Upvote Upvoted 36 Downvote Downvoted
high-fov left-hand viewmodel fix
posted in Customization
1
#1
0 Frags +

all credit for the original idea goes to http://www.teamfortress.tv/thread/21928/transparent-viewmodels-in-any-hud/

-

i found a way to remove the original (and various other viewmodels') disgusting looking left hands you see when youre using a high viewmodel fov (the original left hand shows at 93+). it's similar to the transparent viewmodel fix made by komorebi/jarateking in that it uses a custom vtf/vmt file combination to cover up part of the viewmodel. (all i did was make the opacity of the covering 100% and move it to the left). this was created for users with a viewmodel_fov of 140 and a 1920x1080 resolution, so it could be really fucked up for people with a different viewmodel_fov/resolution.

-

fixes the viewmodels of:

-the original
-the sticky launcher (after you reload it the first time)
-the spycicle
-the big earner
-the gunslinger
-the market gardener
-the your eternal reward

(idk if im missing others)

-

known issues:

-various cut-off viewmodels
-various cut-off viewmodel animations
-server welcome screen sliced in half
-far left side of the screen looks a tiny bit blurrier than the right side, but it's not really noticeable
-the bleed/jarate/uber(?) effects are cut off on the left side of the screen

-

----the download to the vtf/vmt that goes in (C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\CUSTOM STUFF\materials\vgui\replay\thumbnails):

http://www.mediafire.com/download/jfj4rtrvd5hr72r/left_hand_removal.zip

-

----the autoexec.cfg in (C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\CONFIG STUFF\cfg)
needs:

mat_motion_blur_enabled 1
mat_motion_blur_strength 0
mat_disable_bloom 1
mat_hdr_level 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0

-

----hudlayout.res in (C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\YOUR HUD\scripts) needs:

	"LefthandRemoval"
	{
		"ControlName"	"ImagePanel"
		"fieldName"	"LefthandRemoval"
		"xpos"	"-570"
		"ypos"	"0"
		"zpos"	"-100"
		"wide"	"f0"
		"tall"	"480"
		"visible"	"1"
		"enabled"	"1"
		"image"	"replay/thumbnails/viewmodel_cover"
		"scaleImage"	"1"
	}
		"LefthandRemoval2"
	{
		"ControlName"	"ImagePanel"
		"fieldName"	"LefthandRemoval2"
		"xpos"	"-456"
		"ypos"	"293"
		"zpos"	"-100"
		"wide"	"f0"
		"tall"	"190"
		"visible"	"1"
		"enabled"	"1"
		"image"	"replay/thumbnails/viewmodel_cover"
		"scaleImage"	"1"
	}

-

your launch options still needs -dxlevel 90 (or other 9.x versions) DO NOT FORGET THIS

-

imgur: http://imgur.com/a/sq6jD

-

tell me about the other issues that come up due to this please

all credit for the original idea goes to http://www.teamfortress.tv/thread/21928/transparent-viewmodels-in-any-hud/

-

i found a way to remove the original (and various other viewmodels') disgusting looking left hands you see when youre using a high viewmodel fov (the original left hand shows at 93+). it's similar to the transparent viewmodel fix made by komorebi/jarateking in that it uses a custom vtf/vmt file combination to cover up part of the viewmodel. (all i did was make the opacity of the covering 100% and move it to the left). this was created for users with a viewmodel_fov of 140 and a 1920x1080 resolution, so it could be really fucked up for people with a different viewmodel_fov/resolution.

-

fixes the viewmodels of:

-the original
-the sticky launcher (after you reload it the first time)
-the spycicle
-the big earner
-the gunslinger
-the market gardener
-the your eternal reward

(idk if im missing others)

-

known issues:

-various cut-off viewmodels
-various cut-off viewmodel animations
-server welcome screen sliced in half
-far left side of the screen looks a tiny bit blurrier than the right side, but it's not really noticeable
-the bleed/jarate/uber(?) effects are cut off on the left side of the screen

-

----the download to the vtf/vmt that goes in [b](C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\CUSTOM STUFF\materials\vgui\replay\thumbnails):[/b]

http://www.mediafire.com/download/jfj4rtrvd5hr72r/left_hand_removal.zip

-

----the autoexec.cfg in [b](C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\CONFIG STUFF\cfg)[/b]
needs:

[code]mat_motion_blur_enabled 1
mat_motion_blur_strength 0
mat_disable_bloom 1
mat_hdr_level 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0[/code]

