devzero
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SteamID64 76561198037529561
SteamID3 [U:1:77263833]
SteamID32 STEAM_0:1:38631916
Country Australia
Signed Up February 14, 2017
Last Posted July 1, 2019 at 9:37 PM
Posts 8 (0 per day)
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#47 Unveiling NACL in TF2 General Discussion
crib_a functional site (the current one is barebones)

NACL are using Citadel, the same open source league framework used by ozfortress, match.tf, pan.tf and respawnleague (I'm probably missing some, sorry). I can assure you its perfectly functional.

posted about 4 years ago
#3 Ready Steady Pan requires your assistance in TF2 General Discussion

Hello, feel free to ask me any questions you have about citadel. Best way to contact me is on discord: /dev/zero#0231

posted about 6 years ago
#3 stringme.io - retrieve server connect string in Projects
sagecool stuff, but wont tf2center freak out if it detects a player in the server before a lobby starts?

Nope, we've been doing it for years in Australia. Since ozfortress servers get unbooked after 15 minutes of inactivity there's no other way to host a lobby.

posted about 6 years ago
#1 stringme.io - retrieve server connect string in Projects

Introducing stringme.io!

This service will use rcon to connect to your server and retrieve your password for you.
Especially useful when using services such as TF2Center that change your password.

Simply visit https://stringme.io, fill in the details and click: String Me!

The project is open source (GPLv3) here: https://github.com/BenjaminSchaaf/stringme
Any issues are welcome here: https://github.com/BenjaminSchaaf/stringme/issues

posted about 6 years ago
#104 MedicStats SourceMod plugin in Projects

We've tested the changes and they seem to work well. I've updated the gist to the working version we're currently running: https://gist.github.com/BenjaminSchaaf/4d915d9f1d53c56256ae227b38b04de2

We don't have any windows servers, so I haven't bothered with windows compatibility.

posted about 7 years ago
#103 MedicStats SourceMod plugin in Projects
F2devzeroI've made a gist containing 2 versions.
I would like you to make a small code change to the untested version. I have written the suggestion as a comment to the gist.

Let me know once you've tested the new version.

Also, this "file://" trick... is it a hack, or is this a supported feature of SourceMod?

Since you are considering "/xxx" an absolute path, I assume you are working on Linux. I wonder if the trick would also work for "C:\xxx" paths on Windows.

If you see the 2nd comment in https://sm.alliedmods.net/new-api/files/__raw, it explains `file://`. Sourcemod is really poorly documented, so its kinda hard to find.
The same thing should work for windows, just gotta check for `X:\`.

I've yet to deploy any changes to our test servers, but I'll let you know once we get some time to test it.

posted about 7 years ago
#101 MedicStats SourceMod plugin in Projects
F2devzeroDo you want those changes upstreamed to your version?
Awesome! Just post a link to the contents of your version of recordstv.sp, and I'll have a look.

I've made a gist containing 2 versions. One is the version we're currently running on our servers that has a bug, the other is cleaner but untested: https://gist.github.com/BenjaminSchaaf/4d915d9f1d53c56256ae227b38b04de2

  • tested.sp has a bug where it creates a folder named 'file:' in the tf directory.
  • untested.sp should not have that bug and has cleaner code. But I haven't had the opportunity to test it yet.
posted about 7 years ago
#99 MedicStats SourceMod plugin in Projects

Hello, at ozfortress we've recently started using your recordstv plugin. To make it work with our demo hosting I had to make some changes for supporting absolute paths on linux.

`CreateDirectory` always assumes the path is relative to the tf/ directory unless prepended by `file://`.

Do you want those changes upstreamed to your version?

posted about 7 years ago