JarateKing
Account Details
SteamID64 76561198022106397
SteamID3 [U:1:61840669]
SteamID32 STEAM_0:1:30920334
Country Canada
Signed Up December 4, 2013
Last Posted June 24, 2021 at 10:24 AM
Posts 789 (0.2 per day)
Game Settings
In-game Sensitivity 0.4964244925
Windows Sensitivity xset m 00
Raw Input  
DPI
400
Resolution
1366x768
Refresh Rate
60Hz
Hardware Peripherals
Mouse Nixeus Revel / Modded WMO
Keyboard Minivan w/ gat browns & XMIT fullsize
Mousepad Glorious PC Gaming Race
Headphones  
Monitor Dell something
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#5952 HUD editing: short questions, quick answers in Customization
bijlolI recently switched to linux and now i can't see respawn timer and spectator status (health/uber of players and such) does anyone know how to fix this?

The three things that differ in linux are:

  • folders and filenames are case-sensitive and need to be lowercase (unless specifically referenced with #base or something using capitals)
  • fonts are smaller (exactly 80% the size of windows fonts)
  • [$WINDOWS] tags don't work and [$LINUX] does. [$WIN32] is for PC including linux, as an opposite to [$X360]

More likely though you just need to use cl_use_tournament_specgui to turn it on.

posted about 4 years ago
#5 aesthetic/vaporwave inspired HUDS? in Customization

https://i.imgur.com/oVfShAy.jpg

posted about 4 years ago
#49 Leagues meet to discuss future of North American TF2 in News
NursayThey also do a lot to try to move the game forward.

Moving things forward is good but I think most of the community is fed up with the decisionmaking being opaque and feeling like it's just the whims of whoever's talking loudest, with what seems like 0 effort being being put into improving the process or consulting the entire rest of the community (outside of when a particular decision is completely hated and has to be reverted). All that paired with there still being no clear reasoning on why it's been going the direction it has, or really any long term plan at all.

People do want progress, it's just that the most relevant area for progress is to come up with an actually good decisionmaking process. Whitelists for example, every time a new whitelist comes out there's more headache and backlash than there were problems with the old whitelist in the first place -- which is a pretty good indication that the system ain't working well. But I don't think we've ever actually heard plans to fix this, we just end up running into the same situation a season or two later, with the same concerns and complaints. I get that it isn't easy and not everyone will be happy, but does anyone think the current method is actually any good?

This is the best opportunity the community at large will have to actually improving the way we approach things like whitelists to stop making controversial decisions, but it seems like that whole discussion is falling on some of the same people who've been making these controversial decisions in the first place.

posted about 4 years ago
#35 CleanTF2+ (nohats, flat textures, etc) in Customization
teefAny updates on the linux version? ♥

I am making progress on it, and it all should be doable (most of the questionable parts are done).

As long as imagemagick and wine are installed, the generate.sh that's currently there should be able to generate flat textures. I haven't tested throroughly though, and feedback would be appreciated.

posted about 4 years ago
#167 No Hats Mod in Customization
shinsoIs this updated for Winter 2019?

Scroll up a bit and this should be:

JarateKinghttps://github.com/JarateKing/CleanTF2plus

Or the thread for it: https://www.teamfortress.tv/51736/cleantf2-nohats-flat-textures-etc

posted about 4 years ago
#8 need help with settings in Q/A Help

try this https://pastebin.com/hJr2rHeu

posted about 4 years ago
#39 Harassment in this community: It needs to stop. in TF2 General Discussion
ScratchhI said this, I didn’t defend myself. I openly admitted that what I did was wrong and I apologized like 4 times in the post. My post was entirely based on me clearing up misconceptions and false information.

I don't think this was the intention but when I read it, it comes off a bit as "I apologize for it, but it didn't happen, or it wasn't a big deal, or it wasn't me, or it was your fault it happened." A lot of it can easily be taken as a defense, so I can't blame anyone for taking it as you defending yourself.

e: in retrospect this was giving way too much benefit of the doubt, now that the thread's been locked and scratch doubled down hard, I'd like to make it clear that his "apology" shouldn't fly

VisWhere did you even read me telling all the trans people to stop being so sensitive? I told this particular person so, because the reasons over which they got upset are really nothing compared to what other people are subject to, this is the lightest form of harassment she has endured and it already hit her very badly. You said it yourself, they are under fire in their everyday lives, taking everything so personally is literally a death sentence.