-

----hudlayout.res in [b](C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\YOUR HUD\scripts)[/b] needs:

[code] "LefthandRemoval"
{
"ControlName" "ImagePanel"
"fieldName" "LefthandRemoval"
"xpos" "-570"
"ypos" "0"
"zpos" "-100"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
"image" "replay/thumbnails/viewmodel_cover"
"scaleImage" "1"
}
"LefthandRemoval2"
{
"ControlName" "ImagePanel"
"fieldName" "LefthandRemoval2"
"xpos" "-456"
"ypos" "293"
"zpos" "-100"
"wide" "f0"
"tall" "190"
"visible" "1"
"enabled" "1"
"image" "replay/thumbnails/viewmodel_cover"
"scaleImage" "1"
}[/code]

-

your launch options still needs -dxlevel 90 (or other 9.x versions) [b]DO NOT FORGET THIS[/b]

-

imgur: http://imgur.com/a/sq6jD

-

[u][b][i]tell me about the other issues that come up due to this please[/i][/b][/u]
2
#2
7 Frags +

That's amazing. Thanks you so much.

That's amazing. Thanks you so much.
3
#3
3 Frags +
-server welcome screen sliced in half

Does this affect every server popup or just the welcome thing. Like are stats cut in half?

[quote]-server welcome screen sliced in half[/quote]

Does this affect every server popup or just the welcome thing. Like are stats cut in half?
4
#4
3 Frags +
deetr-server welcome screen sliced in half
Does this affect every server popup or just the welcome thing. Like are stats cut in half?

http://imgur.com/R2j72kf <--- pic of this if anyone was interested

since the words are still there, not the background, im willing to bet that the stats would show without the background. i have no way of testing this at the moment, but it would be nice if someone could look into that for me

[quote=deetr][quote]-server welcome screen sliced in half[/quote]

Does this affect every server popup or just the welcome thing. Like are stats cut in half?[/quote]

http://imgur.com/R2j72kf <--- pic of this if anyone was interested

since the words are still there, not the background, im willing to bet that the stats would show without the background. i have no way of testing this at the moment, but it would be nice if someone could look into that for me
5
#5
0 Frags +
Pellovleydeetr-server welcome screen sliced in half
Does this affect every server popup or just the welcome thing. Like are stats cut in half?

http://imgur.com/R2j72kf <--- pic of this if anyone was interested

since the words are still there, not the background, im willing to bet that the stats would show without the background. i have no way of testing this at the moment, but it would be nice if someone could look into that for me

Going from how that looks I think it would still show the white background of the stats because of the fact that the white background is part of the HTML and doesn't have to do with TF2's rendering of the page. Somebody with this installed could probably verify this

[quote=Pellovley][quote=deetr][quote]-server welcome screen sliced in half[/quote]

Does this affect every server popup or just the welcome thing. Like are stats cut in half?[/quote]

http://imgur.com/R2j72kf <--- pic of this if anyone was interested

since the words are still there, not the background, im willing to bet that the stats would show without the background. i have no way of testing this at the moment, but it would be nice if someone could look into that for me[/quote]

Going from how that looks I think it would still show the white background of the stats because of the fact that the white background is part of the HTML and doesn't have to do with TF2's rendering of the page. Somebody with this installed could probably verify this
6
#6
1 Frags +

i tested it, and i could see logs and stats as usual, just the background is see-through on the left side

http://images.akamai.steamusercontent.com/ugc/448456266745875364/9D8415B6A110546C680360609DB133335A2122EE/

i tested it, and i could see logs and stats as usual, just the background is see-through on the left side

http://images.akamai.steamusercontent.com/ugc/448456266745875364/9D8415B6A110546C680360609DB133335A2122EE/
7
#7
1 Frags +

A YER fix would be great, too!

Thanks for this :)

A YER fix would be great, too!

Thanks for this :)
8
#8
1 Frags +
stabbyA YER fix would be great, too!

Thanks for this :)

YER works too, it has the same arm as the spycicle/big earner

[quote=stabby]A YER fix would be great, too!

Thanks for this :)[/quote]

YER works too, it has the same arm as the spycicle/big earner
9
#9
6 Frags +

I've always wondered if you could do this, cool to see that it works.

This also means then that you could make a mod which covers only the gun for spy, meaning that you could play on no viewmodels but still be able to see if your watch is up. That'd be really cool.

I've always wondered if you could do this, cool to see that it works.

