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No Hats Mod
posted in Customization
31
#31
5 Frags +
DUB_Is there going to be a update for the No hats Mod soon?

Updated now, mate.

[quote=DUB_]Is there going to be a update for the No hats Mod soon?[/quote]
Updated now, mate.
32
#32
5 Frags +
TriRIKCan you update the headsfeet version also and maintain it?

please

[quote=TriRIK]Can you update the headsfeet version also and maintain it?[/quote]

please
33
#33
2 Frags +

 

 
34
#34
0 Frags +

Does the no hat mod actually improve fps? I kind of have to scrape by for small fps boost, until I get a cpu upgrade.

Does the no hat mod actually improve fps? I kind of have to scrape by for small fps boost, until I get a cpu upgrade.
35
#35
3 Frags +
murkscribeDoes the no hat mod actually improve fps? I kind of have to scrape by for small fps boost, until I get a cpu upgrade.

It makes a small difference on the amount of FPS you gain with this mod. Here is a set of benchmarks from a YouTube video that compared a demo with and without the No Hats mod.

HATS DISABLED:
1. 2639 frames 19.135 seconds 137.92 fps ( 7.25 ms/f) 6.145 fps variability
2. 2639 frames 19.071 seconds 138.38 fps ( 7.23 ms/f) 6.206 fps variability
3. 2639 frames 19.178 seconds 137.61 fps ( 7.27 ms/f) 6.171 fps variability
4. 2639 frames 19.080 seconds 138.31 fps ( 7.23 ms/f) 6.122 fps variability
5. 2639 frames 19.060 seconds 138.46 fps ( 7.22 ms/f) 6.097 fps variability

HATS ENABLED:
1. 2639 frames 20.065 seconds 131.52 fps ( 7.60 ms/f) 6.046 fps variability
2. 2639 frames 20.173 seconds 130.82 fps ( 7.64 ms/f) 5.555 fps variability
3. 2639 frames 20.199 seconds 130.65 fps ( 7.65 ms/f) 5.836 fps variability
4. 2639 frames 20.180 seconds 130.78 fps ( 7.65 ms/f) 5.316 fps variability
5. 2639 frames 20.079 seconds 131.43 fps ( 7.61 ms/f) 5.312 fps variability

|Averages|

HATS DISABLED - 138.14 fps
HATS ENABLED - 131.04 fps

Difference - +7.1 fps by disabling hats with the nohats.vpk mod.

[quote=murkscribe]Does the no hat mod actually improve fps? I kind of have to scrape by for small fps boost, until I get a cpu upgrade.[/quote]
It makes a small difference on the amount of FPS you gain with this mod. Here is a set of benchmarks from a YouTube video that compared a demo with and without the No Hats mod.

HATS DISABLED:
1. 2639 frames 19.135 seconds 137.92 fps ( 7.25 ms/f) 6.145 fps variability
2. 2639 frames 19.071 seconds 138.38 fps ( 7.23 ms/f) 6.206 fps variability
3. 2639 frames 19.178 seconds 137.61 fps ( 7.27 ms/f) 6.171 fps variability
4. 2639 frames 19.080 seconds 138.31 fps ( 7.23 ms/f) 6.122 fps variability
5. 2639 frames 19.060 seconds 138.46 fps ( 7.22 ms/f) 6.097 fps variability

HATS ENABLED:
1. 2639 frames 20.065 seconds 131.52 fps ( 7.60 ms/f) 6.046 fps variability
2. 2639 frames 20.173 seconds 130.82 fps ( 7.64 ms/f) 5.555 fps variability
3. 2639 frames 20.199 seconds 130.65 fps ( 7.65 ms/f) 5.836 fps variability
4. 2639 frames 20.180 seconds 130.78 fps ( 7.65 ms/f) 5.316 fps variability
5. 2639 frames 20.079 seconds 131.43 fps ( 7.61 ms/f) 5.312 fps variability


|Averages|

HATS DISABLED - 138.14 fps
HATS ENABLED - 131.04 fps

Difference - +7.1 fps by disabling hats with the nohats.vpk mod.
36
#36
-1 Frags +
SnowshoeDecompiling the Scout model, you'll see something like this:
$bodygroup hat
{
	studio "../parts/dmx/hat_bodygroup.dmx"
	blank
}

