valiant
Account Details
SteamID64 76561198105322461
SteamID3 [U:1:145056733]
SteamID32 STEAM_0:1:72528366
Country United States
Signed Up February 25, 2014
Last Posted October 11, 2015 at 7:09 PM
Posts 22 (0 per day)
Game Settings
In-game Sensitivity 1
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1600x900
Refresh Rate
60hz
Hardware Peripherals
Mouse Ninox Aurora
Keyboard  
Mousepad 20" Steelseries
Headphones  
Monitor  
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#468 GXL LAN 2015 in News

Looking for a scout or a med, friends.

posted about 8 years ago
#18 Favorite LAN Moments / Memories in TF2 General Discussion
Tery_S10 Mixup vs. Experiment: UR1 Badlands: relic backcaps through main to end the 1st half...as Heavy.
S10 Quantic vs. Mixup: UBF Badlands: To this day one of the greatest back-and-forth matches of all time.
S12: Mixup vs. br0: UBF Snakewater: Yz50's 4 shots 2 kills on a Scout and PYYYOUR.
S13: FT vs. Chess: LR1 Badlands: justin's through-tri's-legs headshot on kbk.

I added some links so people could see these.

posted about 8 years ago
#18 hooey lft in Recruitment (looking for team)

http://www.twitch.tv/hueylewistf2/c/1620584

posted about 9 years ago
#21 New Map Discussion in TF2 General Discussion

I think the instant respawns on Asteroid are at least slightly on purpose. There is a trigger on the map so that you respawn faster if you die on the enemy side of the map. That being said, I haven't had a chance to play on it so if you're respawning instantly after dying elsewhere, it's definitely a bug.

Also, it seems that snipers consistently do 150 damage to the robots, even on noscopes. I guess they did that to avoid having to add "head" hitboxes, but it seems weird.

posted about 9 years ago
#6 how to get rid of this hud element? in Customization

I'm pretty sure what you're looking for is the HudStopWatchObjective in your HudTeamGoalTournament.res file.

I'm on my phone so I can't double check, but it's worth a shot.

posted about 9 years ago
#55 Anyone have experience with U-Verse? in Off Topic
ExquisiteStoneHow much do you guys pay for your internet?

For 50 down and 2.5 up, I pay around $95 a month (~66 euros).
That comes with a 300 gb data limit a month and horrible routing.

I used to have Uverse, but it would crash for like 15 minutes at a time every few hours, so I switched ISPs.

posted about 9 years ago
#1046 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
Zillyhoothis update was stupid

Yo, the Classic is fun as shit, you take that back.
Part of this update was dumb.

posted about 9 years ago
#863 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
mustardoverlordThis false hope that big daddy Valve is gonna step in and save our game makes me want to vomit. It's shortsighted and it isn't what the great PC gaming DIY ethos should be about.

When did I ever say any of that? I never said that Valve was giving us hand outs or that they care about us and want us to succeed. I said they changed weapons to make other classes more viable and run more often. They want 6v6 to be closer to pubs so they changed shit that would do that. Sixes players disliked this and now Valve did something they knew would mix everything up. It's not that Valve wants to take care of us, it's that they want us to not be so far away from their general user base.

I simply stated that rather than have this "It's Us or Them" attitude, it's better to act like adults and try and communicate in a reasonable fashion. I get that they haven't done shit for us in the past, but that doesn't mean they'll never do anything for us. I also understand that your reactions are from years of Valve not giving a shit, but the more likely we are to accept change, the more likely they are.

posted about 9 years ago
#853 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
Saltysally1stuff

Absolutely. But then why ramp up? Why not just a direct nerf to damage? It's not like a 15% damage penalty would hurt sticky traps that much. Why even allow the demo to use it if it was so powerful? Demo didn't get gunboats. They clearly didn't have to give it to demo. It doesn't add up that the nerf was directly caused by the parachute.

posted about 9 years ago
#850 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
joddi speculate that it was directly related to the base jumper.

See, but then why would they change ramp up of all things? If anything, demos using the parachute aren't going to be air detting stickies on people. They'd be better served carpeting stickies all over the place, which means that stickies will do full damage anyway.

posted about 9 years ago
#844 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
DavidTheWinstuff

I agree. It absolutely sucks that they did this so late, but I'm saying that we should see this less as a personal attack, and more of an extended hand. If we act mature and handle this well, we'll likely see more cooperation from Valve. Rather than going with a knee-jerk reaction and demanding that they fix this immediately, if we play with it and show Valve, "Hey, look, this is fucking awful. Our game modes are now significantly worse off," they'll be more likely to adjust.

It'll suck for a bit, but it'll bring us a little closer to working with them.

posted about 9 years ago
#839 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

I don't think this was a nerf because of parachute. If it was, they would have nerfed damage directly or they would have prevented Demo from being able to use it. This was a calculated decision.

Neither the 6v6 community nor Valve was going to change their views on how they think the game should be played. Valve wants to see meta shifts and usage of the different classes more often, while the 6v6 community dislikes this because the other classes and weapons can be dumb, bad, or unbalanced.

This is Valve's way of reaching out to us. They gave us a rocket launcher that benefits from getting kills and bombing. By nerfing the sticky bomb launcher, they made all the secondary unlocks more viable. A sniper rifle that, while currently is in need of a buff, makes the sniper more mobile. The Heavy nerf prevents a heavy from instantly destroying any class that gets close. Hell, a while ago they fixed the powerjack and gave Pyro more mobility so that it would be run more often. They're trying.

We may not like it, but Valve is at least attempting to fix things that are dumb even if they are late doing it. They're trying to balance for pubs while acknowledging that we're here. That's fucking hard.

They definitely didn't approach the nerf well, and I think that this could've been handled better as a whole. This definitely should not have come out in the middle of a season, and they should have had some invite input on the matter.

posted about 9 years ago
#25 Viability of new weapons in TF2 General Discussion

The rocket launcher seems like it could be a potentially amazing weapon to sac with during a bomb, but the problem lies in the clip size. You need to get at least 3 or 4 kills with it in order to get a decent enough rapid fire, but you'll lose those the minute you die and you'd have to start all over again.

It's reminiscent of the old Beggars in that you can do stupid crazy jumps with it and instantly trade with anything you land on. I don't think that it'll be very popular in 6s without somebody pulling off some cool shit first, but HL soldiers will probably run it often enough.

posted about 9 years ago
#706 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
TwitchI just played a scrim and a match like this with my team. How the fuck can anyone think this is not a complete destruction of 6s?

It's almost as if people like Platinum have played this game at the top competitive level for years, watched the rise and fall of tons of different metas, and understand that people can adapt to pretty much anything.

posted about 9 years ago
#435 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

In addition, now that the sticky bomb launcher isn't better than every other possible unlock, you can expect to eventually see more unlocks in that slot that aren't shields.

It's one dark day for a future of much brighter ones.

posted about 9 years ago
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