This also means then that you could make a mod which covers only the gun for spy, meaning that you could play on no viewmodels but still be able to see if your watch is up. That'd be really cool.
10
#10
7 Frags +
WoolenSleeveletI've always wondered if you could do this, cool to see that it works.

This also means then that you could make a mod which covers only the gun for spy, meaning that you could play on no viewmodels but still be able to see if your watch is up. That'd be really cool.

That would be sweeeeeet!!

[quote=WoolenSleevelet]I've always wondered if you could do this, cool to see that it works.

This also means then that you could make a mod which covers only the gun for spy, meaning that you could play on no viewmodels but still be able to see if your watch is up. That'd be really cool.[/quote]
That would be sweeeeeet!!
11
#11
1 Frags +
WoolenSleeveletI've always wondered if you could do this, cool to see that it works.

This also means then that you could make a mod which covers only the gun for spy, meaning that you could play on no viewmodels but still be able to see if your watch is up. That'd be really cool.

The only problem I'm seeing with this is that it would cover up/cut off other guns. There aren't really any spy specific HUD panels that are visible all the time so that's ruled out. I suppose you can just play with viewmodels off the rest of the time, but that would seems a little counterproductive since you're trying to avoid not using viewmodels.

[quote=WoolenSleevelet]I've always wondered if you could do this, cool to see that it works.

This also means then that you could make a mod which covers only the gun for spy, meaning that you could play on no viewmodels but still be able to see if your watch is up. That'd be really cool.[/quote]
The only problem I'm seeing with this is that it would cover up/cut off other guns. There aren't really any spy specific HUD panels that are visible all the time so that's ruled out. I suppose you can just play with viewmodels off the rest of the time, but that would seems a little counterproductive since you're trying to avoid not using viewmodels.
12
#12
1 Frags +
RawrsorThe only problem I'm seeing with this is that it would cover up/cut off other guns. There aren't really any spy specific HUD panels that are visible all the time so that's ruled out. I suppose you can just play with viewmodels off the rest of the time, but that would seems a little counterproductive since you're trying to avoid not using viewmodels.

Actually, it's entirely possible to have three different ones (one for each weapon). You could use the hud achievement tracker .res file and the 3d class model panel hud panel to have three different shaped refract filters that are toggled instantly with a console command.

If anyone is interested I could throw together a .zip file that would work with any hud when I get home tomorrow night. Both of those methods of toggling hud elements on or off are also explained in my hud crosshairs guide extensively, ctrl + f for 'toggling'. Same principles apply, only in this case you are toggling off different shaped refract filters instead of hud crosshairs.

[quote=Rawrsor]
The only problem I'm seeing with this is that it would cover up/cut off other guns. There aren't really any spy specific HUD panels that are visible all the time so that's ruled out. I suppose you can just play with viewmodels off the rest of the time, but that would seems a little counterproductive since you're trying to avoid not using viewmodels.[/quote]

Actually, it's entirely possible to have three different ones (one for each weapon). You could use the hud achievement tracker .res file and the 3d class model panel hud panel to have three different shaped refract filters that are toggled instantly with a console command.

If anyone is interested I could throw together a .zip file that would work with any hud when I get home tomorrow night. Both of those methods of toggling hud elements on or off are also explained in my [url=http://huds.tf/forum/showthread.php?tid=23&pid=45#pid45]hud crosshairs guide[/url] extensively, ctrl + f for 'toggling'. Same principles apply, only in this case you are toggling off different shaped refract filters instead of hud crosshairs.
13
#13
0 Frags +
komorebiRawrsorThe only problem I'm seeing with this is that it would cover up/cut off other guns. There aren't really any spy specific HUD panels that are visible all the time so that's ruled out. I suppose you can just play with viewmodels off the rest of the time, but that would seems a little counterproductive since you're trying to avoid not using viewmodels.
Actually, it's entirely possible to have three different ones (one for each weapon). You could use the hud achievement tracker .res file and the 3d class model panel hud panel to have three different shaped refract filters that are toggled instantly with a console command.

If anyone is interested I could throw together a .zip file that would work with any hud when I get home tomorrow night. Both of those methods of toggling hud elements on or off are also explained in my hud crosshairs guide extensively, ctrl + f for 'toggling'. Same principles apply, only in this case you are toggling off different shaped refract filters instead of hud crosshairs.

I'd be really interested to see how it'd be done.
I do play most classes minus melees without viewmodels so tbh it wouldn't cause much of an issue, but it'd be even better if I didn't have to worry about only seeing half my ubersaw.

