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1st person tracers for pistol but not for scatter?
posted in Customization
1
#1
0 Frags +

as the title says, this happens to me and i don't know why. r_drawtracers and r_drawtracers_firstperson are both set to 1

as the title says, this happens to me and i don't know why. r_drawtracers and r_drawtracers_firstperson are both set to 1
2
#2
6 Frags +

I had the same problem and it was caused by the VTF crosshairs scripts, which disable the tracers by default if Im not mistaken. For example I checked tf_weapon_scattergun, it looked like this

"TracerEffect" ""

But it has to look like this for you to see tracers

"TracerEffect" "bullet_scattergun_tracer01"

I had the same problem and it was caused by the VTF crosshairs scripts, which disable the tracers by default if Im not mistaken. For example I checked tf_weapon_scattergun, it looked like this

"TracerEffect" ""

But it has to look like this for you to see tracers

"TracerEffect" "bullet_scattergun_tracer01"
3
#3
2 Frags +

also, it can be caused by cl_particle_batch_mode if it's set on 2 instead of 1

also, it can be caused by cl_particle_batch_mode if it's set on 2 instead of 1
4
#4
-1 Frags +
GazI had the same problem and it was caused by the VTF crosshairs scripts, which disable the tracers by default if Im not mistaken. For example I checked tf_weapon_scattergun, it looked like this

"TracerEffect" ""

But it has to look like this for you to see tracers

"TracerEffect" "bullet_scattergun_tracer01"

where do i find the file to edit these lines?

[quote=Gaz]I had the same problem and it was caused by the VTF crosshairs scripts, which disable the tracers by default if Im not mistaken. For example I checked tf_weapon_scattergun, it looked like this

"TracerEffect" ""

But it has to look like this for you to see tracers

"TracerEffect" "bullet_scattergun_tracer01"[/quote]

where do i find the file to edit these lines?
5
#5
2 Frags +

If you have your receipt, send it back to the Mann Co store and get a refund.

If you have your receipt, send it back to the Mann Co store and get a refund.
6
#6
0 Frags +
Seinfeld
where do i find the file to edit these lines?

C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\*idkhowyounamedyourfolder*\scripts

and there you look for tf_weapon_scattergun

[quote=Seinfeld]

where do i find the file to edit these lines?[/quote]

C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\*idkhowyounamedyourfolder*\scripts

and there you look for tf_weapon_scattergun
7
#7
-1 Frags +

#4
If you use VTF crosshairs, navigate to custom folder and from there open the text file "tf_weapon_scattergun"
For me, it's example in custom --> crosshairs --> scripts --> tf_weapon_scattergun
Open the file and edit it like Gaz said, should be good then.
e: ninja'd while I was typing

#4
If you use VTF crosshairs, navigate to custom folder and from there open the text file "tf_weapon_scattergun"
For me, it's example in custom --> crosshairs --> scripts --> tf_weapon_scattergun
Open the file and edit it like Gaz said, should be good then.
e: ninja'd while I was typing
8
#8
-1 Frags +

found it, thank you

found it, thank you
9
#9
2 Frags +

apologies, those weapon scripts made their way around because of my initial revisions when publishing the weapon-specific crosshair guide & my apathy when it came to genericizing the files.

you need to be careful of how you replace the "tracereffect" so you don't get visual artifacting (e.g. the scattergun tracer isn't compatible with the pistol). since tracers aren't indicative of where someone's precisely aiming, i found it useful to null them out for most hitscan weapons to not become falsely confident. note that it doesn't seem possible to naively null the tracer effects of miniguns (& i believe at least one other type of weapon but it has been too long since i looked into it).

since it's useful to do so with new tf2 updates (namely when any new items are released), you should get GCFScape (http://nemesis.thewavelength.net/index.php?p=26), open up tf2_misc_dir.vpk in your \tf folder and, within said vpk, extract the weapon scripts from the \scripts folder. use bacardi's tool to convert the ctx files into txt (https://forums.alliedmods.net/showthread.php?t=198004). make all your modifications to the scripts via the converted txt files & then save said txt files in your custom hud's \scripts folder; you do not need to convert the txt files back to ctx for them to be recognized by tf2.

if you're not intending on using the scripts to change visual behavior of the weapons or use custom crosshairs, you can delete said scripts from your custom hud's folder & your weapons' behaviors will default to the game's scripts in the aforementioned tf2_misc_dir archive.

apologies, those weapon scripts made their way around because of my initial revisions when publishing the weapon-specific crosshair guide & my apathy when it came to genericizing the files.

you need to be careful of how you replace the "tracereffect" so you don't get visual artifacting (e.g. the scattergun tracer isn't compatible with the pistol). since tracers aren't indicative of where someone's precisely aiming, i found it useful to null them out for most hitscan weapons to not become falsely confident. note that it doesn't seem possible to naively null the tracer effects of miniguns (& i believe at least one other type of weapon but it has been too long since i looked into it).

since it's useful to do so with new tf2 updates (namely when any new items are released), you should get GCFScape (http://nemesis.thewavelength.net/index.php?p=26), open up tf2_misc_dir.vpk in your \tf folder and, within said vpk, extract the weapon scripts from the \scripts folder. use bacardi's tool to convert the ctx files into txt (https://forums.alliedmods.net/showthread.php?t=198004). make all your modifications to the scripts via the converted txt files & then save said txt files in your custom hud's \scripts folder; you do not need to convert the txt files back to ctx for them to be recognized by tf2.

if you're not intending on using the scripts to change visual behavior of the weapons or use custom crosshairs, you can delete said scripts from your custom hud's folder & your weapons' behaviors will default to the game's scripts in the aforementioned tf2_misc_dir archive.
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