Change it to
$body hat "../parts/dmx/hat_bodygroup.dmx"

Did you ever get this working? I decompiled the scout model and changed:

$BodyGroup "hat"
{
	studio "scout_body1_model0.smd"
	blank
}

to:

$Body "hat" "scout_body1_model0.smd"

for each bodygroup, but it had no discernable effect (when I put a hat on with no hats mod on a local server, it hid the scouts hat).

On decompiling the VPK I produced, I found the following:

$BodyGroup "hat"
{
	studio "scout_body1_model0.smd"
}

If someone who actually knows what they are doing could help then that would be much appreciated.

[quote=Snowshoe]Decompiling the Scout model, you'll see something like this:
[code]$bodygroup hat
{
studio "../parts/dmx/hat_bodygroup.dmx"
blank
}[/code]

Change it to
[code]$body hat "../parts/dmx/hat_bodygroup.dmx"[/code][/quote]

Did you ever get this working? I decompiled the scout model and changed:
[code]$BodyGroup "hat"
{
studio "scout_body1_model0.smd"
blank
}[/code]
to:
[code]$Body "hat" "scout_body1_model0.smd"[/code]
for each bodygroup, but it had no discernable effect (when I put a hat on with no hats mod on a local server, it hid the scouts hat).

On decompiling the VPK I produced, I found the following:
[code]$BodyGroup "hat"
{
studio "scout_body1_model0.smd"
}[/code]

If someone who actually knows what they are doing could help then that would be much appreciated.
37
#37
1 Frags +
FreudSnowshoeDecompiling the Scout model, you'll see something like this:
$bodygroup hat
{
	studio "../parts/dmx/hat_bodygroup.dmx"
	blank
}

Change it to
$body hat "../parts/dmx/hat_bodygroup.dmx"

Did you ever get this working? I decompiled the scout model and changed:
$BodyGroup "hat"
{
	studio "scout_body1_model0.smd"
	blank
}
to:
$Body "hat" "scout_body1_model0.smd"
for each bodygroup, but it had no discernable effect (when I put a hat on with no hats mod on a local server, it hid the scouts hat).

On decompiling the VPK I produced, I found the following:
$BodyGroup "hat"
{
	studio "scout_body1_model0.smd"
}

If someone who actually knows what they are doing could help then that would be much appreciated.

I looked into it and I somehow managed to remove the player model and not the hats themselves so it was just a bunch of floating hats running around. I might take another look at it some time though.

[quote=Freud][quote=Snowshoe]Decompiling the Scout model, you'll see something like this:
[code]$bodygroup hat
{
studio "../parts/dmx/hat_bodygroup.dmx"
blank
}[/code]

Change it to
[code]$body hat "../parts/dmx/hat_bodygroup.dmx"[/code][/quote]

Did you ever get this working? I decompiled the scout model and changed:
[code]$BodyGroup "hat"
{
studio "scout_body1_model0.smd"
blank
}[/code]
to:
[code]$Body "hat" "scout_body1_model0.smd"[/code]
for each bodygroup, but it had no discernable effect (when I put a hat on with no hats mod on a local server, it hid the scouts hat).

On decompiling the VPK I produced, I found the following:
[code]$BodyGroup "hat"
{
studio "scout_body1_model0.smd"
}[/code]

If someone who actually knows what they are doing could help then that would be much appreciated.[/quote]
I looked into it and I somehow managed to remove the player model and not the hats themselves so it was just a bunch of floating hats running around. I might take another look at it some time though.
38
#38
-1 Frags +

remove the Dark Falkirk Helm

remove the Dark Falkirk Helm
39
#39
0 Frags +

I managed to make a VPK that works on local, sv_pure 0 servers (my error was packing the modified model into "root" rather than "root/models/player"), but I get the following "fun" issues:

  • Sometimes the game crashes on attempting to join or create sv_pure 1 or 2 servers.
  • Sometimes the mod doesn't work when on sv_pure 1 or 2 servers.

