JarateKing
Account Details
SteamID64 76561198022106397
SteamID3 [U:1:61840669]
SteamID32 STEAM_0:1:30920334
Country Canada
Signed Up December 4, 2013
Last Posted June 24, 2021 at 10:24 AM
Posts 789 (0.2 per day)
Game Settings
In-game Sensitivity 0.4964244925
Windows Sensitivity xset m 00
Raw Input  
DPI
400
Resolution
1366x768
Refresh Rate
60Hz
Hardware Peripherals
Mouse Nixeus Revel / Modded WMO
Keyboard Minivan w/ gat browns & XMIT fullsize
Mousepad Glorious PC Gaming Race
Headphones  
Monitor Dell something
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#18 No-Swear Challenge in Off Topic

I learned from the best

http://www.brighamdistributing.com/img/p/992-886-thickbox.jpg

posted about 8 years ago
#54 ShaDowBurn’s Fundraiser in TF2 General Discussion
MattCVI think people in this thread don't actually understand how the world works.

I think the people donating know better than anyone that people are willing to donate.

posted about 8 years ago
#3 Invisible Crosshair game in Off Topic

http://i.imgur.com/jK14ExJ.png

My eyes hurt from all the flashing

posted about 8 years ago
#19 TotalBiscuit, terminal cancer in Off Topic
TwiggyCan someone explain to me why, if one has liver cancer, it is not possible to get donated a new organ? I know nothing about medicine :(

You can't exactly take out your liver for very long. It's not kidneys.

There are liver transplant operations, but they're risky and are only viable depending on the type of cancer.

posted about 8 years ago
#8 Disabling a vpk in sv_pure 2 in Q/A Help
HatimJarateKingyttriumIs mat_reloadallmaterials a command that requires sv_cheats? I honestly don't know but I use it in SFM all the time for this exact reason

edit: mat_reloadallmaterials only reloads the material files (vmt), not the texture files (vtf). if the texture pack doesn't use special vmt files and only uses vtf files, then it probably won't work.
It is sv_cheats only. mat_reloadtextures reloads vtf's, but is also sv_cheats only.

There's probably more, but afaik mat_phong is the only command to reload materials/textures ingame without sv_cheats.
What if I enable cheats on a reserved server and use the command ? would that work ?

You'd need to try but I doubt it. If mat_phong doesn't work, mat_reloadmaterials and mat_reloadtextures probably won't either since they're basically doing the same thing. And materials get unloaded after leaving a server and loaded again when joining, so I don't think something you do on one server will persist after.

I don't know for sure, I haven't done it, but that's what I'd guess.

posted about 8 years ago
#5 Disabling a vpk in sv_pure 2 in Q/A Help
yttriumIs mat_reloadallmaterials a command that requires sv_cheats? I honestly don't know but I use it in SFM all the time for this exact reason

edit: mat_reloadallmaterials only reloads the material files (vmt), not the texture files (vtf). if the texture pack doesn't use special vmt files and only uses vtf files, then it probably won't work.

It is sv_cheats only. mat_reloadtextures reloads vtf's, but is also sv_cheats only.

There's probably more, but afaik mat_phong is the only command to reload materials/textures ingame without sv_cheats.

posted about 8 years ago
#2 Disabling a vpk in sv_pure 2 in Q/A Help

Pretty sure you can force a reload of materials by changing mat_phong while on the server. It's not quick or automatic but afaik it should work.

posted about 8 years ago
#26 Bounty: Mute all sounds but hitsounds in Customization
yttriumwhat about that proxy text file that allowed you to disable explosion smoke, that it turns out could also remap sound calls, that works in sv_pure 2 but valve never really patched it?

You mean the weapon ctx's? You could disable the sounds of some weapons, but that's really it.

Unless you mean game_sounds.txt, which I could never get to work fully and reliably.

posted about 8 years ago
#24 Bounty: Mute all sounds but hitsounds in Customization
ObideetrThere's no way to tell how much damage you did with a crosshair though afaik (like the dingaling min and max do)
That sounds awesome though, like green if you do 100+, blue if you do 70-99, orange if you do like 35-69, and red if you do insignificant damage (colours may vary). Is there no way to do that through hud edits?

It's possible, but you'd need a lot of custom fonts, a lot of finetuning, and probably refracts (so dx9 only), only to run into the same problem as damage numbers (where they malfunction if you don't actually see the hit itself). And at that point you may as well just put your damage numbers below your crosshair or something.

hoolitry looking into editing tf2's soundmixer.txt

i used to use it to mute ambient sounds and fix audio going out in bball

My tf2 is having troubles so tell me if this works: https://www.dropbox.com/s/4afmukokujxnht8/sound_removal_basic_yeye.vpk?dl=1
edit: does not seem to :c
edit2: I'm retarted and it does work.

posted about 8 years ago
#15 Bounty: Mute all sounds but hitsounds in Customization

https://www.dropbox.com/s/vx9g8y3j00bcnw9/remove_all_sounds.vpk?dl=1
I'm pretty sure this won't work in sv_pure but eh. I can't really run tf2 to test right now.

Could probably catch some more sounds with game_sounds.txt if this doesn't do enough, I don't really know as much as I'd like about bypassing sv_pure for sounds. Figured I may as well.

posted about 8 years ago
#4314 Show your HUD modifications! in Customization

http://i.imgur.com/jKmvsse.jpg

http://i.imgur.com/XESero0.jpg

more screenies
wip, trying more shit
thanks devamar for help with colors

posted about 8 years ago
#21 HALLOWEEN in Off Topic

https://www.youtube.com/watch?v=cbTZFJV8Yuw
lf outlet hmu

posted about 8 years ago
#2 I want to make a hud in Customization

Do you have any concept art to share?

If it's something nice you'll basically for sure get someone willing to do it for free. I don't know if anyone's approached you, but I can't see all that many people willing to commit to something they're not even sure if you've sorted out, let alone got a nice workable concept for.

posted about 8 years ago
#269 Prism HUD & Clean TF2 in Customization
theoneandonlyjdbHey JarateKing & Community.

I found this HUD on huds.tf and have fallen in love with it.

However, there is one thing that i would like to change based on my personal preferences. How do I restore the sniper scope to the default in the game (with the orange tinge n all) - as I do not want to get lazy and disconnected from the original scope.

Also how would one edit the hud to move the health and ammo to the bottom of the screen?

Thanks guys!

JB

also PS with the changes made to the sniper rifle scope, is this legal (i.e. not VAC bannable).

https://www.dropbox.com/s/ma4p9lrg84az7r3/keep_the_scope.zip?dl=1 Install this to custom and the scope will come back. It's completely fine by VAC, as a rule anything you put in custom will not have any issues with VAC.

You should be able to send things down to the bottom of the screen by editing tf/cfg/prismhud.txt, setting pcfg_hudpos=0 to pcfg_hudpos=1. If you want to manually edit, it'd be resource/ui/hudplayerhealth.res and resource/hudlayout/hudlayout_prism.res that you'd want to edit.

posted about 8 years ago
#1811 HUD editing: short questions, quick answers in Customization
DexI'm trying to figure out how to make my zoom sensitivity the same as my normal sensitivity.

My ingame sens is 1.2.

This ain't exactly a hud question but zoom_sensitivity_ratio 0.833333

posted about 8 years ago
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