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Zoom script help!
posted in Customization
1
#1
0 Frags +

I have created a script that toggles zooming in after pressing R and Q, but there's a small flaw with it. I would like it so I have to hold R for Q to toggle zooming in, but instead R rebinds Q every time I press it. Help would be greatly appreciated.
Here's the script:

alias +zoomtoggle "bind q +zoom; bind mouse1 +scopedfire;"
alias -zoomtoggle "fov_desired 90; sensitivity 1.0; r_drawviewmodel 1; bind mouse1 +crosshairfire1; undisguise;"
alias +zoom "fov_desired 70; sensitivity 0.4; bind r -zoomtoggle; bind q +zoom2; r_drawviewmodel 0; bind mouse1 +scopedfire;"
alias +zoom2 "fov_desired 90; sensitivity 1.0; bind r +zoomtoggle; bind q +duck; r_drawviewmodel 1; bind mouse1 +crosshairfire1;"
alias +zoom1 "fov_desired 70; sensitivity 0.4; r_drawviewmodel 0;"
alias zoom "fov_desired 70; sensitivity 0.4; bind q +zoom1; r_drawviewmodel 0;"
alias normalbinds "bind q +duck; bind r undisguise;"

//binds
BIND Q "+zoom2"

I have created a script that toggles zooming in after pressing R and Q, [b]but there's a small flaw with it[/b]. I would like it so I have to hold R for Q to toggle zooming in,[i] but instead[/i] R rebinds Q every time I press it. Help would be greatly appreciated.
Here's the script:

alias +zoomtoggle "bind q +zoom; bind mouse1 +scopedfire;"
alias -zoomtoggle "fov_desired 90; sensitivity 1.0; r_drawviewmodel 1; bind mouse1 +crosshairfire1; undisguise;"
alias +zoom "fov_desired 70; sensitivity 0.4; bind r -zoomtoggle; bind q +zoom2; r_drawviewmodel 0; bind mouse1 +scopedfire;"
alias +zoom2 "fov_desired 90; sensitivity 1.0; bind r +zoomtoggle; bind q +duck; r_drawviewmodel 1; bind mouse1 +crosshairfire1;"
alias +zoom1 "fov_desired 70; sensitivity 0.4; r_drawviewmodel 0;"
alias zoom "fov_desired 70; sensitivity 0.4; bind q +zoom1; r_drawviewmodel 0;"
alias normalbinds "bind q +duck; bind r undisguise;"

//binds
BIND Q "+zoom2"
2
#2
-1 Frags +

Why do you need this? To do like 10 damage with the ambassador across the map?

Why do you need this? To do like 10 damage with the ambassador across the map?
3
#3
2 Frags +

this script is too complicated.
this one might work better.
alias +zoom " fov_desired 70; sensitivity 0.4; r_drawviewmodel 0"
alias -zoom "fov_desired 90; sensitivity 1; r_drawviewmodel 1"
alias +zoomtoggle "bind q +zoom"
alias -zoomtoggle "-zoom; bind q +duck"
bind r +zoomtoggle

things i don't understand:
what is +scopedfire and +crosshairfire1
why do you need to use it, since ambassador was nerfed to shit.

this script is too complicated.
this one might work better.
alias +zoom " fov_desired 70; sensitivity 0.4; r_drawviewmodel 0"
alias -zoom "fov_desired 90; sensitivity 1; r_drawviewmodel 1"
alias +zoomtoggle "bind q +zoom"
alias -zoomtoggle "-zoom; bind q +duck"
bind r +zoomtoggle

things i don't understand:
what is +scopedfire and +crosshairfire1
why do you need to use it, since ambassador was nerfed to shit.
4
#4
-4 Frags +

@hons If you just replied to tell me stuff I already know you just shouldn't really reply. This script does help me alot in close range as well believe it or not.. It's kind of like when CS players use black bars. It helps me focus on the enemy more.
@rm sadly that is true, I really wish the Ambassador had it's original stats back or ATLEAST a buff.. right now it's just useless compared to the revolver. The burst damage doesn't even matter since 2 revolver bodyshots do more damage and you're more likely to hit them. You could use the argument "buuht sphaaai isn't suupoosed 2 be a secodnd snipeehr!! noob kid" but honestly if you're able to hit a teeny tiny pixel constantly moving you deserve 102 damage. It's like medics' crossbow.. it does 75+ damage after a long enough range! Does that mean it should be nerfed cus "medik not suposd 2 burst demeg??"

I know I sound very salty, but that's because I only recently started considering the Ambassador. I've always (even now) used the l'etranger and stock revolver for 100% of all matches/scrims/lobbies etc...

@hons If you just replied to tell me stuff I already know you just shouldn't really reply. This script does help me alot in close range as well believe it or not.. It's kind of like when CS players use black bars. It helps me focus on the enemy more.
@rm sadly that is true, I really wish the Ambassador had it's original stats back or ATLEAST a buff.. right now it's just useless compared to the revolver. The burst damage doesn't even matter since 2 revolver bodyshots do more damage and you're more likely to hit them. You could use the argument "buuht sphaaai isn't suupoosed 2 be a secodnd snipeehr!! noob kid" but honestly if you're able to hit a teeny tiny pixel constantly moving you deserve 102 damage. It's like medics' crossbow.. it does 75+ damage after a long enough range! Does that mean it should be nerfed cus "medik not suposd 2 burst demeg??"


I know I sound very salty, but that's because I only recently started considering the Ambassador. I've always (even now) used the l'etranger and stock revolver for 100% of all matches/scrims/lobbies etc...
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