Marblr
Account Details
SteamID64 76561198076062442
SteamID3 [U:1:115796714]
SteamID32 STEAM_0:0:57898357
Country United States
Signed Up June 29, 2014
Last Posted October 15, 2018 at 8:21 PM
Posts 47 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#5619 HUD editing: short questions, quick answers in Customization

Couple of quick questions

Is it possible to edit these context menus? I can't find them on my own
https://i.imgur.com/rva991z.png

Is the text color for ItemEffectMeters still hard coded or is there a secret way to change it?
https://i.imgur.com/Jms8Wv8.png

posted about 5 years ago
#5485 Show your HUD modifications! in Customization
HypnotizeHow did you get the casual comp mvm buttons to work that way without the new find a game button?

They actually don't work, I hid the "Find a Game" button for the screenshot. So far no luck in getting them to work, but I'm still trying.

posted about 6 years ago
#5479 Show your HUD modifications! in Customization

https://i.imgur.com/wwfu7lM.png

New hud elements are usually a pain to edit but this update is just a whole new level

posted about 6 years ago
#3230 HUD editing: short questions, quick answers in Customization
Medico_di_BiscottiHow does mHUD get the transparent black filter over the menu background when it loads.

I looked and I'm not noticing this at all, if anything it's something with the engine (opening and closing the server browser/options menu dims the background as well).

Medico_di_BiscottiHow do you edit this thing? The mouseoverpanel when hovering certain elements. And can you add new ones for other buttons?

"TooltipPanel" in mainmenuoverride.res. I've tried to add tooltips to other buttons by adding "tooltip" to a button in both mainmenuoverride.res and gamemenu.res, but it didn't work for me. There might be another way I'm unaware of.

posted about 7 years ago
#3220 HUD editing: short questions, quick answers in Customization
Medico_di_BiscottiHow do you crop the border of the EventPromo background from the Main Menu

By default "Background" under "EventPromo" has a border that acts as the background, I removed the border and put "EventBGPanel" under it which is an ImagePanel. Use vgui_drawtree 1 to help find the names of elements.

Medico_di_BiscottiIn mHud the border for option menus and the console is also squared. I know that it's a border type thing in sourcescheme.res but I haven't been able to isolate it. So what controls that border is sourcescheme?

I believe changing the "FrameBorder" border is what changes the border for menus and the console, in which case I used this: http://pastebin.com/0rLkQENV.

Medico_di_BiscottiMarblr also redefines "TFOrangeBright to be a white colour in sourcescheme. Is there something that's hardcoded to use this colour?

Possibly, I only changed it because I wanted anything orange to be white and was lazy.

Medico_di_BiscottiCan you use #base for normal .res files like scoreboard.res?

Yes, as far as I know it works with every res file, even hudlayout. mhud uses #base in scoreboard.res as a reference.

posted about 7 years ago
#31 mHUD in Customization
SolobeNThank you!! theres only one other thing. In MGE sometimes the "you came close to blah blah" box pops up and covers your health for the whole next round you are alive which is annoying. A quick google search tells me that it's "statpanel_base.res" Would I be safe just disabling everything in there and moving them off screen?

Yes, all of that can be disabled. I only expected it to show up during respawn times.

posted about 7 years ago
#28 mHUD in Customization

I updated the HUD to support custom crosshairs and to fix the issue with damage numbers that camper mentioned. If neither of these fixes work, try installing or re-installing the fonts in resource/fonts. I've never used custom crosshairs personally so hopefully I've implemented them in an intuitive way.

#24 In the hudanimations file, go to the buffed health and low health sections and change all four parts that say "PlayerStatusHealthValue" to "PlayerHealthBG" and it should work, though it may look better with tweaked colors.

#27 Try going to the resource/fonts folder, selecting all the fonts, and installing them. If the fonts ever update in the future you'll have to install them again.

posted about 7 years ago
#23 mHUD in Customization
SolobeNCan anyone help me in turning off the damage indicators?
HudDamageIndicator
{
	"fieldName"				"HudDamageIndicator"
	"visible"				"0"	
	"enabled"				"0"
	"MinimumWidth"				"0"
	"MaximumWidth"				"0"
	"StartRadius"				"0"
	"EndRadius"				"0"
	"MinimumHeight"				"0"
	"MaximumHeight"				"0"
	"MinimumTime"				"0"
}

That should do it

#19 #21 I am working on both of those now

posted about 7 years ago
#1 mHUD in Customization

Latest "update": 2018-10-12 (October 12nd, 2018).

mHUD is a HUD focused on having a clean, boxy aesthetic while maintaining a fair bit of the default HUD's layout.

https://i.imgur.com/SrIsiSz.png

http://i.imgur.com/bNB46yH.png

https://i.imgur.com/jfrpzj4.png

Screenshots (some are outdated)
MenusIn-GameExtras

Download
Direct DownloadGitHub

Resolutions
16:9 — Yes; looks best on 1280x720 and 1920x1080.
16:10 — No; minor overlapping in menus, in-game is fine.
4:3 — No; major overlapping in menus, in-game is fine (with 4:3 fixes).

Customization
Styles — Some visual customization to the in-game HUD can be made via #base in the clientscheme.res file.
Minmode — An option for those who might prefer the health/ammo in the corners, similar to the default HUD.
Custom Crosshairs — You may configure custom crosshairs and hitmarkers.

Notes
Some minor aspects of the HUD, such as the replay menu, are unfinished. I can not guarantee that I will work on those any time soon as I will be busy for a while, and I did not want to delay updating this HUD another year. However, I will be updating the HUD alongside major updates when they arrive.

A good chunk of the HUD is unfinished and will likely remain that way, too many things are hard-coded and it's frustrating not being able to make x change to y file. To anyone who ever has or does try the HUD: thank you.

Special thanks to everybody I have asked for help regarding HUDs.

Happy Team Fortressing.
:)

posted about 7 years ago
#34 ESEA S21 Playoffs: RONIN vs. froyotech in Matches

https://www.youtube.com/watch?v=4WP_yfMFqsQ

posted about 8 years ago
#4674 Show your HUD modifications! in Customization

http://i.imgur.com/5PS9Tz7.png

posted about 8 years ago
#57 Snapchat Ghosts in Off Topic

posted about 8 years ago
#53 ESEA S19 UR1 – Street Hoops eSports vs. froyotech in Matches

Bumping for anyone following this, VOD is up:
https://www.youtube.com/watch?v=bHDkMYa3rHY

posted about 8 years ago
#28 ESEA S19 UR1 – Street Hoops eSports vs. froyotech in Matches

Sorry about my net issues, couldn't do anything about it. The VOD is split into twelve files now but they will have moving pictures!

posted about 8 years ago
#19 Tip of the Hats 2015 Announced in News

Damn that is one slick website.

posted about 8 years ago
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