https://i.kym-cdn.com/photos/images/original/002/087/572/983.png
Account Details | |
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SteamID64 | 76561198049312442 |
SteamID3 | [U:1:89046714] |
SteamID32 | STEAM_0:0:44523357 |
Country | Turkey |
Signed Up | April 15, 2017 |
Last Posted | March 23, 2024 at 6:26 AM |
Posts | 1457 (0.6 per day) |
Game Settings | |
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In-game Sensitivity | 1.4 |
Windows Sensitivity | 7 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
240 |
Hardware Peripherals | |
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Mouse | Razer Mamba Wireless |
Keyboard | sure |
Mousepad | yes |
Headphones | ATH-M50X + modmic 4.0 |
Monitor | agon |
ElenaManetta
Pugs are chaos 80% of the time and thrive more on DM than textbook coordination or playing-your-role. I get why some people just wanna zone out and play 6's like it's a pub.
div2 mindset
All joking aside I reckon there's a good chance video games are gonna be the next cigarettes (not on a physical health level, but on a social/mental level).
bearodactylthis prob isnt the 'proper' way to do it but the brainlet in me always wants to use my dominant (right) hand for whatever is the more 'important' part
This isnt even brainlet, this is dope. I use fork in right hand all da time its more important to have fine control of da fork than da knife. Fuck table etiquette.
The Market Gardener Has Ruined A Generation Of Soldier Mains.
(joe) vs. (Yak)
If you focus on improving your in-game decision making and build consistency in your mechanics, your off-days can only be so bad. Generally speaking better players have less variation in how well they play. So the first step to adapting to an off-day is before they happen, as you practise.
E: As far as adapting to playing poorly, there's only so much you should do - assuming you were playing correctly when you were "on", just because some decisions aren't working out doesn't necessarily mean you should stop doing them if it's the correct play a significant % of the time. Basically, don't start playing wrong/scared/bitch TF2 just because you're not hitting as many shots as you usually would / shook by the pace of the enemy team or something, this will only compound the issue.
Another thing to consider is, are you having an off-day but still winning as a team? Then you most likely don't have to change much if anything about the way you are playing that day. As some people have already mentioned 1/2 of an "off-day" is a mental issue anyway, if you let it roll off you for the next half/map/round you'll probably find yourself playing about as well as usual.
shits a stupid and strong gimmick. definitely not good full time but too good in some special scenarios and only really detracts from the game. i dont think theres too much skill involved in 'remove all stickies from point/door and hold w' it's just very good.
pajaroare ppl in this thread really trying to say that killbinding with full uber isn't throwing
everyone knows its throwing, people just think it shouldnt punished by the league or at least not for fuckin 3 months
Tobhot take maybe but I actually liked that badlands had a niche quickiebomb strat (with 2s cap tho)
It's not much of a beautiful/intricate strat to delete all stickies in a small area then bumrush guys onto point like dickheads, it's just very effective (if enemy team is poorly setup, but even with the right defense it can be hard). The defending team need to commit a soldier to bottom left, and one to point while a demo holds top door(s), and none of these guys can make an error at any point (impossible even while playing properly as there will be a gap where you need to get ammo). All this being said, i imagine it would still be easy enough to play point even without quickies.
A lot of what Voxi and Gazy said is true as for reasons to not like it (imo), the lobby + last is completely unfixable without massively changing both. The 2nd fight is incredibly unintuitive to every other fight with how vertical the balcony area of lobby + spire is and how fuckin THICK the spire is. Demo and Medic on both sides kinda just chill with very little vision/impact and try protect themselves / kill guys who feed onto the wrong side of the spire, while Soldiers and Scouts dominate da fight. I think the flank having a resup is just goofy as hell and wasnt abused nearly enough when the map was played, maybe im remembering wrong tho + i was way worse when this map was played.
Upsides are that mid is very interesting both for midfights as well as ways to play mid in all the different states in the game. House is also a pretty fun area, every other part of the map just kinda sucks tho.
There was a map collaide made a while ago that took a lot of inspiration from badlands but was updated with a lot of modern solutions (especially to the lobby/last) that i remember playtest dmixing on a few months ago. It wasn't perfect but I think if anything we should be trying that out, tho idk if collaide is still interested in continuing development.
varnu rages at me in apex for no reason ?
respect to young leader like buud... great things await