Zetos
Account Details
SteamID64 76561197999792505
SteamID3 [U:1:39526777]
SteamID32 STEAM_0:1:19763388
Country Canada
Signed Up October 6, 2013
Last Posted June 16, 2022 at 4:44 AM
Posts 292 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse G403 Prodigy Wireless
Keyboard HyperX Alloy Core
Mousepad Corsair MM300
Headphones G430
Monitor LG 24GL600F
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#6704 HUD editing: short questions, quick answers in Customization
maxzwhat files in tf2 huds control the design of the community server browser and console?

Here's a copy with some comments.

posted about 2 years ago
#11792 stream highlights in Videos

https://clips.twitch.tv/SpoopyNicePandaHassaanChop-EqEG9cBhzqP0meAR

posted about 2 years ago
#31 FROYO MIRRORMAN (arekk leaving) in TF2 General Discussion

Surely jayhyunpae's first name is Bob. Right?

posted about 2 years ago
#2230 mastercomfig - fps/customization config in Customization
AimIsADickLike as if both of you know anything about this argument anyway. cl_threaded_bone_setup isn't even listed in cvarlist anymore.

I don't, hence why I didn't post about it. Lessons to be had!

AimIsADickturbochad69This is my last post about it, won't shit up the thread any more.I can say the same thing here.

Lasted 10 minutes. I double dog dare you!

posted about 2 years ago
#2227 mastercomfig - fps/customization config in Customization

https://i.imgur.com/Ai7GqYt.png

posted about 2 years ago
#62 The Case of Elijah 2.0 in TF2 General Discussion
mxr

This guy went full AimIsADick

posted about 2 years ago
#4 There's been RCE exploits in TF2 for 4 YEARS. in TF2 General Discussion

If you said you were confident there were no RCE exploits, then I'd be worried.

"I go with the opposite you say" kinda vibe.

posted about 2 years ago
#6676 HUD editing: short questions, quick answers in Customization
CubbageHud_reloadscheme doesn't work i tried vgui_cache_res_files 0 and it still doesn't work. Nothing that i change in the files shows up in game.

Does your custom HUD have a info.vdf file in the root directory? If not, check out this guide.

posted about 2 years ago
#2 Error with hud in Customization

Regarding "RecursiveLoadFromBuffer", it means somewhere in Resource/UI/Teammenu it's either missing a curly bracket or has an extra one, generating a error when reading the file. As the output indicates, it's in "teambutton2".

As for Resource/UI/HudItemEffectMeter_Action, it's a common error and yields no issues. You can either ignore it or create a dummy file and the console will no longer report the error.

You can post your questions in this thread.

posted about 2 years ago
#9 What information did we get out of the 2018 leak? in TF2 General Discussion

Every 2 threads you make, 3 reference mastercomfig. Huh...

posted about 2 years ago
#20 Rgl Rewind in TF2 General Discussion
BrockThe dude made the choice to clean himself up a bit, to practice some self control over the last year, and in the end, his time is wasted.

How is working on your attitude wasted time? Unless you don't genuinely think it needs improving and it's just a facade to fit into RGL's rules.

posted about 3 years ago
#4 Respawn waves in TF2 General Discussion

https://www.teamfortress.tv/57108/respawn-times-how-do-they-work#4

posted about 3 years ago
#37 tr_denial, Training Map for Denying Soldier Bombs in Map Discussion

Thanks for the map and the updates! I've been using since v2 and it's really chill to play.

I'll just throw some suggestions based on myself and it's ok if you feel they're niche and not objectively an improvement.

  • It's nice being able to play against 2 soldiers at once, but the stairs being narrow as they are and with the back wall/brush splashing it's not uncommon to be 2 rocketed while going up. Maybe add a brush in form of a tunnel above the stairs that eat projectiles? Imo there are better implementations than stairs (such as pads or an elevator) but if you feel like they're staying, I feel like it would make them less annoying.
  • This happened in v2 as well, but when you don't do enough knockback to throw the bots back into the jump pads, they're useless sitting on the ground. Maybe make the whole bottom floor lava/jump pads? For both the bots and the player, so coming out of the control room we can just get propelled to the point quicker.
  • For people that want to play against 2 soldiers to practice dealing with both bombing, after you kill one it's a cycle of one on the point and one starting the bomb. Maybe add a control labeled "delay bomb" so that the fresh respawned is snared/frozen before jumping, waiting for the second to be killed and respawned, then bomb together?
  • Unless I'm mistaken, the control for the bot attack is inverted. They start attacking and the control is off/red, if you set it green they stay idle.
posted about 3 years ago
#5 how to remove Viewmodels 2 in Customization

You should've rebooted the franchise.

posted about 3 years ago
#11577 stream highlights in Videos

https://clips.twitch.tv/GoodOpenStrawberryKeyboardCat-RFsWEv32UkN2ylvY (this is too funny, sorry!)

posted about 3 years ago
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