Additionally, sometimes the mod does work on servers running sv_pure 1 or 2. I have tried multiple times, with and without preloading, but whether the game crashes, or the mod does or doesn't work seems pretty random and I haven't been able to make sense of it.

Once again, help would be appreciated.

I managed to make a VPK that works on local, sv_pure 0 servers (my error was packing the modified model into "root" rather than "root/models/player"), but I get the following "fun" issues:

[list]
[*]Sometimes the game crashes on attempting to join or create sv_pure 1 or 2 servers.
[*]Sometimes the mod doesn't work when on sv_pure 1 or 2 servers.
[/list]

Additionally, sometimes the mod does work on servers running sv_pure 1 or 2. I have tried multiple times, with and without preloading, but whether the game crashes, or the mod does or doesn't work seems pretty random and I haven't been able to make sense of it.

Once again, help would be appreciated.
40
#40
-1 Frags +

I installed the no unusual effects mod. I didn't like it so I removed it. Afterwards it still hides some unusual effects. How do I fix this?

I installed the no unusual effects mod. I didn't like it so I removed it. Afterwards it still hides some unusual effects. How do I fix this?
41
#41
0 Frags +
duck_I installed the no unusual effects mod. I didn't like it so I removed it. Afterwards it still hides some unusual effects. How do I fix this?

This mod also doesn't render some unusual effects due to the way they work in conjunction with hats being removed.

[quote=duck_]I installed the no unusual effects mod. I didn't like it so I removed it. Afterwards it still hides some unusual effects. How do I fix this?[/quote]

This mod also doesn't render some unusual effects due to the way they work in conjunction with hats being removed.
42
#42
9 Frags +

springrolls Have ya updated the headsfeet version by any chance?

springrolls Have ya updated the headsfeet version by any chance?
43
#43
5 Frags +
Puoskarispringrolls Have ya updated the headsfeet version by any chance?

pls springrolls

[quote=Puoskari]springrolls Have ya updated the headsfeet version by any chance?[/quote]
pls springrolls
44
#44
15 Frags +

Hey xJeebsx! Top marks for speed on this update! I noticed the file size had jumped quite a bit and had a few spare moments to check it out. I found a few files which had characters left over after deletion. Here are the files and the paths:

  • Workshop-player-items-allclass- dec16_woolen_warmer_scout.dx.vtx
  • Workshop-player-items-allclass- 72hr_jimjam_2_engineer.dx90.vtx
  • Workshop_partner-player-items-allclass- Passtime_badge_season1_gold.dx80.vtx

These may seems super anal and its by chance i had time to look, but I have found it causes crashes in some cases if there is ANYTHING left in the files (even blank spaces).

Thanks again for keeping this alive you are doing a top job and Merry Christmas!

Hey xJeebsx! Top marks for speed on this update! I noticed the file size had jumped quite a bit and had a few spare moments to check it out. I found a few files which had characters left over after deletion. Here are the files and the paths:

[list]
[*] Workshop-player-items-allclass- dec16_woolen_warmer_scout.dx.vtx
[*] Workshop-player-items-allclass- 72hr_jimjam_2_engineer.dx90.vtx
[*] Workshop_partner-player-items-allclass- Passtime_badge_season1_gold.dx80.vtx
[/list]

These may seems super anal and its by chance i had time to look, but I have found it causes crashes in some cases if there is ANYTHING left in the files (even blank spaces).

Thanks again for keeping this alive you are doing a top job and Merry Christmas!
45
#45
7 Frags +
HrblsHey xJeebsx! Top marks for speed on this update! I noticed the file size had jumped quite a bit and had a few spare moments to check it out. I found a few files which had characters left over after deletion. Here are the files and the paths:
  • Workshop-player-items-allclass- dec16_woolen_warmer_scout.dx.vtx
  • Workshop-player-items-allclass- 72hr_jimjam_2_engineer.dx90.vtx
  • Workshop_partner-player-items-allclass- Passtime_badge_season1_gold.dx80.vtx

These may seems super anal and its by chance i had time to look, but I have found it causes crashes in some cases if there is ANYTHING left in the files (even blank spaces).

