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How to fix broken viewmodels?
posted in Q/A Help
1
#1
0 Frags +

I know that there are probably tons of threads asking this but all i can find is 9 year olds showing you how to set your viewmodel fov to 90. What i mean by broken viewmodels is stuff like this https://imgur.com/gallery/3Z06ZFP
How do i fix it? is there something to put in the custom or cfg folders to make it invisible? btw i have transparent viewmodels but that definitely isnt causing the problem.

I know that there are probably tons of threads asking this but all i can find is 9 year olds showing you how to set your viewmodel fov to 90. What i mean by broken viewmodels is stuff like this https://imgur.com/gallery/3Z06ZFP
How do i fix it? is there something to put in the custom or cfg folders to make it invisible? btw i have transparent viewmodels but that definitely isnt causing the problem.
2
#2
-5 Frags +

i was going to help you but i saw that crosshair and the hud and the map and im out

i was going to help you but i saw that crosshair and the hud and the map and im out
3
#3
1 Frags +

x

x
4
#4
3 Frags +

http://www.teamfortress.tv/26900/high-fov-left-hand-viewmodel-fix
is this what you need? idk if it works still bc i use no viewmodels

http://www.teamfortress.tv/26900/high-fov-left-hand-viewmodel-fix
is this what you need? idk if it works still bc i use no viewmodels
5
#5
0 Frags +
Firehonestly i dont see the problem you have, could you explain it further?
viewmodel_fov xy
is the command to set your viewmodel fov if youre looking for that.

i said that thats what i found when i searched for how to fix my problem. the problem is the hand in the left side of the screen. and if youre just trolling then lol.

[quote=Fire]honestly i dont see the problem you have, could you explain it further?
[code]
viewmodel_fov xy
[/code]
is the command to set your viewmodel fov if youre looking for that.[/quote]
i said that thats what i found when i searched for how to fix my problem. the problem is the hand in the left side of the screen. and if youre just trolling then lol.
6
#6
1 Frags +

the hand on the left side is a part of the original's viewmodel and can only be 'fixed' by using a lower viewmodel fov.
I do not know of any other way of doing it

the hand on the left side is a part of the original's viewmodel and can only be 'fixed' by using a lower viewmodel fov.
I do not know of any other way of doing it
7
#7
0 Frags +

I'm pretty sure you can do some very clunky hud editing to make a hud element that makes that part of your screen have no viewmodels. Requires DX9 which it looks like you have. It is very similar to the element that enables transparent viewmodels. Basically a box on that spot that removes that part instead of transparent. I definitely remember a guide on tftv in the past, but I couldn't find it anymore. Might be a random comment in a thread about transparent viewmodels. Maybe someone else knows where to find it

Another option is using yttrium's mod on only the original but this will require preloading on every tf2 restart and will remove the entire original viewmodel

I'm pretty sure you can do some very clunky hud editing to make a hud element that makes that part of your screen have no viewmodels. Requires DX9 which it looks like you have. It is very similar to the element that enables transparent viewmodels. Basically a box on that spot that removes that part instead of transparent. I definitely remember a guide on tftv in the past, but I couldn't find it anymore. Might be a random comment in a thread about transparent viewmodels. Maybe someone else knows where to find it

Another option is using yttrium's mod on only the original but this will require preloading on every tf2 restart and will remove the entire original viewmodel
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