[quote=komorebi][quote=Rawrsor]
The only problem I'm seeing with this is that it would cover up/cut off other guns. There aren't really any spy specific HUD panels that are visible all the time so that's ruled out. I suppose you can just play with viewmodels off the rest of the time, but that would seems a little counterproductive since you're trying to avoid not using viewmodels.[/quote]

Actually, it's entirely possible to have three different ones (one for each weapon). You could use the hud achievement tracker .res file and the 3d class model panel hud panel to have three different shaped refract filters that are toggled instantly with a console command.

If anyone is interested I could throw together a .zip file that would work with any hud when I get home tomorrow night. Both of those methods of toggling hud elements on or off are also explained in my [url=http://huds.tf/forum/showthread.php?tid=23&pid=45#pid45]hud crosshairs guide[/url] extensively, ctrl + f for 'toggling'. Same principles apply, only in this case you are toggling off different shaped refract filters instead of hud crosshairs.[/quote]

I'd be really interested to see how it'd be done.
I do play most classes minus melees without viewmodels so tbh it wouldn't cause much of an issue, but it'd be even better if I didn't have to worry about only seeing half my ubersaw.
14
#14
0 Frags +

I'm having some trouble getting this working. I have transparent viewmodels working right now so I'm assuming I just screwed something up with installation of the left hand fix.

Here's what my directory looks like:

http://puu.sh/kP0Nr/05c5f7b5e3.png

And here's what my hudlayout.res looks like:

Just relevant parts: http://pastebin.com/DQEm9UQ2
Whole hudlayout.res: http://pastebin.com/1tjxueRt

The stuff in my autoexec is there and I'm assuming it must be correct seeing as transparent viewmodels are working.

Also if I understand how this works correctly it is simply drawing a transparent vmt over part of my screen. If this is the case, how would I go about resizing it so that is only big enough to cover exactly where the hand is on the Original viewmodel? Can I just use the scaling in hudlayout.res or do I need to manually edit the vmt?

I'm having some trouble getting this working. I have transparent viewmodels working right now so I'm assuming I just screwed something up with installation of the left hand fix.

Here's what my directory looks like:
[img]
http://puu.sh/kP0Nr/05c5f7b5e3.png[/img]

And here's what my hudlayout.res looks like:

Just relevant parts: http://pastebin.com/DQEm9UQ2
Whole hudlayout.res: http://pastebin.com/1tjxueRt

The stuff in my autoexec is there and I'm assuming it must be correct seeing as transparent viewmodels are working.

Also if I understand how this works correctly it is simply drawing a transparent vmt over part of my screen. If this is the case, how would I go about resizing it so that is only big enough to cover exactly where the hand is on the Original viewmodel? Can I just use the scaling in hudlayout.res or do I need to manually edit the vmt?
15
#15
0 Frags +

I got it to work, but not fully. Instead of hiding the hand, it just makes it transparent, any idea ?

I got it to work, but not fully. Instead of hiding the hand, it just makes it transparent, any idea ?
16
#16
-2 Frags +

Can this work in conjunction with transparent viewmodels? For example, the original viewmodel has no left hand, but the original viewmodel itself is transparent

EDIT: I tested it out and can't get that to work, but I can't seem to get the left ahnd invisible using these materials, regardless - only a transparent left hand. Reference: http://imgur.com/OjO4gUQ

Can this work in conjunction with transparent viewmodels? For example, the original viewmodel has no left hand, but the original viewmodel itself is transparent

EDIT: I tested it out and can't get that to work, but I can't seem to get the left ahnd invisible using these materials, regardless - only a transparent left hand. Reference: http://imgur.com/OjO4gUQ
17
#17
-4 Frags +

Any way of removing the right hand of the default rl ?
edit: + trigger and it works on sv_pure?

Any way of removing the right hand of the default rl ?
edit: + trigger and it works on sv_pure?
18
#18
-2 Frags +

would this work w/ left viewmodels or the values have to be reversed?

would this work w/ left viewmodels or the values have to be reversed?
19
#19
-1 Frags +

.