Thanks again for keeping this alive you are doing a top job and Merry Christmas!

Thank you for telling me this. I would have never noticed. I'll be sure to be more careful next time around. Merry Christmas to you!

[quote=Hrbls]Hey xJeebsx! Top marks for speed on this update! I noticed the file size had jumped quite a bit and had a few spare moments to check it out. I found a few files which had characters left over after deletion. Here are the files and the paths:

[list]
[*] Workshop-player-items-allclass- dec16_woolen_warmer_scout.dx.vtx
[*] Workshop-player-items-allclass- 72hr_jimjam_2_engineer.dx90.vtx
[*] Workshop_partner-player-items-allclass- Passtime_badge_season1_gold.dx80.vtx
[/list]

These may seems super anal and its by chance i had time to look, but I have found it causes crashes in some cases if there is ANYTHING left in the files (even blank spaces).

Thanks again for keeping this alive you are doing a top job and Merry Christmas![/quote]
Thank you for telling me this. I would have never noticed. I'll be sure to be more careful next time around. Merry Christmas to you!
46
#46
0 Frags +
typtoPuoskarispringrolls Have ya updated the headsfeet version by any chance?pls springrolls

pls

[quote=typto][quote=Puoskari]springrolls Have ya updated the headsfeet version by any chance?[/quote]
pls springrolls[/quote]
pls
47
#47
5 Frags +

>>UPDATE<<
https://www.mediafire.com/?9vro2hrv6y6eaju

>>UPDATE<<
https://www.mediafire.com/?9vro2hrv6y6eaju
48
#48
6 Frags +

Thanks Jeebs for the update, I edited out the shoes cosmetics so you should be able to see peoples feet with this.

https://www.mediafire.com/?k5793r2ry1d28u3

I might have missed a few because I used a really lazy way to do it, tell me if you find any items I've missed!

Thanks Jeebs for the update, I edited out the shoes cosmetics so you should be able to see peoples feet with this.

https://www.mediafire.com/?k5793r2ry1d28u3

I might have missed a few because I used a really lazy way to do it, tell me if you find any items I've missed!
49
#49
2 Frags +
PredThanks Jeebs for the update, I edited out the shoes cosmetics so you should be able to see peoples feet with this.

https://www.mediafire.com/?k5793r2ry1d28u3

I might have missed a few because I used a really lazy way to do it, tell me if you find any items I've missed!

I'll take a look and let you know if I find anything you missed!

[quote=Pred]Thanks Jeebs for the update, I edited out the shoes cosmetics so you should be able to see peoples feet with this.

https://www.mediafire.com/?k5793r2ry1d28u3

I might have missed a few because I used a really lazy way to do it, tell me if you find any items I've missed![/quote]
I'll take a look and let you know if I find anything you missed!
50
#50
0 Frags +

spirit of the bombing past is missing in the latest headfeets version :(

Show Content
spirit of the bombing past is missing in the latest headfeets version :(

[spoiler][img]http://i.imgur.com/CfvQgmU.png[/img][/spoiler]
51
#51
1 Frags +
deguspirit of the bombing past is missing in the latest headfeets version :(
Show Content

Fixed! https://www.mediafire.com/?c8b4a4718bpmayr

[quote=degu]spirit of the bombing past is missing in the latest headfeets version :(

[spoiler][img]http://i.imgur.com/CfvQgmU.png[/img][/spoiler][/quote]
Fixed! https://www.mediafire.com/?c8b4a4718bpmayr
52
#52
0 Frags +
xJeebsxdeguspirit of the bombing past is missing in the latest headfeets version :(
Show Content
Fixed! https://www.mediafire.com/?c8b4a4718bpmayr

