ondkaja
Account Details
SteamID64 76561198010123351
SteamID3 [U:1:49857623]
SteamID32 STEAM_0:1:24928811
Country Sweden
Signed Up February 26, 2013
Last Posted March 16, 2024 at 12:10 PM
Posts 684 (0.2 per day)
Game Settings
In-game Sensitivity 3.9
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
120Hz
Hardware Peripherals
Mouse ZOWIE ZA12
Keyboard SteelSeries 6GV2
Mousepad SteelSeries QcK+
Headphones QPAD QH-90
Monitor Samsung S23A700D
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#29 Appreciation thread in TF2 General Discussion

thank you man, I really appreciate it

posted about 8 years ago
#36 koth_viaduct_pro6 release in Map Discussion

http://puu.sh/hqa8s/3814469a07.jpg a cute flying clip brush

posted about 8 years ago
#32 koth_viaduct_pro6 release in Map Discussion
FubarbubblebobblerGiraffe
Show Content
Inconsistent with the other boards/platforms recently changed. Would be nice if it was solid as well so projectiles don't fly under there.
fubar didn't want this for his own reasons and I didn't think it mattered enough to make a big deal about it, so it's up to him
my reasoning for it is that if a rocket is going toward the spawn, it probably deserves to be missed and If a spawncamping rocket is eaten, I really won't shed a tear about it.

as for visual clutter, I think there's a fine balance between what is useless clutter and what gives the map character. I wouldn't want the map to become completely sterile but I'll think about the various suggestions.

That area will never eat a rocket intended for spamming spawn. Most likely it will only eat rockets in 1v1 fights which is really frustrating.

posted about 8 years ago
#44 koth_viaduct_pro5 release in Map Discussion
GiraffeYour other argument that its something to jump on to avoid splash damage is pretty weak considering how much easier it is to just splash the medic by hitting the rock right next to the fence than it is to hit the medic on the hill/ramp behind it.

My argument is as invalid as yours then, taking down a sniper behind rock is not harder than taking him down from anywhere else on the map, maybe it's your fault that you can't take him down and not the map's.

posted about 8 years ago
#38 koth_viaduct_pro5 release in Map Discussion
GiraffeOnd_kajatetrominoThis might be me being bad
probably
can you please explain how this fence has absolutely any impact on a 'scout or soldier rushing'?
http://steamcommunity.com/sharedfiles/filedetails/?id=430226464
It literally just adds an extra foot of size/collision to the rock and doesn't help someone dodging whatsoever.

Holding on point left side a solider or scout rushes you, and you can use the fence either as cover or something you can jump on to avoid splash/surf or whatever.

posted about 8 years ago
#36 koth_viaduct_pro5 release in Map Discussion
tetrominoThis might be me being bad

probably

posted about 8 years ago
#32 koth_viaduct_pro5 release in Map Discussion
GiraffeOnd_kajaThe fence adds a lot to the area, can use that to dodge rushing scouts and soldiers as medic. The sniper sightline from there is good but not as good as people make it out to be. Let the fence stay.I don't think you're talking about the same fence... the small white fence behind the rock does not in anyway affect rushing scouts or soldiers. The only affect it has on the game is makes sniper stronger.

We are talking about the same fence, sorry I don't agree with your opinion.

posted about 8 years ago
#28 koth_viaduct_pro5 release in Map Discussion

The fence adds a lot to the area, can use that to dodge rushing scouts and soldiers as medic. The sniper sightline from there is good but not as good as people make it out to be. Let the fence stay.

posted about 8 years ago
#20 koth_viaduct_pro5 release in Map Discussion

ALERT: I'm a perfectionist

http://puu.sh/hlN6z/1ad69f67a9.jpg make this lip non-solid

http://puu.sh/hlNpX/a969cf6e06.jpg make this diagonal thing non-solid or remove it

http://puu.sh/hlOqo/4c6d16fbfe.jpg Ditto

http://puu.sh/hlOEq/5d95a9dc3a.jpg Ditto

Make the skybox a bit higher, if I do a single vertical rocket jump from cliff i bump the ceiling.

