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On Scout Movement
31
#31
0 Frags +
atmoget 120hz monitor so you can still see where you're going while strafing wildly
zigzterAny particular practice techniques to force yourself out of aiming with strafing?play on DM with +attack in console, try to keep your crosshair on enemy at all times

best way to learn scattergun is to use it like you normally would in game, doing that only helps with tracking

[quote=atmo]get 120hz monitor so you can still see where you're going while strafing wildly

[quote=zigzter]Any particular practice techniques to force yourself out of aiming with strafing?[/quote]
play on DM with +attack in console, try to keep your crosshair on enemy at all times[/quote]
best way to learn scattergun is to use it like you normally would in game, doing that only helps with tracking
32
#32
1 Frags +

from my pov, the scouts with the very best movement don't just feel like they're randomly making themselves unhittable, it feels like they're individually dodging each projectile as I shoot it

idk if they're actually trying to or if their general movement is so good that it feels that way

but yeah

from my pov, the scouts with the very best movement don't just feel like they're randomly making themselves unhittable, it feels like they're individually dodging each projectile as I shoot it

idk if they're actually trying to or if their general movement is so good that it feels that way

but yeah
33
#33
-4 Frags +

I remember forever ago people talking about carnage's movement being based on which direction people were aiming their gun.

I remember forever ago people talking about carnage's movement being based on which direction people were aiming their gun.
34
#34
0 Frags +

if you've pretty much only played scout try putting a bit of time into playing soldier vs scout

it gives you an idea on how soldiers have to predict/react to scout movement and will help you get used to feeling where a soldier is going to shoot next based on how you are moving - this let you do things like "pre-dodge" with no reaction time if your prediction is accurate, or bait them into shooting at the wrong spot etc

if you've pretty much only played scout try putting a bit of time into playing soldier vs scout

it gives you an idea on how soldiers have to predict/react to scout movement and will help you get used to feeling where a soldier is going to shoot next based on how you are moving - this let you do things like "pre-dodge" with no reaction time if your prediction is accurate, or bait them into shooting at the wrong spot etc
35
#35
0 Frags +
2sy_morphiendI remember forever ago people talking about carnage's movement being based on which direction people were aiming their gun.

I've heard something like if they aim their gun to the left, they'll have to twitch right to hit you, and you can then time a strafe to your right, and they'll like go to far. Some people I know claim they do it, but I don't know how useful it actually is :/

[quote=2sy_morphiend]I remember forever ago people talking about carnage's movement being based on which direction people were aiming their gun.[/quote]
I've heard something like if they aim their gun to the left, they'll have to twitch right to hit you, and you can then time a strafe to your right, and they'll like go to far. Some people I know claim they do it, but I don't know how useful it actually is :/
36
#36
0 Frags +

super useful if your opponent isn't using a mouse, otherwise not so much

super useful if your opponent isn't using a mouse, otherwise not so much
37
#37
3 Frags +

Movement against soldiers and demos is all about doing the unexpected. It comes with the perks that soldiers and demos are prediction classes. More times than not they're going to take the shot that makes more sense to them, the one that will kill you if you do what is expected. They only have so many shots, so when they predict where you're going to be, they want to shoot the road most taken to make sure they get the damage out. If you do something they don't expect, you can throw them off guard. A good way of understanding this completely is to play either soldier or demo against good scouts and see what they do to make you look dumb.

Movement against soldiers and demos is all about doing the unexpected. It comes with the perks that soldiers and demos are prediction classes. More times than not they're going to take the shot that makes more sense to them, the one that will kill you if you do what is expected. They only have so many shots, so when they predict where you're going to be, they want to shoot the road most taken to make sure they get the damage out. If you do something they don't expect, you can throw them off guard. A good way of understanding this completely is to play either soldier or demo against good scouts and see what they do to make you look dumb.
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