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TF2 update for late 7/3/15 (7/4/15 UTC)
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix
- Fixed a random crash that affected OSX only
- Updated the collision geometry for the turbines in Powerhouse
- Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide
- Valve official quickplay and matchmaking servers are no longer listed in the server browser
- Players no longer drop their weapons in MvM
- Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot
- Spies can no longer pick up weapons when disguised or cloaked
- Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class
- Fixed players dropping multiple instances of the same weapon at once
- Fixed unintended changes to rocket and other explosive jumping behavior
- Fixed dropped weapons occasionally using an incorrect skin
- Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others
- Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings
- Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments
- Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise
- Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife
- Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.
- Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
- Fixed being able to craft some previously un-craftable items
- Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
- Fixed a client crash related to particles
- Fixed the Vitasaw no longer giving its ÜberCharge bonus after death
- Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle
- Fixed a bug that caused the Shortstop to reload faster than normal
- Fixed dropped energy weapons not being able to fire after being picked up
- Fixed some weapons not displaying their charge meters after being picked up
- Fixed the box used in the Box Trot taunt sometimes being the wrong color
- Steam Community Market
- Fixed skinned items appearing as "Decorated Item"
- Items that are temporarily un-tradable can now properly be listed on the market

Rumor has it:

- Strings and item stuff: https://github.com/SteamDatabase/GameTracking/commit/67d98aa3130e78827dca1fb69439c228bfb27d95

- Size is ~10 MB

- Did you know: this is the record latest an update has been for the game?

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix
- Fixed a random crash that affected OSX only
- Updated the collision geometry for the turbines in Powerhouse
- Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide
- Valve official quickplay and matchmaking servers are no longer listed in the server browser
- Players no longer drop their weapons in MvM
- Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot
- Spies can no longer pick up weapons when disguised or cloaked
- Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class
- Fixed players dropping multiple instances of the same weapon at once
- Fixed unintended changes to rocket and other explosive jumping behavior
- Fixed dropped weapons occasionally using an incorrect skin
- Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others
- Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings
- Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments
- Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise
- Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife
- Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.
- Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
- Fixed being able to craft some previously un-craftable items
- Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
- Fixed a client crash related to particles
- Fixed the Vitasaw no longer giving its ÜberCharge bonus after death
- Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle
- Fixed a bug that caused the Shortstop to reload faster than normal
- Fixed dropped energy weapons not being able to fire after being picked up
- Fixed some weapons not displaying their charge meters after being picked up
- Fixed the box used in the Box Trot taunt sometimes being the wrong color
- Steam Community Market
- Fixed skinned items appearing as "Decorated Item"
- Items that are temporarily un-tradable can now properly be listed on the market[/quote]

Rumor has it:

- Strings and item stuff: https://github.com/SteamDatabase/GameTracking/commit/67d98aa3130e78827dca1fb69439c228bfb27d95

- Size is ~10 MB

- Did you know: this is the record latest an update has been for the game?
2
#2
55 Frags +

- Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide
10:47 PM - Benroads: dropping an uber
10:47 PM - Benroads: is like
10:47 PM - Benroads: cut worthy now

- Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide
10:47 PM - Benroads: dropping an uber
10:47 PM - Benroads: is like
10:47 PM - Benroads: cut worthy now
3
#3
0 Frags +

Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide\

IT WAS A BUG

Edit: Ninja'd

Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide\

IT WAS A BUG

Edit: Ninja'd
4
#4
1 Frags +

- Valve official quickplay and matchmaking servers are no longer listed in the server browser

it would be fairly resourceful to temporarily deploy empty quickplay servers for competitive matchmaking. for instance, they could have it set to tournament mode until the end of the match, stall all entities & display the scoreboard similar to the end-screen of a CS:GO matchmaking game, then boot everyone off and restart the server for quickplay until necessary.

otherwise, i'm not too sure why this would be done.

- Valve official quickplay and matchmaking servers are no longer listed in the server browser

it would be fairly resourceful to temporarily deploy empty quickplay servers for competitive matchmaking. for instance, they could have it set to tournament mode until the end of the match, stall all entities & display the scoreboard similar to the end-screen of a CS:GO matchmaking game, then boot everyone off and restart the server for quickplay until necessary.

otherwise, i'm not too sure why this would be done.
5
#5
37 Frags +

- Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide

why

[b]- Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide[/b]

why
6
#6
27 Frags +

- Fixed unintended changes to rocket and other explosive jumping behavior
yes

- Fixed unintended changes to rocket and other explosive jumping behavior
yes
7
#7
19 Frags +

Demo jumping still rip
Soldier feels better

Demo jumping still rip
Soldier feels better
8
#8
9 Frags +

apparently demo jumping is still broke
edit: 5 second ninja

apparently demo jumping is still broke
edit: 5 second ninja
9
#9
10 Frags +

Sticky jumping and sticky falloff are still broken.

Sticky jumping and sticky falloff are still broken.
10
#10
22 Frags +
Maple- Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide

why

This is really REALLY dumb.