http://puu.sh/hlNyo/c2ade710ee.jpg make the geometry simpler here, you shouldn't get stuck anywhere underneath the stairs/balcony. Remove/make the supporting things non-solid and put a clip brush so you don't get stuck on the lip.

http://puu.sh/hlNFO/2b542324f5.jpg Make this part of the roof non-solid so you don't get stuck on it during a vertical rocket jump

http://puu.sh/hlO5C/2820bc3749.jpg Ditto

http://puu.sh/hlOur/faa7c76597.jpg Ditto

http://puu.sh/hlOxW/bc63a2e52d.jpg Ditto

http://puu.sh/hlOxb/0e0d39f4c4.jpg Ditto

http://puu.sh/hlNKz/1ee29c4a77.jpg This happens on both sides and is a bug caused by the door frame not being drawn because of visleafs. Make the doorframe a brush instead and it shouldn't happen anymore. Making the doorframe a brush should also fix this bug: http://puu.sh/hlNP8/fa20245144.jpg

http://puu.sh/hlNSg/f083b2767d.jpg Make this lip non-solid so that you don't get stuck on it.

http://puu.sh/hlNU9/c2c877d9ee.jpg The geometry on this isn't optimal for rocket fights as there are quite a lot of splash bugs. Simplify the geometry here.

http://puu.sh/hlNXk/fa374a09d0.jpg Ditto

http://puu.sh/hlOeC/0bbd4828b1.jpg Ditto (maybe enclose the "storage" in chicken net. http://puu.sh/hlOk4/468146c5b7.jpg clip brush this window, http://puu.sh/hlOlO/38aa189118.jpg Remove the vent or make it non-solid or something. Make the fence non-solid and raise the floor or just cover it with a blockbullet brush. It would also be best to remove the electrical switch but it's not really important.

http://puu.sh/hlOzr/1dd4315a09.jpg Blockbullet brush on walls like this to avoid splash bugs

http://puu.sh/hlOBw/daf7f66353.jpg Clip brush the beams so you don't get stuck on them

http://puu.sh/hlOHk/c52c4a7bc1.jpg Make tiny blockbullet ramps on all places like this to avoid splash bugs

http://puu.sh/hlOUr/2223625f06.jpg Blockbullet this to avoid splash bugs

http://puu.sh/hlOW8/4069ebc2e6.jpg Ditto

posted about 8 years ago
#5 TFTV casting two LANs at once in TF2 General Discussion
dollarlayerThat's pretty cool. Whats going on though at infoshow? Who's playing?

I was in a DM server earlier and some guy had @infoshow in his name.... Don't recall who it was.

It was a cool LAN with a lot of cool people to get drunk with. The competition itself... You didn't miss anything. Just a bunch of mix teams and delays.

posted about 8 years ago
#460 cp_sunshine (5CP) in Map Discussion

http://i.imgur.com/pxrGEhl.jpg
http://i.imgur.com/0ZGjLAe.jpg (yes, the sniper is behind the box)

This sightline is very broken at the moment, needs an urgent fix!

posted about 8 years ago
#63 cp_metalworks feedback thread in Map Discussion

Major changes are exactly what this map needs. Lobby between mid to second is very choky and kills off a lot of momentum. Really needs to be easier to push both ways to reward aggressive plays on picks. Last is also really hard to push uber vs. uber with full offclasses so overall Metalworks is not really an enjoyable map.

posted about 8 years ago
#5 120 hz strawpoll in TF2 General Discussion

Strawpoll is an excellent choice for this type of survey.

posted about 8 years ago
#16 shit that would be fun in TF2 General Discussion
ErenJayhitscan doesnt kill momentum

absolutely awful idea

posted about 8 years ago
#127 i55 in TF2 General Discussion
ZestyWould donate to a fundraiser for players coming from basically anywhere outside of Europe unless they're significantly worse than the european teams to a degree that they can't even compete. This community is generous, if there are people who are willing to go if they're funded I don't see the point in not having a fundraiser. The worst that can happen is it doesn't meet the goal and they don't get to go anyway.

Yeah, I'd donate again to see some yanks compete at i55.

posted about 8 years ago
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