ComangliaAlso my comparison to Malicious Activity wasn't meant to be as a comparison of game balance but to be a comparison to something Invite players/teams wouldn't notice as much because they can overcome it alot easier than other players/teams. Another similar comparison would be the blindness certain wealthy people have to how unfair certain aspects of the American Legal system is to poor people
what? you always always balance a competitive game around the highest level of play.
crossbow is the only thing keeping roamer afloat. if anything, remove the damage from it (or m1 shoots heal bolt, m2 shoots damage) because whiffing a heal arrow to have it do 70 damage instead is pretty stupid.
switching to a % based heal mechanic would probly be good. maybe like 37% minimum up to 75% at max. this keeps the 75-150 heal range for soldiers, but doesnt allow scouts to get healed for 60% of their hp from point blank range, and also makes arrows better spent on soldiers (much like health packs) because they get more value from them.