Zesty
Account Details
SteamID64 76561198010239925
SteamID3 [U:1:49974197]
SteamID32 STEAM_0:1:24987098
Country United Kingdom
Signed Up August 20, 2014
Last Posted April 7, 2024 at 7:15 PM
Posts 1620 (0.5 per day)
Game Settings
In-game Sensitivity nice
Windows Sensitivity the princess
Raw Input 1
DPI
over
Resolution
a picnic
Refresh Rate
luigi?
Hardware Peripherals
Mouse of
Keyboard to
Mousepad invite us
Headphones for
Monitor eh
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#8 cool speedrun videos in Off Topic

https://www.youtube.com/watch?v=VtI5HM7GVGY

this is fucking nuts

posted about 6 years ago
#4515 stream highlights in Videos

https://clips.twitch.tv/PopularGloriousKoupreyImGlitch

posted about 6 years ago
#110 What got you in to competitive TF2? in TF2 General Discussion

After being a pubber for 20 years some guy I played on a community server with asked me if I wanted to join a div 6 team.

posted about 6 years ago
#4491 stream highlights in Videos
Ultimatehttps://clips.twitch.tv/AntsyStylishEchidnaLeeroyJenkins

https://youtu.be/gGRKksKP9f4?t=17s 1.25x speed

posted about 6 years ago
#21 What are you watching? in Music, Movies, TV

https://www.youtube.com/watch?v=Qpn7C6r-WEM

posted about 6 years ago
#39 Do you think current state of specialists is fine? in TF2 General Discussion

There are 0 offensive specialists in the game.

We have some specialists that are pick classes can be used to defend or attack (sniper/spy). Spy is normally useless after getting an initial pick on offense (though I still feel its a class in a pretty good place right now).
The other 3 specialists all are way better at defending than they are attacking and are almost exclusively used defending last. This is compounded by the spawn door being right there so people can switch off easily.

Imo the game needs some type of specialism more like snipers, where a class can be used to initiate a push and is still useful beyond that play. Imo It would be even more interesting if that class were absolute dogshit at defending so it's truly a specialist in that area. I think this is the design valve should have in mind when they rebalance/add new weapons to classes.

posted about 6 years ago
#21 good videos thread in Off Topic

https://www.youtube.com/watch?v=AjlFycCbM3E

posted about 6 years ago
#4 Limmy thread in Off Topic

https://www.youtube.com/watch?v=aW-BPno1LHY
https://www.youtube.com/watch?v=pTfC3YpMDMw
https://www.youtube.com/watch?v=s0UnPOQlyDs
https://www.youtube.com/watch?v=iMinLmhP4Hw
https://www.youtube.com/watch?v=CYFXOZN-L64
https://www.youtube.com/watch?v=oogJcFy90cI

Love this show

posted about 6 years ago
#4452 stream highlights in Videos

https://clips.twitch.tv/HeadstrongSparklingGorillaArgieB8

posted about 6 years ago
#93 Pyro does way too much damage now in TF2 General Discussion
springrollsAirblasting downward is super weird right now; it makes the airblasted player glide across the ground like an ice rink for some reason. You can get airblasted over the pit on steel, land on the point, and continue sliding off like the point is coated in ice or something rofl.syphLol yeah, they said that airblasting at a player's feet no longer misses. But it never missed it just made sense that pushing someone towards the ground wouldn't do anything, they are actually brainless.

I can understand exactly why they did this.

The new airblast takes into account the direction the pyro is looking, aiming slightly downwards probably shouldn't kill the airblast so it gets converted into this weird sliding thing.

When airblast was first in the game, it pushed people where you aimed too, except aiming downwards would do this incredibly dumb thing called "groundstalling". Basically whenever the pyro airblasted slightly downwards, the airblast would push you into the ground and stun you there, giving the pyro a completely free kill because you literally can't move for a bit.

https://www.youtube.com/watch?v=zRFMsRJxfUA

I'm guessing valve added the sliding in because they didn't want this to happen, but it just demonstrates that the class has been pretty broken for years and years.

posted about 6 years ago
#13 combat text batching, yes or no??? in TF2 General Discussion

It's significantly better to have it on for a few reasons. Mainly as stated above because you can just look at the damage number once and see exactly how much damage you've done.

It also allows you to know whether you hit just 1 or 2 different players with 2 shots because you'll get 2 separate damage numbers instead of just 1.

It's more fringe, but if you're demo you often won't see how much damage you're doing on mid with your first sticky. On mids where you're focusing the same player with the first 2 stickies, the batching will cause the damage to update on the second sticky you hit more often than not, telling you how much damage you've done total.

Basically, it has fairly big advantages for all classes except maybe medic.

posted about 6 years ago
#52 RIP Lil Peep in Music, Movies, TV

https://pbs.twimg.com/media/DOu33tUUIAAhZzS.jpg

posted about 6 years ago
#13 Haircut design challenge in Off Topic

get urself one of these

https://i.imgur.com/02GXBqy.png

posted about 6 years ago
#26 Valve staff abusing powers in TF2 General Discussion

u guys are overreacting. I think Cheddars McCheeseballs did nothing wrong.

posted about 6 years ago
#48 "Greatest airshots of all time" in Videos

Haven't seen this one mentioned yet and I don't think it was in the original vid.
https://youtu.be/ZVMZmZDr92Y?t=54s
its obese
also
https://youtu.be/YJtcGEgj_Zc?t=3m29s

posted about 6 years ago
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