throwback
https://clips.twitch.tv/HonestDirtyPuddingRickroll
Account Details | |
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SteamID64 | 76561198010239925 |
SteamID3 | [U:1:49974197] |
SteamID32 | STEAM_0:1:24987098 |
Country | United Kingdom |
Signed Up | August 20, 2014 |
Last Posted | April 22, 2024 at 5:09 PM |
Posts | 1622 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | nice |
Windows Sensitivity | the princess |
Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
Hardware Peripherals | |
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Mouse | of |
Keyboard | to |
Mousepad | invite us |
Headphones | for |
Monitor | eh |
I miss maps having water in, you could at least make a shallow puddle or something so people could do water jumps on rollout.
Also had the worst sore throat of my life these past few days. Classic lan death.
I'm pretty sure Africa on snakewater is called that because there's a stain on the floor texture there which is shaped a bit like the African continent.
eeebut what if they think im clingy?
ty for the advice but ive been hitting all the bulletpoints here so i guess ive had shit luck :(
I didn't get replies back from a large number of people I messaged. I usually used the strategy of sending them a message asking if they got my first email a few weeks later. Some people replied, some didn't (it's shitty as really they should let you know why they can't take you on).
If you still don't get a response, try messaging another researcher at the same institution who works closely with that person. Sometimes they'll mention it to the person they initially sent it to and it'll get them to reply.
Most people won't think you're clingy for sending a second message, if anything it shows that you care about working with them.
Academics are notorious for not responding to emails. If you don't get a response at all, it doesn't hurt to email again. My current PI didn't respond for 3 months, I emailed again and it turned out she was in Antarctica when I originally emailed.
Ask if they have any funding or projects they would be willing to fund in your area of interest. If you really know your shit, you can propose something yourself that you'd be interested in doing. Also ask them for research papers/information to read for background (If not already supplied). It shows interest.
Email a lot of people and don't get discouraged, academics in the same field tend to know one another. If they can't fund you they can point you to someone who might have the funding, and will generally let you know if you're a strong candidate.
Try and get a background in what you're applying to do by reading current research papers in that field (not just your prospective PI's stuff). If you have the ability to do an undergraduate or a master's project in that or a similar field, do so. The experience will help your application a lot.
As everyone said before, where possible get good references from people your prospective PI has heard of. It can really help an application.
shoot him with a GUN! that will show him whos violemt! :)
You'd also have to be careful about conserving volume between the cylinder and the cuboid because it has a pretty significant effect on whether your directs/pipes hit or not.
I realise I'm extremely late on this but if anyone has space in their hotel room/ floor I could sleep on let me know I can pay in money.
riotbzim almost convinced its because of this
The projectile hitboxes are collision hulls. These are the same as the bounding boxes that are used to calculate collision between players (and I'm assuming players and the world).
I'm pretty sure wallbugging only works on walls that are diagonal relative to the reference frame of the map because the corner of your collision hull is getting stuck in the wall (collision hulls don't rotate with players, they're fixed relative to map coordinates).
A lot of weird stuff happens on the diagonals of collision hulls, pretty sure they're responsible for a lot of facestabs and people meleeing you from 5 miles away because you still count as colliding while being 40% further away from the player model.