Downvoted
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iron bombe nerf for etf2l season 41
31
#31
21 Frags +

give product back, not a single person said to get rid of it last season

give product back, not a single person said to get rid of it last season
32
#32
0 Frags +

Iron bomber is still better cause it's hard to see those tiny black balls flying at your face (yes that sounds vaguely homoerotic idc)

Iron bomber is still better cause it's hard to see those tiny black balls flying at your face (yes that sounds vaguely homoerotic idc)
33
#33
-1 Frags +

i need badlands

i need badlands
34
#34
-18 Frags +

Yea I don't see this changing much, if you hit a pipe then you hit it right? I feel like making it the same as other pipe launchers just makes the game more standardized.

No clue what all the fuss is about, Valve should've released it like this.

Yea I don't see this changing much, if you hit a pipe then you hit it right? I feel like making it the same as other pipe launchers just makes the game more standardized.

No clue what all the fuss is about, Valve should've released it like this.
35
#35
14 Frags +

controversial opinion

https://wiki.teamfortress.com/w/images/thumb/4/48/LochnLoad.png/250px-LochnLoad.png

controversial opinion
[img]https://wiki.teamfortress.com/w/images/thumb/4/48/LochnLoad.png/250px-LochnLoad.png[/img]
36
#36
8 Frags +

Out of the loop, but do I understand correctly the Ironbomber has a bigger hitbox than regular pipe launcher?

Out of the loop, but do I understand correctly the Ironbomber has a bigger hitbox than regular pipe launcher?
37
#37
10 Frags +
MightyMeOut of the loop, but do I understand correctly the Ironbomber has a bigger hitbox than regular pipe launcher?

Yep, here's an explanation video:

https://youtu.be/xe0P0rnsS1Q

[quote=MightyMe]Out of the loop, but do I understand correctly the Ironbomber has a bigger hitbox than regular pipe launcher?[/quote]
Yep, here's an explanation video:
[youtube]https://youtu.be/xe0P0rnsS1Q[/youtube]
38
#38
20 Frags +

Comparing the frustration of dying to a funny stock roller to the absurd upgrade in a demos ability to defend himself with giant pipe hitbox is laughable

Comparing the frustration of dying to a funny stock roller to the absurd upgrade in a demos ability to defend himself with giant pipe hitbox is laughable
39
#39
-4 Frags +

is it faster than the stock? i normally cant see it, which is my main issue with it

is it faster than the stock? i normally cant see it, which is my main issue with it
40
#40
1 Frags +
twiikuuMightyMeOut of the loop, but do I understand correctly the Ironbomber has a bigger hitbox than regular pipe launcher?Yep, here's an explanation video:
https://youtu.be/xe0P0rnsS1Q

Cool video, thanks for sharing. Learned something new.
So thats the reason everybody has been playing with this weapon instead of stock lately.

Also. I feel like the projectiles fly faster/in a more straight line versus stock, is that true?

[quote=twiikuu][quote=MightyMe]Out of the loop, but do I understand correctly the Ironbomber has a bigger hitbox than regular pipe launcher?[/quote]
Yep, here's an explanation video:
[youtube]https://youtu.be/xe0P0rnsS1Q[/youtube][/quote]

Cool video, thanks for sharing. Learned something new.
So thats the reason everybody has been playing with this weapon instead of stock lately.

Also. I feel like the projectiles fly faster/in a more straight line versus stock, is that true?
41
#41
0 Frags +

no, see 4:32 onwards in the video linked above

no, see 4:32 onwards in the video linked above
42
#42
4 Frags +
MightyMe
Cool video, thanks for sharing. Learned something new.
So thats the reason everybody has been playing with this weapon instead of stock lately.

Also. I feel like the projectiles fly faster/in a more straight line versus stock, is that true?

Short answer: Yes'nt

Long answer:

Source engine simulates aerodynamic drag on demoman primary weapons. All pipes have the same mass. The size of the loose cannon ball gives it a lot of drag and makes it the slowest ignoring higher projectile speed. For the iron bomber drag is calculated as if the projectile is a stock pipe. The loch-n-load flies like an arrow and have less drag than iron bomber ignoring higher projectile speed.

Source:
https://www.youtube.com/watch?v=ACfafLuLmy8&;
https://www.youtube.com/watch?v=RcD2bMS51zM&;

Edited response to be factually correct

[quote=MightyMe]

Cool video, thanks for sharing. Learned something new.
So thats the reason everybody has been playing with this weapon instead of stock lately.

Also. I feel like the projectiles fly faster/in a more straight line versus stock, is that true?[/quote]

Short answer: Yes'nt

Long answer:

Source engine simulates aerodynamic drag on demoman primary weapons. All pipes have the same mass. The size of the loose cannon ball gives it a lot of drag and makes it the slowest ignoring higher projectile speed. For the iron bomber drag is calculated as if the projectile is a stock pipe. The loch-n-load flies like an arrow and have less drag than iron bomber ignoring higher projectile speed.