Why is this met with "ok harassment sucks but the real problem here is how much she dislikes being harassed, I think she should be harassed more before she gets upset" and not "why the fuck is there harassment in our small community?"

However much harassment you think someone should be able to take is completely moot because we should strive to not have harassment in the first place.

posted about 4 years ago
#5 How do you customize your own captions? in Q/A Help
JustAWeeberPetehttp://lmgtfy.com/?iie=1&q=tf2+custom+captions
I did. And so far when I changed the captions it didn't change it in-game. It only uses the old ones

Sounds like you changed the .txt but didn't get it to compile properly. If so, using a compile script or dropping the .txt on common\Team Fortress 2\bin\captioncompiler.exe should compile it.

posted about 4 years ago
#3 How do you customize your own captions? in Q/A Help

clovervidia's resources are the most complete:
https://steamcommunity.com/sharedfiles/filedetails/?id=167785751
https://www.reddit.com/r/tf2scripthelp/wiki/captions

There's also some stuff to help further:
https://github.com/JarateKing/BaseHud/blob/master/resource/closecaption_compile.bat

posted about 4 years ago
#16 What happens after you die in The Dumpster
sheepy_dogs_handIs there actually a heaven or hell or is it just nothing like before you were born? I don't understand why everyone exists if there is nothing after death.

If this is a "how can other things exist if all I see is nothing" then it's more along the lines of you not being there to interpret and comprehend it. Everything still happens, even if you can't observe it, in the same way that stuff is still happening on the other side of the world even if I'll never see it.

If it's a "why do people do things if it's all meaningless in the end" then I'd just argue why wouldn't you? The idea of "I want to be happy and make others happy, so I should do that" doesn't suddenly change because things aren't permanent. Whether I stop existing or I go to an afterlife, decades down the road, doesn't have anything to do with the fact that I want to be happy and helpful right now.

sheepy_dogs_handIf you die without achieving anything meaningful like most then what is the point of living a failure of a life in the first place. I don't know if God is testing me for a reason or if it's just stupid self pitying for no reason at all.

I'm no therapist but I think it's a bit unhealthy to consider "not having a lasting legacy and major impact in the world = failure". The reality is pretty much everyone has a noticeable impact in their circles of friends and communities they belong to. You don't need history books written about you to be a success and have a good life.

posted about 5 years ago
#6 Antivirus hindering my style in Hardware

An ad blocker and not going to shady places / downloading shady shit is far more effective than antiviruses. If you want more security you can disable scripts in your browser or sandbox it. This of course isn't perfect and it just covers the most common vectors, but an antivirus won't have as good of a success rate as just not doing anything that could get you a virus.

If you are the kind of person who looks at their virus report and notices they've had 0 viruses found for the fifth year in a row, you don't really need that antivirus's active protection scanning everything (can still run a manual check every once in a while if you want). And if you do get loads of viruses reported, you should change up your habits to not rely on an antivirus since odds are it didn't catch everything anyway.

Of course, linux is an option too.

posted about 5 years ago
#32 CleanTF2+ (nohats, flat textures, etc) in Customization
yak404I say no but it generates flat textures?????????

I think I've found and fixed the root cause of this, at least I've been able to reproduce it and pushed what fixed it to github. If everyone that's run into this could try it now, it should hopefully work.

TwistyEdit* Works fine in sv_pure 2, but not sv_pure 0, is that normal?

Works fine as in: appears like default, appears grainey, or appears flat?

Hopefully the above fix for generate.bat going with every option also fixes this, but I'm still not reproducing it so I can't say for sure.

ivan_I actually kinda like that, though if u play spy it's probably bad not to see the razorback.

If you want to do this still, you can go into dev/lists/nohats_weapons.txt and remove everything from there.

posted about 5 years ago
#28 CleanTF2+ (nohats, flat textures, etc) in Customization
AdjeI'm not sure if this is intentional, but I can not see any of the Sniper backpacks (Cozy Camper, Razorback, Darwin's Danger Shield) when using the nohats option (headsfeet).

