EoNVanguardDLKMike, KnOxXx and Kiler are all rostered up nowI think it was called mike +5
RIP Twinings Sleep Club or whatever Mike's High team with Salt was called
Mike+5 was a LAN team. But you can call any team with Mike this way.
Account Details | |
---|---|
SteamID64 | 76561198019680159 |
SteamID3 | [U:1:59414431] |
SteamID32 | STEAM_0:1:29707215 |
Country | Russian Federation |
Signed Up | May 30, 2014 |
Last Posted | January 5, 2024 at 12:04 PM |
Posts | 1227 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 1.5/1.3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Logitech G102 |
Keyboard | Tt eSPORTS Knucker |
Mousepad | Razer Goliathus 2013 Control Medium |
Headphones | Plantronics GameCom 380 |
Monitor | Acer GN246HL |
EoNVanguardDLKMike, KnOxXx and Kiler are all rostered up nowI think it was called mike +5
RIP Twinings Sleep Club or whatever Mike's High team with Salt was called
Mike+5 was a LAN team. But you can call any team with Mike this way.
Quik"muzzle_minigun_starflash01" looks a little bit more like actual explosion but still minimalistic
screenshot
This one looks the best to me, thank you.
Benroadsedit: to address OP I spent around 20 minutes flipping through some of the game files to try and find where the Halloween/Full Moon effects are called but I could not find anything, it would be very nice to just have them force disabled on most servers but I'm not if it's even possible to force them off without a few SM mods installed.
I don't think some script not working with these is a good reason for disabling them. Is there any possibility to disable them clientside though?
I've recently came across this (updated the link with txt files instead of ctx) thing (props to Mike's stream). It changes the way explosion look and removes the smoke. However it doesn't work with weapons that have Halloween explosion spell. Anyone knows if it's possible to disable those with the same script as well?
EDIT: Although I haven't found an answer to my original question, there still were some interesting finds by other users in this thread. You can change the effect partice via scripts, here are some suggestions:
Original by MAD76:
Screenshot, video, download link.
Suggested by Quik:
"muzzle_minigun_starflash01" Screenshot, download link.
"eotl_pyro_pool_explosion_flash" Screenshot, video, download link.
Suggested by Benroads:
"electrocuted_blue_flash" and "electrocuted_red_flash" for directs and splash respectively. Video, download link
If you want vpk files:
BurningSmileFor anyone who wants a vpk for the original version use this.
For "muzzle_minigun_starflash01" use this.
For "eotl_pyro_pool_explosion_flash" use this.
For "electrocuted_blue_flash" use this.
EDIT Fixed. Turns out my copy of the original contained an extra file (objects.txt) that messed up teleporter costs. I have no idea how that was included in the original compile but it should be fixed now.
Announcer's voice is horrible also.
There's some command (or maybe a HUD option) that sets how long will those floating damage numbers stay. If someone reminds it, this could be the one that will help you.
I think hud_combattext 0 would remove the numbers.
Dirty Bomb
I've been nearsighted for a long time. Now I'm using contacts (-5.5 on left, -5.25 on right). At least I don't need to go to army :D
I think you should have already understood that ban evidence counts as confidential information by ETF2L staff. Quintosh got already banned for revealing something: http://etf2l.org/2015/03/22/yes/
Askiorrage1http://i.imgur.com/zvfHfSG.png
Still waiting about it btw.
I wonder why do you think those logs should make ETF2L admins unban him?
botmodebaud should remained banned because he might have cheated