CollaideI don't know if you realised, but in b4 I did revert some of the changes around spire that people didn't like. For some reason etf2l chose to keep playing b3 for the season.
don't get me wrong, i'm one of the last people who like the map and i'd like to see it played but changing everything that comes to mind won't make badlands popular again[/quote]
Well, I wouldn't agree with you. Default badlands is incredibly flawed in a multitude of ways. I personally don't care if the map changes slightly as long as it gets improved over its previous state. You comparing it to granary pro is quite silly really, as the changes there are way more drastic, without even looking at the most recent version where the control point is in yard. This all being said, I wish each individual change would be discussed on its own merits, and I believe it largely has.
degui mean changes to the lobby [...] rework of top lobby
I made props in ceiling nonsolid and made it easier to push in and out of last by expanding the doorways. (Removed ONE sticky trap)
deguhiding spots
Only hiding spot I removed is the lamps, and removing them has gotten positive feedback both because checking every lamp for hiders is silly and it's annoying to get stuck on them (they prohibit movement).
deguremoving the ledge on balcony
re-added in b4, please read patch notes folks.
deguthe respawn times
The goal I set was to be able to push last when you wipe a team on second, and to push out of last when you wipe a team on last. As far as I'm aware these new spawn times accomplished that. If you think they can be fine tuned a bit, that's fine, but why people don't actually give out the feedback but instead post angry comments when I talk about the map baffles me.