Oh wait, is this the newest headsfeet? o.O

[quote=xJeebsx][quote=degu]spirit of the bombing past is missing in the latest headfeets version :(

[spoiler][img]http://i.imgur.com/CfvQgmU.png[/img][/spoiler][/quote]
Fixed! https://www.mediafire.com/?c8b4a4718bpmayr[/quote]
Oh wait, is this the newest headsfeet? o.O
53
#53
0 Frags +
PuoskarixJeebsxdeguspirit of the bombing past is missing in the latest headfeets version :(
Show Content
Fixed! https://www.mediafire.com/?c8b4a4718bpmayr
Oh wait, is this the newest headsfeet? o.O

Unfortunately not. I have no idea how Headsfeet works. That's just the regular No Hats mod. I forgot to remove a hat from the Scream Fortress 2016 update.

[quote=Puoskari][quote=xJeebsx][quote=degu]spirit of the bombing past is missing in the latest headfeets version :(

[spoiler][img]http://i.imgur.com/CfvQgmU.png[/img][/spoiler][/quote]
Fixed! https://www.mediafire.com/?c8b4a4718bpmayr[/quote]
Oh wait, is this the newest headsfeet? o.O[/quote]
Unfortunately not. I have no idea how Headsfeet works. That's just the regular No Hats mod. I forgot to remove a hat from the Scream Fortress 2016 update.
54
#54
8 Frags +

I just wanted to say my thank you-s to the creator(s) of this mod.
I hated how TF2 got ridiculous with these unfitting, stupid hats. Now my characters look like real mercenaries.

Thanks again, you rock!

I just wanted to say my thank you-s to the creator(s) of this mod.
I hated how TF2 got ridiculous with these unfitting, stupid hats. Now my characters look like real mercenaries.

Thanks again, you rock!
55
#55
26 Frags +

1 Pray = 1 Headsfeet's updated version

1 Pray = 1 Headsfeet's updated version
56
#56
7 Frags +

http://www.mediafire.com/file/umqw6b11xjuelzp/headsfeet23.02.vpk

I updated the headsfeet version but it probably isn't complete so if you find any cosmetics I missed please let me know here and I'll see what I can do.

http://www.mediafire.com/file/umqw6b11xjuelzp/headsfeet23.02.vpk

I updated the headsfeet version but it probably isn't complete so if you find any cosmetics I missed please let me know here and I'll see what I can do.
57
#57
2 Frags +
Predhttp://www.mediafire.com/file/umqw6b11xjuelzp/headsfeet23.02.vpk

I updated the headsfeet version but it probably isn't complete so if you find any cosmetics I missed please let me know here and I'll see what I can do.

OMG You're a god

[quote=Pred]http://www.mediafire.com/file/umqw6b11xjuelzp/headsfeet23.02.vpk

I updated the headsfeet version but it probably isn't complete so if you find any cosmetics I missed please let me know here and I'll see what I can do.[/quote]
OMG You're a god
58
#58
-5 Frags +

I'm having a problem that I have no idea how to fix. Basically the no hats mod disables the botkiller heads which is something that I don't want to happen, if anyone knows how to make it so they can be seen please let me know.

I'm having a problem that I have no idea how to fix. Basically the no hats mod disables the botkiller heads which is something that I don't want to happen, if anyone knows how to make it so they can be seen please let me know.
59
#59
3 Frags +
PandaeyeI'm having a problem that I have no idea how to fix. Basically the no hats mod disables the botkiller heads which is something that I don't want to happen, if anyone knows how to make it so they can be seen please let me know.

Why? That is a great feature!

[quote=Pandaeye]I'm having a problem that I have no idea how to fix. Basically the no hats mod disables the botkiller heads which is something that I don't want to happen, if anyone knows how to make it so they can be seen please let me know.[/quote]
Why? That is a great feature!
60
#60
0 Frags +

I love this mod, but sadly everytime I join a game/casual or even MM is crashes.

I love this mod, but sadly everytime I join a game/casual or even MM is crashes.
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