Account Details
SteamID64 76561197992998578
SteamID3 [U:1:32732850]
SteamID32 STEAM_0:0:16366425
Country United States
Signed Up December 27, 2014
Last Posted October 5, 2018 at 2:02 AM
Posts 66 (0 per day)
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In-game Sensitivity 1.25
Windows Sensitivity 7
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Mouse Logitech G Pro
Keyboard Topre Type Heaven
Mousepad Steelseries Qck+
Headphones Sennheiser HD600
Monitor Asus VG248QE
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#9 Faint Gaming swaps Deathy for broKING in News

unprecedented levels of synergy

posted 1 month ago
#263 Updating cp_snakewater in Map Discussion
Hellbentthis is really interesting. func_brushes are mainly used in jump maps to make walls where stickies bounce off, but arent used for that anymore since they are really buggy (caused A LOT of wallbugs). Perhaps them being at an angle fixes that and makes them even better than world brushes/func_detail? They would have to be on playerclip though, else stickies will just bounce off the wall.

I know jump_carrot does this and the walls are more difficult to wallbug on than others, but u can still wallbug some. Maybe it's at specific angles? Confusing

i was curious so i did a bunch of tests and basically nothing about it makes sense. i copied a bunch of 45° func_brush walls and placed them everywhere and about 3 out of over 20 prevented wallbugs consistently, while the others were just as buggy as a normal wall. variations in angle and position seem to just have a randomizer effect with a small chance that it'll work and a big chance that it wont. best case scenario is that someone could try putting their func_brush player clip in their map, and move it around in small increments of position/angle until it stops wallbugs, but that seems extremely tedious and far-fetched.

tl;dr dont bother with all of this stuff, making as many of the player clip brushes on snake (and other maps if any other mapmakers are reading this) orthogonal as possible will prevent exploitation in 95% of cases

posted 2 months ago
#260 Updating cp_snakewater in Map Discussion

pls dont fix my strats :]

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but if you REALLY want to all you'd have to do is get rid of all non-orthogonal clip brushes. from my experience almost any brush that is rotated an angle of not a multiple of 90 degrees can be wallbugged on. snake seems to have the most abuse-able ones out of the 6s maps (back of yard, above bridge on second, above catwalk on mid, above saw on mid, top right and top left at last off of the top of my head). clip brushes should be easy to deal with, as for actual walls that are angled in the map, i'm not sure how you'd fix this other than redesigning portions of the map itself (but then again the only actual angled wall that can be abused is top left at last if i remember correctly)

EDIT: possible wallbug fix below (IGNORE IT IS VERY INCONSISTENT):

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disclaimer: im not super knowledgeable about mapping or how the engine works so feel free to tell me why this is a bad idea

it seems like any brush that is tied to a func_brush entity resists wallbugs. i dont necessarily know what func_brush is intended for, but it looks like, for all intents and purposes (and with the default settings), it functions as a wall. what's even better is that if you tie a clip brush to the func_brush entity, it seems to resist wallbugs as well. i made a little video to show what i mean:

if ur a source/hammer/jumping god lmk what u think. i feel like all of the oddly-angled walls and clip brushes in every sixes map can be fixed this way.
posted 2 months ago
#8 Soldier Intermediate in Recruitment (looking for team)

posted 2 months ago
#3 DonDorito LFT in Recruitment (looking for team)

carried me in ugc gold steel 6s four years ago

posted 2 months ago
#29 ESEA S28 IM GF: Faint Gaming vs. Sporadic eSports in Events


posted 3 months ago
#45 Faint Gaming Return. in TF2 General Discussion

posted 5 months ago
#46 rktK1NG LFT in Recruitment (looking for team)

can be cool and probably low/mid IM at medic but has a noticeable ego problem
if he gets criticized multiple times in a pug it almost always ends in screeching
literally said "habib, never tell me what to do" unironically in a pug last night lol

posted 6 months ago
#19 yuice lft in Recruitment (looking for team)


posted 6 months ago
#10 favorite pokemon in Other Games

posted 6 months ago
#13 ESEA S27 W7: Velocity eSports vs. SVIFT NA in Matches

ᵂᴬᴷᴬᴺᴰᴬ ᶠᴼᴿᴱⱽᴱᴿ

posted 8 months ago
#67 The Alias Game in TF2 General Discussion

posted 9 months ago
#10 pencilskin lft in Recruitment (looking for team)


posted 10 months ago
#11 happy holidays, tftv in Off Topic


posted 10 months ago
#9 MAMA in Recruitment (looking for team)

might be the most unreliable player to ever play this game

mid-invite level calling, gamesense, and dm on pocket when he actually manages to get in the server sober though

posted 10 months ago
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