F2
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SteamID64 76561197960343048
SteamID3 [U:1:77320]
SteamID32 STEAM_0:0:38660
Country Denmark
Signed Up November 1, 2013
Last Posted February 22, 2022 at 7:37 AM
Posts 53 (0 per day)
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#14 MedicStats SourceMod plugin in Projects

With the new version of supstats2, you can now see your accuracy for each of your weapons.

Check out this sample log. Hover over each of the class icons to see the accuracies.

Accuracies are computed based on shots fired vs shots hit. Building uber, rocket jumping and clearing stickies (with hitscan weapons) does not affect the accuracy.

So far the following weapons are supported: Shotgun, Scattergun, Pistol, Rocket Launchers, Grenade Launcher, Sniper Rifle, SMG and Needles.

http://i.imgur.com/b9joIK8.png

SupStats2 v2.1.0
- NEW: Accuracy Stats
- Rocket jumping and building uber does not affect accuracy
- Clearing stickies does not affect accuracy
- Minimum airshot distance-to-ground changed from 80 to 170 units
- Minor bug fixes

posted about 10 years ago
#12 MedicStats SourceMod plugin in Projects
TechDudeI'm getting:

14 <Failed> "Logs.TF Uploader" (2.0.1) by F2

That does seem weird. Here's some wild suggestions you can try.

  1. Try restarting your server
  2. Check "sm exts list" to see if curl is indeed not loaded
  3. On the FTP, check that /tf/addons/sourcemod/extensions/ contains curl.ext.dll/.so
  4. Try using SourceMod 1.5.2 (stable)
posted about 10 years ago
#78 Logs.tf match stats in Projects
KanecoIs it able to log shots only above a certain number of units? If so then that is really amazing, and that is a real airshot stat for the first time in tf2 :D

Yes, it only logs the airshot if the victim is in-air, 80 units above the ground and takes a direct hit.

ShakeNovaEven If it's this way then does jumping down from high ground and getting hit count as an airshot ?

That counts as an airshot, yes. "An airshot" is a matter of definition, and there is not an objective definition of an airshot that everyone can agree on. Our definition is simple, and if it turns out to be useless, then we can always improve it.

posted about 10 years ago
#74 Logs.tf match stats in Projects

Released the plugins @ http://teamfortress.tv/forum/thread/13598-medicstats-sourcemod-plugin/1

posted about 10 years ago
#10 MedicStats SourceMod plugin in Projects

In collaboration with zoob from logs.tf, I have made a new plugin that logs new interesting stats. This plugin replaces supstats and supstats-extra, so remember to remove those from your server (otherwise the stats will be completely wrong).

On logs.tf you can see an example of the new stats.

SupStats2 v2.0.0 new (not compatible with TFTrue)
- Logs damage and real damage per weapon
- Logs damage taken
- Logs airshots
- Logs self-healing (eg. by blackbox)
- Logs headshots (not just headshot kills)
- Logs medkit pickups including amount of healing
- Logs which medigun is used when ubering
- Logs crits and mini crits
- Logs non-buffed heals (as in v1)
- Logs ammo pickups (as in v1)
- Logs players spawning (as in v1)
- Logs game pauses (as in v1)

LogsTF v2.0.0
- Can upload logs after each round (the log will be updated on logs.tf after each round) - to enable, set in server.cfg: logstf_midgameupload 1
- You can use !log after each round if logstf_midgameupload is enabled

posted about 10 years ago
#8 MedicStats SourceMod plugin in Projects
KAMOCan we see some real match stats examples?

Real Damage: Normal Damage vs Real Damage
Medic Stats: http://logs.tf/113922 + http://logs.tf/108281 (Click Show Chat and scroll to the bottom to see the additional medic stats)

posted about 10 years ago
#7 MedicStats SourceMod plugin in Projects
Stochast1cQuick question, if you have a server with just TFTrue on it, do you need to install SupStats+SupStats-Extra if you want that functionality?

Assuming you have TFTrue and SourceMod:
- If you want MedicStats, all you need to install is the MedicStats plugin.
- If you want MedicStats and real damage, you need to install MedicStats + SupStats-Extra + LogsTF plugins, and in server.cfg you need to set logstf_apikey to your Logs.TF API key, and NOT set tftrue_logs_apikey.

posted about 10 years ago
#1 MedicStats SourceMod plugin in Projects

I made a bunch of SourceMod plugins. To use them, you first need to install Metamod and SourceMod.

SourceMod plugins:

MedicStats by F2 [download] (Not compatible with TFTrue)
- Logs buff heals (~95% accurate)
- Logs average time to build uber
- Logs average time the uber lasts
- Logs number of uber advantages lost
- Logs how many times the medic dies shortly after ubering
- Logs other additional medic stats
- Example: [link]

SupStats2 by F2 [download] (Not compatible with TFTrue)
- Logs damage and real damage per weapon
- Logs airshots
- Logs self-healing (eg. by blackbox)
- Logs headshots (not just headshot kills)
- Logs medkit pickups including amount of healing
- Logs which medigun is used when ubering
- Logs crits and mini crits
- Logs non-buffed heals
- Logs ammo pickups
- Logs players spawning
- Logs game pauses
- Logs shots fired and shots hit

LogsTF by F2 [download] - Requires either cURL or SteamTools extension
- Set cvar logstf_apikey to your Logs.tf API Key
- Automatically uploads logs to logs.tf
- You can see the logs in-game by typing !log
- Can upload logs after each round (the log will be updated on logs.tf after each round) - to enable, set in server.cfg: logstf_midgameupload 1
- You can use !log after each round if logstf_midgameupload is enabled
- Fixes several bugs seen in other plugins (including the last round missing, and stats being wrong when you play two matches on the same map)

Pause by F2 [download] (Not compatible with TFTrue)
- Adds a 5 second countdown when unpausing
- Unpause protection (if two people write pause at the same time, it doesn't accidentally unpause)
- Shows pause information in chat (see screenshot)

RecordSTV by F2 [download]
- When a match starts, it starts recording a STV demo
- When the match ends, it stops the recording

WaitForStv by F2 [download] (Not compatible with TFTrue)
- Waits up to 90 seconds when changing map
- Doesn't wait more time than necessary

AFK by F2 [download]
- If a player is AFK in warmup, it shows a warning to all players on their team
- If both teams ready up and there is an AFK player, it shows a warning to the person's team
- Works together with the latest version of TF2DM... if a player is AFK, he will be moved back to spawn

RestoreScore by F2 [download] (Not compatible with TFTrue)
- Restores a player's score on the scoreboard when he reconnects

FixStvSlot by F2 [download]
- Changes the map on server start to avoid a crash related to STV slot

Updater by GoD-Tony [download] - Requires cURL
- Automatically keeps plugins up-to-date

Thanks to
Lange for making soap_tf2dm and mgemod, from which I borrowed code
Jean-Denis Caron for making supstats, from which I borrowed code
Duckeh for making LogUploader, from which I borrowed code
calm for sponsoring LEGO, making it possible to test these plugins
The LEGO Team for helping test the plugins and give feedback
zoob for making logs.tf and cooperating in improving TF2 stats

Other downloads
- All my plugins, compiled: [link]
- All my plugins, source: [link]

Feedback
All feedback and suggestions are highly appreciated.

posted about 10 years ago
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