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broeselhud_blue
posted in Customization
391
#391
1 Frags +
Funkake_If I have edited some things, do I just need to move those tings over, or how do I keep the changes I've made?

Obviously you need to move the changes to the new version to keep them. Check which files the update changes and if your edits don't change the same files, you can just paste the files over them; otherwise, you'll need to make the specific edits again to the new files.

Really though, the best way to get updates and integrate with custom edits is to install & use Git. You can run:

git clone https://github.com/fblue/broeselhud_blue.git

directly in your tf/custom folder to install the HUD, and then when its updated just use:

git pull

If you make changes of your own you can use:

git commit -am "Message about what changes you made"

and then when you use pull updates later on, Git will help you merge your changes with the updates.

[quote=Funkake_]If I have edited some things, do I just need to move those tings over, or how do I keep the changes I've made?[/quote]

Obviously you need to move the changes to the new version to keep them. Check which files the update changes and if your edits don't change the same files, you can just paste the files over them; otherwise, you'll need to make the specific edits again to the new files.

Really though, the best way to get updates and integrate with custom edits is to install & use Git. You can run: [code]git clone https://github.com/fblue/broeselhud_blue.git[/code] directly in your tf/custom folder to install the HUD, and then when its updated just use: [code]git pull[/code] If you make changes of your own you can use: [code]git commit -am "Message about what changes you made"[/code] and then when you use pull updates later on, Git will help you merge your changes with the updates.
392
#392
1 Frags +

Thanks!

Thanks!
393
#393
0 Frags +

hud crosshairs aren't showing up for some reason, any idea?

hud crosshairs aren't showing up for some reason, any idea?
394
#394
1 Frags +

HUD crosshairs should be working fine. Check if you didn't make a mistake or specify your question.

HUD crosshairs should be working fine. Check if you didn't make a mistake or specify your question.
395
#395
3 Frags +

why in gods name is the "RAGEQUIT" changed to "QUIT"? what is this?

why in gods name is the "RAGEQUIT" changed to "QUIT"? what is this?
396
#396
0 Frags +
boulderwhy in gods name is the "RAGEQUIT" changed to "QUIT"? what is this?

You CAN change it back if you're that concerned about it ....

[quote=boulder]why in gods name is the "RAGEQUIT" changed to "QUIT"? what is this?[/quote]
You CAN change it back if you're that concerned about it ....
397
#397
1 Frags +

how do you make it so the target id is teamcolored? current one is fully black.

how do you make it so the target id is teamcolored? current one is fully black.
398
#398
1 Frags +

I'd have to look it up. TargetID doesn't really need to be team-coloured I think.

I'd have to look it up. TargetID doesn't really need to be team-coloured I think.
399
#399
0 Frags +
f_blueI'd have to look it up. TargetID doesn't really need to be team-coloured I think.

it does when you are playing spy or having that timeout glitch (players appear invisible or different team colored when timing out or lagging hard)

[quote=f_blue]I'd have to look it up. TargetID doesn't really need to be team-coloured I think.[/quote]
it does when you are playing spy or having that timeout glitch (players appear invisible or different team colored when timing out or lagging hard)
400
#400
-2 Frags +

how do i make hp into numbers instead of a cross?

how do i make hp into numbers instead of a cross?
401
#401
3 Frags +
gunrdupihow do i make hp into numbers instead of a cross?

FAQ link in op

[quote=gunrdupi]how do i make hp into numbers instead of a cross?[/quote]
FAQ link in op
402
#402
4 Frags +

Will there be an update for the Tough Break update?

Will there be an update for the Tough Break update?
403
#403
8 Frags +

Give me a few days to see what changed and then I'll release an update. I already know that contracts are broken and the scoreboard needs some work.

Give me a few days to see what changed and then I'll release an update. I already know that contracts are broken and the scoreboard needs some work.
404
#404
3 Frags +

Version 3.91 (Tough Break)
• Fixed contracts.

If you want the numeric ping display, use following console command: tf_scoreboard_ping_as_text 1

[b]Version 3.91[/b] (Tough Break)
• Fixed contracts.

If you want the numeric ping display, use following console command: tf_scoreboard_ping_as_text 1
405
#405
1 Frags +

Not sure if this is intentional but when you get health regen from the conch you get heal numbers above your ammo aswell
http://imgur.com/MpOv22T

Not sure if this is intentional but when you get health regen from the conch you get heal numbers above your ammo aswell
http://imgur.com/MpOv22T
406
#406
1 Frags +

yeah its just displayed as damage numbers
call it a feature

yeah its just displayed as damage numbers
call it a feature
407
#407
3 Frags +
ChipperNot sure if this is intentional but when you get health regen from the conch you get heal numbers above your ammo aswell

This will happen in every HUD that has a last damage done display, nothing we can do about it.