That's my bad, it should now be fixed. I think I've gotten all the "cosmetic" weapons covered but I've been bouncing between a few things today and might've missed something.

BrimstoneAll the vtf files in the materials folder seem to be generating, but they're all listed as 1 KB. I'm guessing there's that imagemagick issue mentioned in the troubleshooting document but I'm not sure what you mean by reinstalling, as there was nothing to install to begin with.

1KB means that it's resizing properly, so imagemagick is at least somewhat functional. Just a wager that one of the exe's is working fine but the other is half-breaking. By reinstall I mean downloading the imagemagick portable zip and extracting it to the dev folder.

posted about 5 years ago
#24 CleanTF2+ (nohats, flat textures, etc) in Customization

I've updated a few things:

  • added verification step that checks if generator.bat can find the necessary vpk's (basically checking if cleantf2plus is in custom), like Zetos mentioned
  • made flat textures and all model removals inform you of their progress, like Zetos mentioned
  • attempted auto-detection and warning for weird behaviour some people (Adje) experienced. I can't confirm whether it'll work because it doesn't apply to my machine, but if you do experience it should just be a warning and let you still use the generator.bat (but you should mention it to me because it'll probably cause issues still).
Zetosand instead of a "Help" prompt, just place their descriptions there, since they're so short and there are few options to skim through.

This is the one thing I'm iffy on. I think the help system should stay, it's not really needed right now but if/when the descriptions get long in the future it'd be better to have everything already in place.

HrblsThanks for this fantastic work as usual.

Our of interest, how does the generator distinguish between Hats that should be kept for headsfeet and those that should be removed when generating?

Everything in this is a list of files and folders, essentially. There's a list for everything that should be used in nohats, and then there's another list for the things to take out from headsfeet (which just deletes those files, which might seem slow or impractical but is better for a few reasons -- updates are easier and it's actually faster anyway).

Nohats is mostly update-proof, since it's unlikely for new hats to be added into a new folder instead of existing ones that are already covered, but headsfeet would need to be manually updated whenever there's a new head/foot cosmetic added. It's not ideal (I was considering a python script to generate the list from items_game.txt, which I might still do to update the headsfeet list but I don't want everyone using cleantf2plus to also need python) but since it's just a line or two added to a text file that anyone could edit and send up a pull request for, it hopefully should be easier to manage making a new vpk each time.

Wiethoofd
:: Find TF2 install location in the registry
REM https://stackoverflow.com/questions/39940343/how-to-find-the-directory-of-an-executable-using-a-batch-file
(for /f "usebackq tokens=1,2,*" %%a in (`reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 440" /v InstallLocation`) do set TF2x86=%%c)>nul 2>&1
(for /f "usebackq tokens=1,2,*" %%a in (`reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 440" /v InstallLocation`) do set TF2x64=%%c)>nul 2>&1
set TF2Path=%TF2x64%%TF2x86%

Right now a lot of the setup assumes that it's in the custom folder, so making everything work with this might be a decent chunk of work to do. When the rest of the system's stable I'll probably try my hand at this, unless someone else contributes it.

posted about 5 years ago
#20 CleanTF2+ (nohats, flat textures, etc) in Customization
catman1900I'm assuming it's windows only?

It's a plan to support linux with bash scripts, but I won't get the chance to work on that for a few weeks at the earliest. I don't have a mac rig to test on though, so it's not in the roadmap. Both are open to contributors if anyone is looking to convert them though.

TamirIs this supposed to improve FPS or just change the way the game looks?

Mostly change the way the game looks, but:

  • Model removals (mostly nohats) means there's less to render and can give a substantial fps increase.
  • Surfaceproperties.txt reduces particle effects and should give a minor fps boost.
  • Resized flat textures should increase GPU cache efficiency, though that's really hard to measure afaik. I don't know whether mipmaps take into account the texture size, if it does then it should help in sv_pure 2 as well, but otherwise it's only an optimization in sv_pure 0.

Unresized flat textures shouldn't have any fps change, and mtp.cfg and soundscape removal might help a little bit but I don't think they're anything close to bottlenecks.

posted about 5 years ago
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