lol this is because the repo isn't updated with the correct spawn file. doing a pr now
Account Details | |
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SteamID64 | 76561198208622111 |
SteamID3 | [U:1:248356383] |
SteamID32 | STEAM_0:1:124178191 |
Country | Rainbow Nation |
Signed Up | March 13, 2017 |
Last Posted | March 2, 2024 at 9:28 PM |
Posts | 796 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Logitech G403 |
Keyboard | Logitech G910 |
Mousepad | |
Headphones | ATH-M50x |
Monitor |
lol i used metal footsteps when i was an rgl anticheat admin, fought to get it changed, was ignored, never got banned.
this is dumb and wholly unenforceable. do better, rgl.
https://www.youtube.com/watch?v=xcr7Xc4n3Rw&feature=youtu.be
try it out here: https://github.com/sapphonie/tf2-no-pistol-spread
rgl is actively hemorrhaging admins and volunteers who give a shit, and they double down on playing nanny instead of doing anything meaningful to advance tf2? color me surprised! of course people shouldn't be allowed to sling hate & bigotry, but god fuckin damn, context matters.
spaceship servers runs one 200 tick mge oihguv server and one 500 tick dm server just for funsies, and while they do feel better to play on, there's not really a point for them. they're resource intensive and buggy. if mastercomms ever got stuff merged upstream to improve srcds performance and fix obnoxious bugs involving high tickrate - like players sticking to walls and bouncy pipes etc - i could definitely see higher tickrate servers becoming the norm, because there IS noticable hitreg improvement, especially on hitscan / melee... but i'm not really holding my breath.
latest vers is broken for some reason, the latest one i have downloaded is 4.79 which is confirmed to work at least on linux -> https://sappho.io/files/tf/tftrue4_79.zip
MGEMod update -> 2.2.3
Fix kicking not contributing to Elo calculations - thanks twiikuu!
https://github.com/sapphonie/MGEMod
SoapDM update -> 4.1.4
thanks to ratawar for a lot of help and testing!
changes:
Added proper arena support
Updated download url for maps to point at new github
Fixed OpenDoor + HealthPack + Cabinet + AmmoPack cvars not being applied until map change
Updated OpenDoors function to be more thorough - more doors will open on maps now
Cleaned up Russian translation ( thanks @Blueberryy )
Fixed soap_tournament reloading plugins too often
Optimized soap_tournament a bit
Players are now ubered until they get spawned into a location if soap_randomspawns are on, to prevent spawncamping
Players can no longer "resup bind" in spawn if soap_disablecabinet is enabled (this is accomplished by removing respawnroom entities)
Added a bunch of new spawns
i have a blast on lumberyard but overwhelmingly people hate it so i will sadly yeet it
new years update
https://i.imgur.com/ua41IfQ.png
new soap version
new maps
soap balancer has been tweaked more, again, should be ok now
new spawns are also pushed to repo here
hav fun
jetzremove gpit/blands/gully
i honestly hate all of these maps in dm so sure, removin em & adding lumberyard
jk gonna remove blands and gpit but keep gully and probably update it to refresh version f1a to hopefully avoid bugs with spawn doors blocking players
stephpoll for balancer https://www.strawpoll.me/42346778
vote has spoken, now checks every 210 seconds (every 3 and a half minutes) instead of 105, and checks for deeper imbalance (25 instead of 20)