Taat
Account Details
SteamID64 76561198041848219
SteamID3 [U:1:81582491]
SteamID32 STEAM_0:1:40791245
Country Finland
Signed Up August 2, 2016
Last Posted January 18, 2024 at 2:19 PM
Posts 111 (0 per day)
Game Settings
In-game Sensitivity 6
Windows Sensitivity 9/11
Raw Input 1
DPI
32,000
Resolution
1600x1200
Refresh Rate
60
Hardware Peripherals
Mouse Razer Death Adder RGB
Keyboard full size acer oem
Mousepad none
Headphones Beats by dre
Monitor vintage lcd
1 2 3 4 5 ⋅⋅ 8
#45 TF2 update for 9/16/21 in TF2 General Discussion
arcadia source? (not the engine)

https://www.teamfortress.tv/22335/team-fortress-2-open-source
https://github.com/NicknineTheEagle/TF2-Base
https://github.com/danielmm8888/TF2Classic

posted about 2 years ago
#9 hovering over flag shows country name in Site Discussion

click on the username to see the account details and the country name

posted about 2 years ago
#10 Another headphone thread in Hardware

getting both e30 and l30 is kind of a waste since the e30 already has a higher output power than most headphone amps

posted about 2 years ago
#18 DirectX 8.1 has changed my life in TF2 General Discussion
HealingSentryAimIsADickHealingSentryHow did you manage to make a post worse than the people making fun of you...What do you mean?Fun fact: Uninstalling windows and just using the command line makes TF2 run 2,147,483,648% faster!

Actually the real number is 214748364.7% faster, because frametime (NOT FRAMERATE) is calculated in 32-bit signed integers which can only hold one less than 2 to the thirty-first power and it is measured in MILLISECONDS not percents. The fact you think this makes me think you use windows task manager to check your motherboard usage instead of the superior cmd command @for /f "delims=, tokens=2" %p in ('typeperf "\Processor(_Total)\% Processor Time" -sc 3 ^| find ":"') do @echo %~p% which does not diminish your team fortress 2 performance, and doesn't send telemetry signals to microsoft when used therefore not causing your dns to be resolved, also improving your ping

posted about 2 years ago
#5 replace AimIsADick with TheGamingMetaphysician in TF2 General Discussion

who

posted about 2 years ago
#27 Why are those browser benchmarks still used? in The Dumpster

https://i.imgur.com/67p71oy.png

posted about 2 years ago
#3 Ultimate Point Defense: Snakewater in TF2 General Discussion

I recommend a Phalanx CIWS mounted on top of the control point with two short circuit engies taped to the sides

posted about 3 years ago
#4 Does this always happen at LANs? in The Dumpster

https://i.imgur.com/daSIvH3.png

posted about 3 years ago
#54 I'm writing a proper guide to performance. in Q/A Help

https://i.imgur.com/UtXZgJm.png

posted about 3 years ago
#12 I got high-ass frametime. How do I reduce it? in Q/A Help

try adding -textmode to launch options

posted about 3 years ago
#11 is this a world record? in TF2 General Discussion

Health kits respawn every 10 seconds, so if you take a medium kit every time it respawns for 30 minutes you could get 180 medium kits which would show as 360 in the logs. constantly rocket jumping between 2 spawns would make this pretty easy to get, and it's a lobby so you might not get kicked

posted about 3 years ago
#9 [netcode]Source vs GGPO style rollback in TF2 General Discussion
SetsulTwiggyAlso the GGPO document mentions that games have to be 'deterministic' in order to use it. Is source engine deterministic?With random spread disabled, probably.
The point is anything that involves a random number generator would be a problem since everyone would get different results.

You can treat rng in the same way as player inputs (which you can't predict), and the whole problem disappears.. even better if you treat the rng seeding as player input. Though it might be technically easier to synchronize the rng by having the server pre-determine the random results before they're needed, (ex. "the next time this scout fires the scattergun the bullets will come out in this pattern") and sending every client the info.

A much bigger problem may be that small hitches in the game's performance seem to have small effects on things like player trajectories. normal rng works deterministically and can be 'predicted', but predicting exactly how the engine interacts with every player's pc might be a nightmare

posted about 3 years ago
#12 pls reopen gyms in The Dumpster
batemankill all overweight people

what about us skeleton boys?

posted about 3 years ago
#13 soap dm / mge repos rehosted / remaintained in Projects
FaxStirnerPerhaps it would be better if a more... stable individual would be the one in charge of maintaining such infrastructure?

You're free to fork it and maintain a version of mge free from the influence of people whose existence makes you feel uncomfortable

posted about 3 years ago
#6 Crash + lag with good connection in Customization

use net_graph 4 and take a screenshot of what it usually looks like when you're lagging, that might give some clues

posted about 3 years ago
1 2 3 4 5 ⋅⋅ 8