Raelyn
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SteamID64 76561198035492177
SteamID3 [U:1:75226449]
SteamID32 STEAM_0:1:37613224
Country United Kingdom
Signed Up September 3, 2014
Last Posted January 9, 2018 at 9:11 AM
Posts 38 (0 per day)
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#606 worst steam profile in Off Topic

http://steamcommunity.com/id/MarilynTheDragon

posted 1 week ago
#248 December Global Whitelist Changes in TF2 General Discussion

TwiiKuu hits the nail on the head. The divide between players with vocal opinions and those who are making decisions for everyone seemingly without any viewable discussion is alarming. It's clear that there is a gap between those who believe that global whitelists will create a more positive relation between the community, new players and Valve, and those who feel they're making the game cluttered and less fun for already active participants, incentivizing them to move on.

As a result key members in the community who are involved in this decision making process are being painted negatively for their seemingly unopposed philosophy on the game, which everyone else hasn't really had a say in. I don't like hearing anyone saying b4nny or Slin are stupid for their views on the game, but it's inevitable when it looks like the vocal community is in disagreement with their decisions.
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On a personal note, it's my opinion that the games white-list should be more geared towards already active participants and creating the most fun possible. This is what enriches the game. I see little purpose in allowing weapons which are clearly viewed negatively by the majority. It does nothing to entice new players to play, and it serves only to make old players not wish to play against cancerous conditions.
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That's just my 2 cents. If we could actively see top players have this kind of discussion in an easily viewable thread, then create a majority decision based off that, then this dangerous divide would be no longer a problem.

posted 1 week ago
#4440 stream highlights in Videos

https://www.youtube.com/watch?v=zU2HcPqzHGU

posted 1 month ago
#15 After Jungle Update I keep getting fps drops in Q/A Help

Any extra info on this? I've got a high end rig, temps are fine, made sure all my drivers are updated, checked there's no cpu or memory hog process open, have switched to many different configs, and my fps remains trash after this update.

posted 2 months ago
#7 Ubersaw vs Vita-saw post-pyro update in TF2 General Discussion

If you're mega scared you could run it to mids you think you're almost certain going to die. Ubersaw is better though.

posted 2 months ago
#28 Why did Valve nerf Ambassador so harshly? in TF2 General Discussion

Perhaps I'm full of shit on this, but from my perspective it just seems like NA teams have a lot more aggression than EU teams. Because of this, to me atleast it seems that Invis-backstab plays are a little easier in that there is more chaos and opportunity. EU has a tendency to sit still until the very moment of the push, leaving little room for error on the Spy's part. It mostly feels like suicide plays.

Again, I could totally be talking bollocks on that.

But I think as a concept atleast, the Dead Ringer makes sense. I don't believe there's anything inherently wrong about Gunspy, as you trade gamechanging plays for some consistent damage output. As a Spy I think it's nice to have that option if you're having one of those games where you just can't seem to achieve anything with conventional play. I mean, you pretty much have to use it for Gunspying, as nobody competent ever really buys that you've died.

Personally I feel that the Amby nerf is a little harsh. At the absolute max range you're hitting 50 damage headshots, and past that you're not even hitting those. In a sense, the stock Revolver is a better long range weapon than the Amby. Imo there shouldnt be a range limit, and I think we should be doing 70 damage headshots across the board.

Also no I won't use Diamondback. It's a retarded weapon that should be removed. Rework it into a niche or something. Enforcer was retarded, then they nerfed it, and now it's bad for everything except wrecking Vaccinator Meds, which is fun af.

posted 2 months ago
#42 Jungle Inferno after action in TF2 General Discussion

My FPS is pretty wrecked (dropping down to 50 at times in casual, lowest before update was 110), Pyro stuffing is gonna be ridiculous on certain lasts, I don't care for his items too much, Amby got nerfed unfairly and DR needed a counterbuff or a rework, current nerf just kills it.

Changes to casual queuing and partying are great QoL changes (so long as they actually work), Lazarus is a cool map, stupid amount of bugs (thats tf2 for ya), a couple interesting balances, mostly uninteresting balances.

Overall it's a pretty average update that would have been fine if it was a few months wait (not including the SFM).
Pretty shit imo for a 420 day update.

I am very interested to see if Vita-Saw will be allowed now. I could definitely see it being on par with Ubersaw.
Run Vita-Saw to mid, switch to Ubersaw once you respawn perhaps.

Panic Attack is also kind of a direct upgrade to Shotgun for Pocket Solly's imo. Am curious to see what others think of it.

posted 2 months ago
#922 I'Ve updated some huds in Customization
HypnotizeShould be good now, if its not let me know!

Also i'll focus on updating the huds for the new update before doing anything else!

Works great now! Thanks for your hard work!

posted 2 months ago
#919 I'Ve updated some huds in Customization

m0rehud-Black-2.0 (atleast for me) is suffering from heavy frame drops when lighting multiple players on fire as Pyro. I believe it has to do with the damage numbers, not sure.

posted 2 months ago
#5 carlost25 in The Dumpster

stop

posted 3 months ago
#23 Lawbreakers in Other Games

I played it before in both closed and open beta, and while the gunplay is sorta addictive it didn't have much depth, plus it was kinda easy. Might be alright now though, not sure.

posted 5 months ago
#103 TF2 Blog: "Balance Changes" in TF2 General Discussion

I'm somewhat in disagreement with the proposed Spy changes.

The Amby change will serve to only make it more frustrating for the Spy who misses despite aiming well, and frustrating for the guy who got headshot across the map because he knows the Spy's crosshair was not on him. Was the Amby a bit too strong at long ranges? Debatable. I think ever so slightly yes, but it was a high skill dependent mechanic. I think a more fair nerf would have been increasing headshot cooldown even more for less ability to follow up, or something along those lines.

As for Dead Ringer, they've just sort of killed it. Spies running it will now just hide in a corner waiting for it to recharge, not contributing. It isn't very conducive towards engaging gameplay. The current DR is without a doubt unbelievably stupid, and in general the DR has been hated for a long time. But the thing is, I think the DR really got asinine the moment they gave it a speed boost. The old DR where you could tank a shit ton of damage was stupid as well, but atleast Pyro's genuinely did wreck you, and you didn't have access to all ammo kits on the map in an instant. Perhaps a balance needs to be struck, or maybe we could just revert, I'm not sure.

Either way, I think the combination of these two nerfs absolutely hurt Spy in game-modes where he is permanently run (Highlander and Pubs). I understand a need to make Spy feel more sneaky, but realistically, what sick fuck is going to want to go 8-30 in a Product official where the enemy Heavy is doing nothing but Spychecking the entire game? Gunspy needs to still be an option for Spy players to keep their sanity in both pubs and highlander. I recommend more messing around with the DR.

In 6s these changes won't affect anything so this was all useless fluff. Huh.

posted 6 months ago
#4 Question about Ultiduo Map Logic in Map Discussion

2fort. Oh boy. My excitement is unyielding.

posted 6 months ago
#53 froyo roasted in TF2 General Discussion
bleghfarechttp://logs.tf/1734946#76561198046926728

https://youtu.be/m9G3YSap0Oc?t=8

posted 7 months ago
#20 Lawbreakers in Other Games

It's very fun, but I'd like to see some more internal direction in terms of game modes to give it some structure. Right now it seems whatever mode you play still very much boils down to you and the opponents soaring around any and every part of the map in a chaotic DM-fest. That in itself is fun, but a gamemode that can complement that more-so would be key in making the game more than something you only play for a week.

posted 7 months ago
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