I'm pretty sure sunshine's lighthouse has something that pushes you away from the wall slightly when you jump into it, so it seems like there are ways for map makers to prevent wallbugs
Account Details | |
---|---|
SteamID64 | 76561198010239925 |
SteamID3 | [U:1:49974197] |
SteamID32 | STEAM_0:1:24987098 |
Country | United Kingdom |
Signed Up | August 20, 2014 |
Last Posted | April 19, 2024 at 1:38 PM |
Posts | 1621 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | nice |
Windows Sensitivity | the princess |
Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
Hardware Peripherals | |
---|---|
Mouse | of |
Keyboard | to |
Mousepad | invite us |
Headphones | for |
Monitor | eh |
when ur a multi billion dollar company that doesn't do anything except generate passive income epic style.
http://logs.tf/2156221
heal percentages
Before people get into theorycrafting about grenades having a 'more inconsistent projectile path because of tumble'. Here's a quote from the sigsegv video that everyone got that information from:
"Somewhat surprisingly, there is little difference between stock and the Iron Bomber despite the latter having roughly spherical projectiles instead of pill-shaped ones".
The rollers are the reason people use it.
Hi, I enjoyed this video but next time please try to flick harder when you're doing the airshots thank u.
games shit anyway so what have we got to lose good idea
ggs to dug1 :(
Canadians are allowed to be hard aimers, if u drink tap water in the United States ur consuming aim softening chemicals.
shoutout 2 hedgehog hero
also fuk u spaceghost stop headshot me
ggs, sorry about taking so long to get in the server, ESEA client kept crashing my game and I had to take my config off.