Bilbert
Account Details
SteamID64 76561198009250529
SteamID3 [U:1:48984801]
SteamID32 STEAM_0:1:24492400
Country United States
Signed Up October 15, 2015
Last Posted January 1, 2024 at 4:22 AM
Posts 443 (0.1 per day)
Game Settings
In-game Sensitivity 1.125
Windows Sensitivity 6. The middle tick.
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Logitech G400
Keyboard Rosewill RK-9000V2 BK Cherry MX Black
Mousepad Steelseries Qck+
Headphones Sony MDR-V6
Monitor BenQ XL2411z + some 24" chinese thing
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#250 yttrium's competitive viewmodels in Customization
CarnOn top of that, if you want to load any map on game startup, all you have to do is put "+map [filename]" into your launch options for tf2. So to load that map and get these animations on startup, just go to your tf2 properties > launch options, and put "+map preload_room" in, and it'll start your game on that map.

Does +map preload_room in launch options do the same thing as map preload_room in autoexec.cfg?

posted about 7 years ago
#37 List of PUG Groups in TF2 General Discussion
ConsoleBilbertAdded New Map Pugs to the list.
https://steamcommunity.com/groups/nmpugs
Google Dochttp://www.teamfortress.tv/26021/new-new-map-pugs,We are not associated with that group or thread directly, only referenced it in our OP so people knew what we were going for

My bad. I got the two mixed up. Thanks for the correction.

posted about 7 years ago
#35 List of PUG Groups in TF2 General Discussion

Added New Map Pugs to the list.
https://steamcommunity.com/groups/nmpugs

posted about 7 years ago
#527 Comanglia's Config / FPS Guide in Customization
McNuggzJust to be sure, when you install the remove bullet hole dust and put it into the scripts folder do you need to change the .txt file to a .cfg file?

No. Scripts are .txt's or .ctx's. Configs are .cfg's. Just leave the bullet dust remover as a .txt file and put it in the scripts folder.

posted about 7 years ago
#29 sexiest tf2 players ever in Off Topic
indecencyhttp://i.imgur.com/aexdJtz.jpg
me nigga

Put on some clothes. That's just indecent.

posted about 7 years ago
#227 Updating cp_snakewater in Map Discussion

I like the lighting on _u12. It's a definite improvement for visibility. I also like the switch to nonsolid eaves. That said, _u12 has a lot of issues that either weren't reported or weren't fixed from _u10.

On RED side:
Old Issue: the the left corner has some ugly overlap between the roofs.

http://i.imgur.com/slEGwqP.jpg

New issue: the eave over Second-Saw is solid. You can get caught on it when jumping up and even stand on it.

http://i.imgur.com/ZH6J2wi.jpg

New issue: the eaves on Mid are solid.

http://i.imgur.com/bOIK5Uv.jpg

On BLU side:
Old issue: you can stand on the boiler in Lobby. It's not a wallbug; there's a lip you can walk along.

http://i.imgur.com/EK2AYTb.jpg

Old issue: the clipbrush above Catwalk protrudes past the wall.

http://i.imgur.com/vZoieIx.jpg

New issue: you can stand on the eave above the wall vent at Mid.

http://i.imgur.com/yVbEBC4.jpg

New issue: the eave above the Saw-Mid is solid and can catch jumping players.

http://i.imgur.com/kvWEaWz.jpg

On both sides:
Old issue: you can stand over the door at the Second-Saw connector.

http://i.imgur.com/lGqgAyR.jpg

Old issue: the following eaves are solid:

http://i.imgur.com/U0OsRWv.jpg

http://i.imgur.com/pSlIEOn.jpg

http://i.imgur.com/ByHLKM4.jpg

Old issue: the lights shine through the log on Train. I forget if this was a Source engine bug or not.

http://i.imgur.com/8IVye1m.jpg

New issue: it would be nice if the corrugated metal were on top of the roofs at Mid, instead of hanging underneath. It's unclear where the roof is nonsolid and where it's solid.

http://i.imgur.com/IXkRGOr.jpg

New issue: the Shacks are inconsistent. The ones at Mid have nonsolid eaves, while the ones at last and the Tower are clipped off.

http://i.imgur.com/lFatAuI.jpg

http://i.imgur.com/z8NAjiJ.jpg

http://i.imgur.com/IvmjAPA.jpg

Due to the new hiding spots and other asymmetry, _10 is still more usable than _12. Thanks for putting in the work consistently to release updates! Snakewater's getting really close to perfect!

posted about 7 years ago
#48 TF2 update for 7/28/16 in TF2 General Discussion
ScrambledIt's almost like people who know a hell of a lot more about the game than valve want to disable view models

Exactly. Remember when Valve thought that the reload animation for Spy Revolvers and Heavy Shotguns should block the middle 60% of the screen?

posted about 7 years ago
#194 yttrium's competitive viewmodels in Customization

[*]

Show Content
Thanks Slin.
posted about 7 years ago
#3 Class details on the new Quake game in Other Games
AquilaSo far in the article, details about 4 'classes' are talked about. Looks like they're pulling an Overwatch, with some classes being able to see through walls/become temporarily invincible. Thoughts?

Sounds like it'll good if they make Overwatch, but with all the features Blizzard doesn't allow: custom HUDs and crosshairs, super-low graphics settings for clarity, hidable viewmodels, better movement, etc.

Oddly, you can see the link if you quote Aquila's post.
http://www.polygon.com/2016/7/25/12273082/get-the-details-on-quake-champions-playable-characters

posted about 7 years ago
#9 Sniper improvement in TF2 General Discussion
blackdiamondbr01) Turn on your crosshairs
2) Get your crosshair on the target before you scope

You can also play with zoom_sensitivity_ratio values (0.0 - 1.0)

Is zoom_sensitivity_ratio still locked to 1 in MM?

posted about 7 years ago
#161 yttrium's competitive viewmodels in Customization
BurningSmileIt looks like valve is working on patching this :(

https://www.twitch.tv/slin/v/79504797

Around the 42 min mark

"Sounds like an unfair advantage." - Slin
Yes, of course a fair game has viewmodels that block half the screen when reloading. That's the spirit of the game.

posted about 7 years ago
#14 whitefox keyboard massdrop in Hardware

It's available again. Is it any good?
https://www.massdrop.com/buy/the-whitefox-keyboard?mode=guest_open

posted about 7 years ago
#2 6v6 player survey in TF2 General Discussion

Could you be more specific about the categories into which you are dividing players? You say "amateur" and "professional," but there is only one professional TF2 player. Everyone else is an amateur. Are you just looking at competitive players or also at pub players? What about competitive players who play UGC instead of ESEA? What about retired players?

(Also, Google Forms works pretty well for polls. PollJunkie sucks if it doesn't let you fix mistakes in the poll.)

posted about 7 years ago
#136 yttrium's competitive viewmodels in Customization

Can anyone with Windows run CompVMInstaller.exe and then just share the resulting compviewmodels.vpk with Linux/Mac users?

posted about 7 years ago
#18 144hz monitor in Hardware
shiznothank you everyone, i will look into the XL2411Z :)

Consider looking at BenQ's ebay store for a refurbished XL2411z. I bought mine from there, and it arrived in perfect condition. It had only ~25 hours of use before I received it. For me at least, ebay was cheaper than the BenQ Store because there was no tax and no shipping charge. And of course it was much cheaper than a brand-new monitor.

posted about 7 years ago
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