[quote=Chipper]Not sure if this is intentional but when you get health regen from the conch you get heal numbers above your ammo aswell[/quote]
This will happen in every HUD that has a last damage done display, nothing we can do about it.
408
#408
0 Frags +

so is the link for the download updated to 3.9.1?

so is the link for the download updated to 3.9.1?
409
#409
2 Frags +
SunrisenStarso is the link for the download updated to 3.9.1?

yes, you can see that it was edited 3 days ago on github

[quote=SunrisenStar]so is the link for the download updated to 3.9.1?[/quote]
yes, you can see that it was edited 3 days ago on github
410
#410
1 Frags +

edit: nvm found it

edit: nvm found it
411
#411
2 Frags +
Astrin_Is there a way to get numeric HP like in the 2nd or 3rd screenshot?
The one that looks like the original Broesel?

From the FAQ:

6) numerical HP
Go into resource/ui/, rename or delete hudplayerhealth, then remove _numeric from hudplayerhealth_numeric.

You can read the rest of the FAQ here: https://docs.google.com/document/d/1MeLHg-3hMaZyS0S7KhX5Nmnf_GU6D0LMm1Ts1_IREy4/edit

[quote=Astrin_]Is there a way to get numeric HP like in the 2nd or 3rd screenshot?
The one that looks like the original Broesel?[/quote]

From the FAQ:

[quote]6) numerical HP
Go into resource/ui/, rename or delete hudplayerhealth, then remove _numeric from hudplayerhealth_numeric.[/quote]

You can read the rest of the FAQ here: https://docs.google.com/document/d/1MeLHg-3hMaZyS0S7KhX5Nmnf_GU6D0LMm1Ts1_IREy4/edit
412
#412
1 Frags +

Dunno if it's just my shitty laptop resolution messing with this, but on MvM the loot screen doesn't show.

http://images.akamai.steamusercontent.com/ugc/360650962529995067/95826A8F36DBD9DD7975153AB5B464F6A6B1A85D/

Dunno if it's just my shitty laptop resolution messing with this, but on MvM the loot screen doesn't show.

http://images.akamai.steamusercontent.com/ugc/360650962529995067/95826A8F36DBD9DD7975153AB5B464F6A6B1A85D/
413
#413
2 Frags +

As far as I know it's a common TF2 bug that the loot screen doesn't show sometimes. Almost all MvM elements are from the default HUD, so it should be the same there.

As far as I know it's a common TF2 bug that the loot screen doesn't show sometimes. Almost all MvM elements are from the default HUD, so it should be the same there.
414
#414
-6 Frags +

Quick question, how do I change from the health cross to the numbered health that was in the original broeselhud?

Quick question, how do I change from the health cross to the numbered health that was in the original broeselhud?
415
#415
1 Frags +
namassinQuick question, how do I change from the health cross to the numbered health that was in the original broeselhud?

Go to the first page of this thread, click on the link under "FAQ", scroll down to "Customisation" and follow bullet point 6. I'm obviously not going to paste the answer here. Congratulations on uselessly typing in your question instead of just doing the reading in the first place. Expending more energy by being lazy, what a fascinating creature you are to manage such an almost paradoxical feat. :0)

[quote=namassin]Quick question, how do I change from the health cross to the numbered health that was in the original broeselhud?[/quote]
Go to the first page of this thread, click on the link under "FAQ", scroll down to "Customisation" and follow bullet point 6. I'm obviously not going to paste the answer here. Congratulations on uselessly typing in your question instead of just doing the reading in the first place. Expending more energy by being lazy, what a fascinating creature you are to manage such an almost paradoxical feat. :0)
416
#416
2 Frags +

is there going to be an update for the oldschool font hud or w/e?

is there going to be an update for the oldschool font hud or w/e?
417
#417
1 Frags +

I stopped updating surface_oldschool because it had barely any downloads on GitHub. If I have too much time at some point, I might update it again.

I stopped updating surface_oldschool because it had barely any downloads on GitHub. If I have too much time at some point, I might update it again.
418
#418
2 Frags +
f_blueI stopped updating surface_oldschool because it had barely any downloads on GitHub. If I have too much time at some point, I might update it again.

Could you not just do what broesel did originally and have the oldschool font in the default repo and have people change it by deleting the old one?

[quote=f_blue]I stopped updating surface_oldschool because it had barely any downloads on GitHub. If I have too much time at some point, I might update it again.[/quote]

Could you not just do what broesel did originally and have the oldschool font in the default repo and have people change it by deleting the old one?
419
#419
-5 Frags +

What Changes Do You Made To The Original Broeselhud?

What Changes Do You Made To The Original Broeselhud?
420
#420
2 Frags +
nickleCould you not just do what broesel did originally and have the oldschool font in the default repo and have people change it by deleting the old one?

What he provided was an oldschool font replacement for ammo and health only, so damage numbers and everything else would still use the proportional surface font.

[quote=nickle]Could you not just do what broesel did originally and have the oldschool font in the default repo and have people change it by deleting the old one?[/quote]
What he provided was an oldschool font replacement for ammo and health only, so damage numbers and everything else would still use the proportional surface font.
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