Source:
https://www.youtube.com/watch?v=ACfafLuLmy8&
https://www.youtube.com/watch?v=RcD2bMS51zM&

Edited response to be factually correct
43
#43
0 Frags +
Dr_Spamoman

This isn't true though, the iron bomber uses the stock projectile model for its vphysics calculations, so you still get more drag if the "pill" would be side on, even though what you're seeing is a ball.

[quote=Dr_Spamoman]
[/quote]

This isn't true though, the iron bomber uses the stock projectile model for its vphysics calculations, so you still get more drag if the "pill" would be side on, even though what you're seeing is a ball.
44
#44
18 Frags +
ZestyDr_Spamoman

Sorry zesty but do you think I'm going to believe you or a guy called Dr.Spamoman regarding this topic?

[quote=Zesty][quote=Dr_Spamoman]
[/quote] [/quote]
Sorry zesty but do you think I'm going to believe you or a guy called Dr.Spamoman regarding this topic?
45
#45
4 Frags +

fair, fair

fair, fair
46
#46
9 Frags +

Despite me not wanting the plugin to be used, hopefully there will be competition between the two primaries for long range pipes vs. more consistent rollers

Despite me not wanting the plugin to be used, hopefully there will be competition between the two primaries for long range pipes vs. more consistent rollers
47
#47
-16 Frags +
YeeHaw--POST RESERVED--

yeehaw confessed to me that he made my joke after me and then quickly edited it when he realised, please downfrag

[quote=YeeHaw]--POST RESERVED--[/quote]
yeehaw confessed to me that he made my joke after me and then quickly edited it when he realised, please downfrag
48
#48
15 Frags +

? there's no edit

? there's no edit
49
#49
-2 Frags +

just like the media, nothing but lies..

just like the media, nothing but lies..
50
#50
-3 Frags +

give medigun trick back :(

give medigun trick back :(
51
#51
tf2pickup.org
16 Frags +

-clearcut -reckoner
+product +granary_pro
i hope ur happy now
https://etf2l.org/2022/01/11/6v6-season-41-preseason-update-config-changes-and-rule-update

-clearcut -reckoner
+product +granary_pro
i hope ur happy now
https://etf2l.org/2022/01/11/6v6-season-41-preseason-update-config-changes-and-rule-update
52
#52
13 Frags +

yes :)

yes :)
53
#53
5 Frags +
supra-clearcut -reckoner
+product +granary_pro
i hope ur happy now
https://etf2l.org/2022/01/11/6v6-season-41-preseason-update-config-changes-and-rule-update

thank u for listening, good changes

[quote=supra]-clearcut -reckoner
+product +granary_pro
i hope ur happy now
https://etf2l.org/2022/01/11/6v6-season-41-preseason-update-config-changes-and-rule-update[/quote]

thank u for listening, good changes
54
#54
0 Frags +

I mean I can see the merit In this but I don’t think it should be implemented until there is also a mod that fixes the vertical and horizontal randomness on the stock pipes when they are fired.

I mean I can see the merit In this but I don’t think it should be implemented until there is also a mod that fixes the vertical and horizontal randomness on the stock pipes when they are fired.
55
#55
tf2pickup.org
-2 Frags +
lucrativeI mean I can see the merit In this but I don’t think it should be implemented until there is also a mod that fixes the vertical and horizontal randomness on the stock pipes when they are fired.

you are wrong, such thing exists
https://github.com/ldesgoui/tf2-comp-fixes
Remove Pipe Spin

When enabled with sm_remove_pipe_spin 1, pipes will not spawn with a random rotation, similarly to Loch-n-Load pipes

however we have more importance into the hitbox pipe size because it's what people wanted honestly so we may try out this somewhere in the future, but surely not in s41

[quote=lucrative]I mean I can see the merit In this but I don’t think it should be implemented until there is also a mod that fixes the vertical and horizontal randomness on the stock pipes when they are fired.[/quote]
you are wrong, such thing exists
https://github.com/ldesgoui/tf2-comp-fixes
Remove Pipe Spin

When enabled with sm_remove_pipe_spin 1, pipes will not spawn with a random rotation, similarly to Loch-n-Load pipes

however we have more importance into the hitbox pipe size because it's what people wanted honestly so we may try out this somewhere in the future, but surely not in s41
56
#56
11 Frags +

Lucrative is talking about something different, pipe launchers and sticky launchers have a random spread to avoid being able to put 8 stickies down at the exact same spot, it doesn't really make sense for pipes to have that spread though
It's tracked here: https://github.com/ldesgoui/tf2-comp-fixes/issues/36
I haven't had time to look at it recently

Lucrative is talking about something different, pipe launchers and sticky launchers have a random spread to avoid being able to put 8 stickies down at the exact same spot, it doesn't really make sense for pipes to have that spread though
It's tracked here: https://github.com/ldesgoui/tf2-comp-fixes/issues/36
I haven't had time to look at it recently
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