.
20
#20
-1 Frags +

hello, i hope you'll answer to this.. so i installed it and it works, but when i use my dead ringer, the fix covers it a bit. this is annoying. how can i fix that? thanks in advance
well not only the dead ringer, it covers every melee and so on whose viewmodel is in that area

hello, i hope you'll answer to this.. so i installed it and it works, but when i use my dead ringer, the fix covers it a bit. this is annoying. how can i fix that? thanks in advance
well not only the dead ringer, it covers every melee and so on whose viewmodel is in that area
21
#21
4 Frags +

The download link is broken. I'm sorry if I'm bumping an old thread but I really need this fix

The download link is broken. I'm sorry if I'm bumping an old thread but I really need this fix
22
#22
2 Frags +

Me too, i can't use the original without this

Me too, i can't use the original without this
23
#23
3 Frags +

hello, the link is broken please fix it

hello, the link is broken please fix it
24
#24
3 Frags +

Something appears to be missing…

Something appears to be missing…
25
#25
2 Frags +

"Fix": http://www.filedropper.com/fix_5

Show Content
Show Content

Edit: Replace "viewmodel_cover" with "REFRACTnormal_transparent"
Also, if you're just using this for the Original use this instead so that it doesn't cut off other things.

"Fix": http://www.filedropper.com/fix_5

[spoiler][img]https://i.imgur.com/DdyZFH7.jpg[/img][/spoiler]

[spoiler][img]https://i.imgur.com/K5KXIQL.jpg[/img][/spoiler]

Edit: Replace "viewmodel_cover" with "REFRACTnormal_transparent"
Also, if you're just using this for the Original use [url=https://gamebanana.com/skins/165167]this [/url] instead so that it doesn't cut off other things.
26
#26
0 Frags +
MrWheatley"Fix": http://www.filedropper.com/fix_5
Show Content
Show Content

Edit: Replace "viewmodel_cover" with "REFRACTnormal_transparent"
Also, if you're just using this for the Original use this instead so that it doesn't cut off other things.

If you´re the creator of this fix, i can´t thank you enough.
Finally it´s bearable to use the original!

[quote=MrWheatley]"Fix": http://www.filedropper.com/fix_5

[spoiler][img]https://i.imgur.com/DdyZFH7.jpg[/img][/spoiler]

[spoiler][img]https://i.imgur.com/K5KXIQL.jpg[/img][/spoiler]

Edit: Replace "viewmodel_cover" with "REFRACTnormal_transparent"
Also, if you're just using this for the Original use [url=https://gamebanana.com/skins/165167]this [/url] instead so that it doesn't cut off other things.[/quote]

If you´re the creator of this fix, i can´t thank you enough.
Finally it´s bearable to use the original!
27
#27
0 Frags +

Please Fix Link

Please Fix Link
28
#28
0 Frags +

I know im bumping this thread, but this dosent work for me. it just gives me missing texture on the whole left side of my screen.

I know im bumping this thread, but this dosent work for me. it just gives me missing texture on the whole left side of my screen.
29
#29
0 Frags +
UMEGAI know im bumping this thread, but this dosent work for me. it just gives me missing texture on the whole left side of my screen.

Assuming you just downloaded my files and copied and pasted this:

Show Content
"LefthandRemoval"
{
"ControlName" "ImagePanel"
"fieldName" "LefthandRemoval"
"xpos" "-570"
"ypos" "0"
"zpos" "-100"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
"image" "replay/thumbnails/viewmodel_cover"
"scaleImage" "1"
}
"LefthandRemoval2"
{
"ControlName" "ImagePanel"
"fieldName" "LefthandRemoval2"
"xpos" "-456"
"ypos" "293"
"zpos" "-100"
"wide" "f0"
"tall" "190"
"visible" "1"
"enabled" "1"
"image" "replay/thumbnails/viewmodel_cover"
"scaleImage" "1"
}

You're suppose to replace "viewmodel_cover" with "REFRACTnormal_transparent"

[quote=UMEGA]I know im bumping this thread, but this dosent work for me. it just gives me missing texture on the whole left side of my screen.[/quote]
Assuming you just downloaded my files and copied and pasted this:
[spoiler] "LefthandRemoval"
{
"ControlName" "ImagePanel"
"fieldName" "LefthandRemoval"
"xpos" "-570"
"ypos" "0"
"zpos" "-100"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
"image" "replay/thumbnails/viewmodel_cover"
"scaleImage" "1"
}
"LefthandRemoval2"
{
"ControlName" "ImagePanel"
"fieldName" "LefthandRemoval2"
"xpos" "-456"
"ypos" "293"
"zpos" "-100"
"wide" "f0"
"tall" "190"
"visible" "1"
"enabled" "1"
"image" "replay/thumbnails/viewmodel_cover"
"scaleImage" "1"
}[/spoiler]
You're suppose to replace "viewmodel_cover" with "REFRACTnormal_transparent"
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