Right now, I'm the captain of a team that is in the middle of open - we will most likely finish with 8-9 wins and a placement between 15th-20th.
I'm more interested in keeping as many of the existing players as feasible for S13 than I am in killing the team and playing roulette with 4-6 people that I've never met before. I have some good existing relationships and would like to develop them further with a FULL TEAM off-season.
My previous ESEA team that I captained went a decent 8-8 (back before I took a hiatus for college graduation, etc.). The team stuck the whole season out, but then peacefully died after the season due to mutual differences. I'd like to think that had I done a better job of keeping it together that more could have happened in the following season.
I've always loved to run teams - and most had minor success - but entering a full 2nd season is a bit of new ground for me. I know that TF2 has had some teams that stuck together for multiple seasons (Disposable Heroes, Vector, THPS, Marxist's team, MooseFortress, etc.) and were able to cope in year 2.
There is a lot at stake here since the right decisions (and hard work on my part) could take this team to 12-4 and IM consideration by the end of S13. The wrong moves would have this team tire out and either break up and/or finish 6-10.
I have three questions to ask the community on this topic:
1. What warnings would you give a team (and it's "captain") in season 2?
2. What do you do to keep everyone interested? Six+ months is a LONG time to play with someone.
3. What do you focus on in the offseason?
To everyone who reads this - thanks.