Probably also need SpectatorTournamentGUIHealth
Account Details | |
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SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | April 6, 2024 at 2:08 PM |
Posts | 1332 (0.4 per day) |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
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1920 x 1080 |
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144 |
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Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
Scrab and Puo on scout will actually be unreal.
Yeah my bad I forgot to update the hud animations for the normal version, fixed that now. I'll add in info.vdf to each folder as well, I didn't do that before as when I was testing all I did was swap out the resource and scripts folders. LINK HERE Edited the last post too.
Also I added the health bar things for spectating tournament games, don't think they'll really work on resolutions other than 1920x1080.
Yo mad necro coming in hot, got all three versions (normal, grey box, and m0re/broesel style) of the HUD updated.
Yo, forgot to upload these but here is JayHUD updated, just general fixes and I also made the spectator shit fancy.
Here is qtcHUD, everything seemed fine when playing around on walkway/badlands and I fixed the menu issues.
Koncepts code should work, and not to be a dick but are you sure you're using Crosshair11 and not a different one?
Yeah loli squad showed up big last night, they showed everyone how tf2 should really be played...
So yeah it's hardcoded, which is a shame, it was a pretty cool thing when it was re-discovered.
Yo I realise this is hypnotize's thread but what are the problems with JayHUD and qtcHUD? I'll get them updated once I know what's up with them. I also know I really need to change the screenshots for qtc on huds.tf as the hud isn't even the same.
As in like a camera smooth? LuckyLuke has an insanely useful guide for it on youtube on the extv channel. Provided you do it correctly it should come out steady/smooth. It's done in game though then you record the smoothed demo with lawena.
blehwould you mind updating JayHud? An outdated version is up for download on huds.tf here: http://huds.tf/forum/showthread.php?tid=210
Thanks!
Heck I didn't know anyone even uses it anyore, except drackk really. I uninstalled tf2 but I could probably fix some stuff if the bugs aren't huge.
Maybe have the option for p-rec or some decent settings for the built in ds system?
hpqoeunice tom and turbo left their team, now i just need to convince drackk to leave 7 and ownage squad will be back for s27
Count me in, it's only been a year since I last played.
One major thing is that there are loads of talented mappers in the mapping community, but they've got no real incentive to make maps for 6v6, not really HL either. If they make maps that are suitable for pubs, which will be exposed to way more people, they can stand to make some money from them if valve like them. From a 6v6 map they'd make nothing, unless they get lucky like with a process/gully/snake etc. Even then, those maps were around for years before becoming official.