thank you man, I really appreciate it
Account Details | |
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SteamID64 | 76561198010123351 |
SteamID3 | [U:1:49857623] |
SteamID32 | STEAM_0:1:24928811 |
Country | Sweden |
Signed Up | February 26, 2013 |
Last Posted | March 16, 2024 at 12:10 PM |
Posts | 684 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 3.9 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
120Hz |
Hardware Peripherals | |
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Mouse | ZOWIE ZA12 |
Keyboard | SteelSeries 6GV2 |
Mousepad | SteelSeries QcK+ |
Headphones | QPAD QH-90 |
Monitor | Samsung S23A700D |
http://puu.sh/hqa8s/3814469a07.jpg a cute flying clip brush
Fubarbubblebobblermy reasoning for it is that if a rocket is going toward the spawn, it probably deserves to be missed and If a spawncamping rocket is eaten, I really won't shed a tear about it.Giraffefubar didn't want this for his own reasons and I didn't think it mattered enough to make a big deal about it, so it's up to himShow ContentInconsistent with the other boards/platforms recently changed. Would be nice if it was solid as well so projectiles don't fly under there.
as for visual clutter, I think there's a fine balance between what is useless clutter and what gives the map character. I wouldn't want the map to become completely sterile but I'll think about the various suggestions.
That area will never eat a rocket intended for spamming spawn. Most likely it will only eat rockets in 1v1 fights which is really frustrating.
GiraffeYour other argument that its something to jump on to avoid splash damage is pretty weak considering how much easier it is to just splash the medic by hitting the rock right next to the fence than it is to hit the medic on the hill/ramp behind it.
My argument is as invalid as yours then, taking down a sniper behind rock is not harder than taking him down from anywhere else on the map, maybe it's your fault that you can't take him down and not the map's.
GiraffeOnd_kajacan you please explain how this fence has absolutely any impact on a 'scout or soldier rushing'?tetrominoThis might be me being bad
probably
http://steamcommunity.com/sharedfiles/filedetails/?id=430226464
It literally just adds an extra foot of size/collision to the rock and doesn't help someone dodging whatsoever.
Holding on point left side a solider or scout rushes you, and you can use the fence either as cover or something you can jump on to avoid splash/surf or whatever.
tetrominoThis might be me being bad
probably
GiraffeOnd_kajaThe fence adds a lot to the area, can use that to dodge rushing scouts and soldiers as medic. The sniper sightline from there is good but not as good as people make it out to be. Let the fence stay.I don't think you're talking about the same fence... the small white fence behind the rock does not in anyway affect rushing scouts or soldiers. The only affect it has on the game is makes sniper stronger.
We are talking about the same fence, sorry I don't agree with your opinion.
The fence adds a lot to the area, can use that to dodge rushing scouts and soldiers as medic. The sniper sightline from there is good but not as good as people make it out to be. Let the fence stay.
ALERT: I'm a perfectionist
http://puu.sh/hlN6z/1ad69f67a9.jpg make this lip non-solid
http://puu.sh/hlNpX/a969cf6e06.jpg make this diagonal thing non-solid or remove it
http://puu.sh/hlOqo/4c6d16fbfe.jpg Ditto
http://puu.sh/hlOEq/5d95a9dc3a.jpg Ditto
Make the skybox a bit higher, if I do a single vertical rocket jump from cliff i bump the ceiling.
http://puu.sh/hlNyo/c2ade710ee.jpg make the geometry simpler here, you shouldn't get stuck anywhere underneath the stairs/balcony. Remove/make the supporting things non-solid and put a clip brush so you don't get stuck on the lip.
http://puu.sh/hlNFO/2b542324f5.jpg Make this part of the roof non-solid so you don't get stuck on it during a vertical rocket jump
http://puu.sh/hlO5C/2820bc3749.jpg Ditto
http://puu.sh/hlOur/faa7c76597.jpg Ditto
http://puu.sh/hlOxW/bc63a2e52d.jpg Ditto
http://puu.sh/hlOxb/0e0d39f4c4.jpg Ditto
http://puu.sh/hlNKz/1ee29c4a77.jpg This happens on both sides and is a bug caused by the door frame not being drawn because of visleafs. Make the doorframe a brush instead and it shouldn't happen anymore. Making the doorframe a brush should also fix this bug: http://puu.sh/hlNP8/fa20245144.jpg
http://puu.sh/hlNSg/f083b2767d.jpg Make this lip non-solid so that you don't get stuck on it.
http://puu.sh/hlNU9/c2c877d9ee.jpg The geometry on this isn't optimal for rocket fights as there are quite a lot of splash bugs. Simplify the geometry here.
http://puu.sh/hlNXk/fa374a09d0.jpg Ditto
http://puu.sh/hlOeC/0bbd4828b1.jpg Ditto (maybe enclose the "storage" in chicken net. http://puu.sh/hlOk4/468146c5b7.jpg clip brush this window, http://puu.sh/hlOlO/38aa189118.jpg Remove the vent or make it non-solid or something. Make the fence non-solid and raise the floor or just cover it with a blockbullet brush. It would also be best to remove the electrical switch but it's not really important.
http://puu.sh/hlOzr/1dd4315a09.jpg Blockbullet brush on walls like this to avoid splash bugs
http://puu.sh/hlOBw/daf7f66353.jpg Clip brush the beams so you don't get stuck on them
http://puu.sh/hlOHk/c52c4a7bc1.jpg Make tiny blockbullet ramps on all places like this to avoid splash bugs
http://puu.sh/hlOUr/2223625f06.jpg Blockbullet this to avoid splash bugs
dollarlayerThat's pretty cool. Whats going on though at infoshow? Who's playing?
I was in a DM server earlier and some guy had @infoshow in his name.... Don't recall who it was.
It was a cool LAN with a lot of cool people to get drunk with. The competition itself... You didn't miss anything. Just a bunch of mix teams and delays.
http://i.imgur.com/pxrGEhl.jpg
http://i.imgur.com/0ZGjLAe.jpg (yes, the sniper is behind the box)
This sightline is very broken at the moment, needs an urgent fix!
Major changes are exactly what this map needs. Lobby between mid to second is very choky and kills off a lot of momentum. Really needs to be easier to push both ways to reward aggressive plays on picks. Last is also really hard to push uber vs. uber with full offclasses so overall Metalworks is not really an enjoyable map.
Strawpoll is an excellent choice for this type of survey.
ErenJayhitscan doesnt kill momentum
absolutely awful idea
ZestyWould donate to a fundraiser for players coming from basically anywhere outside of Europe unless they're significantly worse than the european teams to a degree that they can't even compete. This community is generous, if there are people who are willing to go if they're funded I don't see the point in not having a fundraiser. The worst that can happen is it doesn't meet the goal and they don't get to go anyway.
Yeah, I'd donate again to see some yanks compete at i55.