TechDude
Account Details
SteamID64 76561197989245290
SteamID3 [U:1:28979562]
SteamID32 STEAM_0:0:14489781
Country United States
Signed Up July 29, 2012
Last Posted April 16, 2017 at 11:21 AM
Posts 379 (0.1 per day)
Game Settings
In-game Sensitivity 1.6875
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G402 Hyperion Fury
Keyboard Nixeus Moda
Mousepad Perixx DX-1000XXL
Headphones Superlux HD668B
Monitor ASUS VG248QE 144hz
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#6 Windows 10 BSOD constantly while playing TF2. in Q/A Help

Laptops build up dust pretty easily in their cooling systems, use compressed air to blow both ways through the van vents to see what you can get out! (You can also just blow into them)

posted about 8 years ago
#63 A glaring issue with projectile hitboxes in TF2 General Discussion

As far as I understand it splash damage is calculated based on the bounding box compared to the impact sphere.

There's lots of things to consider about rocket jumping:
-Depending on the launcher being used, rockets fire from different places relative to the players model
-Rockets start with 0 velocity when fired, they are not given a starting velocity equal to that of the player (this is what enables you to do rocket jumps with syncs. This behavior is not accurate to real physics. Some examples of games that do this realistically is how you throw CS grenades and firing projectiles in Tribes).
-You can counteract the direction that explosions push you with the strafe keys (try wall climbing without w)

rockets shot slightly downwards on a wall still propel you upwards and not directly horizontally

-You are likely counteracting some of the horizontal velocity with your movement keys
-You probably already have momentum in a direction, such that between the time you fire and the rocket explosion you are moved past the explosion

posted about 8 years ago
#31 A glaring issue with projectile hitboxes in TF2 General Discussion

It definitely would affect rocket jumping! If you are changing the geometry of the projectile impact box you are bound to affect several types of jumps (wall climbs being one easy example).

posted about 8 years ago
#25 A glaring issue with projectile hitboxes in TF2 General Discussion

At least the projectile explosions are spherical, instead of a cubic (which it used to be).

posted about 8 years ago
#19 Updated Gmanghud in Customization

Best hud, someone save us!

posted about 8 years ago
#75 Ingame Insults in TF2 General Discussion

LoLeRbEaRs

You knew you fucked up when you hear this.

posted about 8 years ago
#274 The Tough Break Update in TF2 General Discussion

You can't use A and D to switch between backpack pages again agh!

posted about 8 years ago
#238 The Tough Break Update in TF2 General Discussion

New roamer meta, hide on the opposite side of the point, in view of medic, shooting yourself down to 50hp.

posted about 8 years ago
#95 if you had to eat one meal for the rest of ur life in Off Topic

Soylent.

And hope that they really did get everything in there you need.

posted about 8 years ago
#2 Reflex Lab huge mouse pad - Anyone use one? in Hardware

I have this, it's a little taller: http://www.amazon.com/Perixx-DX-1000XXL-Gaming-Mouse-Pad/dp/B00EG7WB8C

The edges can be a little rough, but it's worked great for me.

EDIT: Note this does NOT have stitched edges

posted about 8 years ago
#3 Windows 10/Motherboard Audio Issue in Hardware

Did you get the audio driver from here? http://www.asrock.com/mb/Intel/Z170M%20Pro4S/index.us.asp?cat=Download&os=Win1064

Are you using Windows 10?

posted about 8 years ago
#7 Need help setting up 128 tick in LAN Discussion

Valve clamps TF2 tickrate to 66, it's been like this for years. One of the big engine updates caused it.

posted about 8 years ago
#3 128-tick Matchmaking Research in CSGO General Discussion

Survey is for CSGO (makes sense, CSGO section)

posted about 8 years ago
#2 128-tick Matchmaking Research in CSGO General Discussion

ESEA is 66 tick.

posted about 8 years ago
#10 wierd cpu temps in Q/A Help

It's just the program not scaling the reading correctly, you can ignore them. (The thermal protection on the CPU shuts down the system before it gets to that temperature). Additionally all the cores should be relatively close together in temperature.

posted about 8 years ago
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