Eemes
Account Details
SteamID64 76561198047850812
SteamID3 [U:1:87585084]
SteamID32 STEAM_0:0:43792542
Country United Kingdom
Signed Up June 4, 2014
Last Posted February 6, 2022 at 7:47 PM
Posts 395 (0.1 per day)
Game Settings
In-game Sensitivity 1.2
Windows Sensitivity 6/11
Raw Input 1
DPI
2000
Resolution
1920 x 1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G403
Keyboard Microsoft Wired Keyboard 600
Mousepad Corsair
Headphones Logitech G231
Monitor Acer 144hz
1 ⋅⋅ 13 14 15 16 17 18 19 ⋅⋅ 26
#52 i63 cu@ thread in LAN Discussion

cu@

posted about 5 years ago
#3 i63 rentals available and seat picker open in LAN Discussion

I agree Alfie; do you know when it will be opened though?

posted about 5 years ago
#7 finish tthe sentence in The Dumpster

videogame discussion forum, shit

posted about 5 years ago
#125 2018 World Cup in World Events

https://screenshots.firefox.com/czhzhaA5Ca1XYpNA/www.bbc.co.uk
scrims are cancelled boys

posted about 5 years ago
#8 ETF2L S30 W3: Ascent.EU vs. Velocity eSports EU in Matches

https://screenshots.firefox.com/7yVlRkM26Tdhmi2G/www.teamfortress.tv
also GO OLGHA

posted about 5 years ago
#322 cp_granary_pro in Map Discussion
deguEemescheck newest version mate
burgers play that version but we're stuck 3 versions behind

this blows

posted about 5 years ago
#320 cp_granary_pro in Map Discussion

I've been fucked over in officials too many times not to complain about the randomness of the spawn room for demo rollouts. I am sure the problems have already been brought up but I will state them briefly here:
1. Medic spawns- because the room is so big, it will often end up being the case that you cannot jump as demo all the way to the door because you won't get a full buff (something that is obviously crucial on a mid like granary). For the arbitrary reason that your medic didn't spawn far enough forward, you lose 1-2 seconds walking to the door if you do get a buff or more time getting the pack because otherwise you would be too weak.
2. The weird corner- if you spawn in this corner or close to it then it becomes almost impossible to do the spawn jump correctly as you can't get the right angle to get to the left of the door without bumping yourself on the wall. A related issue is that if you spawn right next to the back wall then there is very little space to put your sticky, exacerbating problem 1 because it becomes very hard to control the distance of your jumps.
I am no mapper but it seems like it would be easy to just remove the weird corner and make the spawns slightly further forward.

posted about 5 years ago
#75 2018 World Cup in World Events

Engerland

posted about 5 years ago
#86 What would a team of 6 yous be like? in TF2 General Discussion

every uber would last <1 second

posted about 5 years ago
#6218 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=_zj48T3aVxU

posted about 5 years ago
#6151 stream highlights in Videos

https://clips.twitch.tv/FineUglyTroutBabyRage

posted about 5 years ago
#13 bad habits in Off Topic

saying "w0ah" irl

posted about 5 years ago
#5 New Arctic Monkeys album in Music, Movies, TV

lyrics sound like they swallowed a thesaurus instead of actually having something to write about

posted about 5 years ago
#2 ETF2L S30 Prem Qual UBR1: The Bus Crew vs. Third Eye in Matches

Succinct and to the point.

posted about 5 years ago
#9 ETF2L Season 30 Premiership Qualifiers Announced in TF2 General Discussion

playoffs make sense this season gj etf2l!

posted about 5 years ago
1 ⋅⋅ 13 14 15 16 17 18 19 ⋅⋅ 26