[quote=Maple][b]- Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide[/b]

why[/quote]

This is really REALLY dumb.
11
#11
6 Frags +
Valve official quickplay and matchmaking servers are no longer listed in the server browser

Presumably MM is coming really soon

[quote]Valve official quickplay and matchmaking servers are no longer listed in the server browser[/quote]

Presumably MM is coming really soon
12
#12
25 Frags +

uber into enemy second point with 20% adv
kill med
grab 80% medigun
uber into last
ez

uber into enemy second point with 20% adv
kill med
grab 80% medigun
uber into last
ez
13
#13
21 Frags +

most situations your medic can pick up the enemy medics ubergun is a situation where you will have uber advantage either way you just get uber faster now which speeds the game up (less time for lvl 3 gun and heavy) more ubers more fighting

most situations your medic can pick up the enemy medics ubergun is a situation where you will have uber advantage either way you just get uber faster now which speeds the game up (less time for lvl 3 gun and heavy) more ubers more fighting
14
#14
-6 Frags +
CheesyMacgyverthe only situation your medic can pick up the enemy medics ubergun is a situation where you will have uber advantage either way you just get uber faster now which speeds the game up (less time for lvl 3 gun and heavy) more ubers more fighting

except if you drop an uber
or if both medics die you can pick up a medic's previous ubergun
or when you're pushing into an uber advantage you can target the medic and then possibly pick up that uber and now you have an even bigger advantage

[quote=CheesyMacgyver]the only situation your medic can pick up the enemy medics ubergun is a situation where you will have uber advantage either way you just get uber faster now which speeds the game up (less time for lvl 3 gun and heavy) more ubers more fighting[/quote]

except if you drop an uber
or if both medics die you can pick up a medic's previous ubergun
or when you're pushing into an uber advantage you can target the medic and then possibly pick up that uber and now you have an even bigger advantage
15
#15
26 Frags +

scenario #1 get ready :

medic use kritz to drop the other medic uber.
takes full charged medigun with uber
win round

oh boy

scenario #1 get ready :

medic use kritz to drop the other medic uber.
takes full charged medigun with uber
win round

oh boy
16
#16
17 Frags +

basher jumping is still broken

basher jumping is still broken
17
#17
5 Frags +
- Fixed a bug that caused the Shortstop to reload faster than normal

:(

The weapon drop change seems like it will really reward aggressive plays

[quote]- Fixed a bug that caused the Shortstop to reload faster than normal
[/quote]

:(

The weapon drop change seems like it will really reward aggressive plays
18
#18
-16 Frags +

HOWEVER: If you switch to a different weapon before you die, you don't drop the medigun, therefore all is well.

HOWEVER: If you switch to a different weapon before you die, you don't drop the medigun, therefore all is well.
19
#19
-17 Frags +

dunno if it was caused during this patch or not, but you can shoot dropped ammo boxes towards yourself with projectiles

dunno if it was caused during this patch or not, but you can shoot dropped ammo boxes towards yourself with projectiles
20
#20
0 Frags +

Is anyone else getting an issue where items with skins appearing nearly invisible in the backpack/loadout screen?

Is anyone else getting an issue where items with skins appearing nearly invisible in the backpack/loadout screen?
21
#21
1 Frags +
Musedunno if it was caused during this patch or not, but you can shoot dropped ammo boxes towards yourself with projectiles

it was always like that

VictorIs anyone else getting an issue where items with skins appearing nearly invisible in the backpack/loadout screen?

I think that's a hud thing

[quote=Muse]dunno if it was caused during this patch or not, but you can shoot dropped ammo boxes towards yourself with projectiles[/quote]

it was always like that

[quote=Victor]Is anyone else getting an issue where items with skins appearing nearly invisible in the backpack/loadout screen?[/quote]
I think that's a hud thing
22
#22
34 Frags +
LKincheloeHOWEVER: If you switch to a different weapon before you die, you don't drop the medigun, therefore all is well.

All is not well.

[quote=LKincheloe]HOWEVER: If you switch to a different weapon before you die, you don't drop the medigun, therefore all is well.[/quote]
All is not well.
23
#23
4 Frags +

- Valve official quickplay and matchmaking servers are no longer listed in the server browser

you can still see valve servers in the steam server browser... was the change to help out more community servers?

- Valve official quickplay and matchmaking servers are no longer listed in the server browser

you can still see valve servers in the steam server browser... was the change to help out more community servers?
24
#24
0 Frags +

Is anyone getting insane frame drop when someone pulls out a weapon with a skin on it? I was getting 400+, then someone pulled out a skinned revolver and it dropped to like 130+. I had to go back to DX8.

Is anyone getting insane frame drop when someone pulls out a weapon with a skin on it? I was getting 400+, then someone pulled out a skinned revolver and it dropped to like 130+. I had to go back to DX8.
25
#25
1 Frags +

I wonder how this turns out for kritz. On one hand if you can kill the medic you get a bunch of uber, but on the other hand if you die during the kritz you drop the other team a nearly fully charged kritz.

I wonder how this turns out for kritz. On one hand if you can kill the medic you get a bunch of uber, but on the other hand if you die during the kritz you drop the other team a nearly fully charged kritz.
26
#26
8 Frags +

stickies still broken

stickies still broken
27
#27
10 Frags +

this fucking sucks

this fucking sucks
28
#28
0 Frags +
deetrMusedunno if it was caused during this patch or not, but you can shoot dropped ammo boxes towards yourself with projectiles
it was always like that
VictorIs anyone else getting an issue where items with skins appearing nearly invisible in the backpack/loadout screen?I think that's a hud thing

Tried it with flathud and the default hud, no changes.

[quote=deetr][quote=Muse]dunno if it was caused during this patch or not, but you can shoot dropped ammo boxes towards yourself with projectiles[/quote]

it was always like that

[quote=Victor]Is anyone else getting an issue where items with skins appearing nearly invisible in the backpack/loadout screen?[/quote]
I think that's a hud thing[/quote]
Tried it with flathud and the default hud, no changes.
29
#29
25 Frags +

my fps is still shit

my fps is still shit
30
#30
-3 Frags +

Also, if the meta becomes use Kritz to mid to try and jack the other team's Medigun (but WAIT it turns out they are using the Kritz as well) than it essentially cancels out.

Also, if the meta becomes use Kritz to mid to try and jack the other team's Medigun (but WAIT it turns out they are using the Kritz as well) than it essentially cancels out.
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