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Unpopular video game opinions
posted in Other Games
91
#91
39 Frags +

A few I've thought of recently:

  • A great deal of single-player games have increasingly taken lessons from movies, popular music, and so on, with little effort towards properly executing those lessons in the actual game. "This game is art" is starting to become euphemism for something that fucking blows but looks nice in a teaser trailer.
  • For the grand majority of people, some games really have no long-term replayability despite being multiplayer games and regularly assumed as something that someone could sink hours into while "having fun". The "having fun" part gets warped as ranked systems, collector syndrome, and an affinity for loot boxes render a good chunk of people unconscious as they keep playing a game (Overwatch, Dota, etc) with no focus on the real gameplay.
  • The exception to the above point is people who play to improve and have gameplay-oriented goals in mind (getting better at this class, learning this map well, and so on).
  • Loot boxes are incredibly retarded and, even when pushed into the realm of gambling talk, make absolutely no sense to me as to how they appeal to anyone. I've opened perhaps 50 or so loot boxes across any game in the past five years, most of them being in OW and a few in CSGO. I somehow got a knife in one of the CSGO ones and sold it for roughly $200.00.
  • People think too highly of games sometimes and make bizarre assumptions in regards to skill transfer between games and real life or between different games to begin with. This might have more to do with the type of people that online games tend to attract in particular (myself included).
  • It makes no sense to me how people expect TF2 to grow when the developers themselves have left it in a state that cannot be grown from. TF2 still has a terrible matchmaking system with terrible dysfunctionality among the variety of items with terrible maps that are somehow ridiculously popular for most players on a public server. To top it all off, the majority of the bugs in TF2 (including ones that have been seemingly around forever) are investigated by community members, including a computer engineering student from UC Davis who somehow manages to do more reverse engineering with TF2 than any Valve employee has bothered to for the past decade probably. New maps are also pretty much exclusively supplied from the community, and everyone practically rejoices with Valve's laissez-faire style in that regard. All while time stands still.
  • It's mind blowing that the vast majority of people who play ESEA think that three or so month long seasons are fun in any manner or rewarding at the end (even if you do end up winning money). It seems cups and what not are slowly becoming more frequent, but still, I've never understood how anyone was able to play out three months of TF2 and having to show up at very specific times for scrims, matches, and so on. Especially people who've done it for many, many seasons now.
  • It's actually pretty interesting how TF2, and games in general of course, is like a magnet for people who are upset with their day-to-day lives or chronically bored because they decided to not do anything with their lives after a certain point. It's weird realizing that for TF2 in particular after speaking with so many people who've played the game for so long, as well as honestly thinking about myself.
A few I've thought of recently:
[list]
[*] A great deal of single-player games have increasingly taken lessons from movies, popular music, and so on, with little effort towards properly executing those lessons in the actual game. "This game is art" is starting to become euphemism for something that fucking blows but looks nice in a teaser trailer.
[*] For the grand majority of people, some games really have no long-term replayability despite being multiplayer games and regularly assumed as something that someone could sink hours into while "having fun". The "having fun" part gets warped as ranked systems, collector syndrome, and an affinity for loot boxes render a good chunk of people unconscious as they keep playing a game (Overwatch, Dota, etc) with no focus on the real gameplay.
[*] The exception to the above point is people who play to improve and have gameplay-oriented goals in mind (getting better at this class, learning this map well, and so on).
[*] Loot boxes are incredibly retarded and, even when pushed into the realm of gambling talk, make absolutely no sense to me as to how they appeal to anyone. I've opened perhaps 50 or so loot boxes across any game in the past five years, most of them being in OW and a few in CSGO. I somehow got a knife in one of the CSGO ones and sold it for roughly $200.00.
[*] People think too highly of games sometimes and make bizarre assumptions in regards to skill transfer between games and real life or between different games to begin with. This might have more to do with the type of people that online games tend to attract in particular (myself included).
[*] It makes no sense to me how people expect TF2 to grow when the developers themselves have left it in a state that cannot be grown from. TF2 still has a terrible matchmaking system with terrible dysfunctionality among the variety of items with terrible maps that are somehow ridiculously popular for most players on a public server. To top it all off, the majority of the bugs in TF2 (including ones that have been seemingly around forever) are investigated by community members, including [url=https://www.youtube.com/channel/UCAryhnkzHOMkir-F2PsMBVQ]a computer engineering student from UC Davis[/url] who somehow manages to do more reverse engineering with TF2 than any Valve employee has bothered to for the past decade probably. New maps are also pretty much exclusively supplied from the community, and everyone practically rejoices with Valve's laissez-faire style in that regard. All while time stands still.
[*] It's mind blowing that the vast majority of people who play ESEA think that three or so month long seasons are fun in any manner or rewarding at the end (even if you do end up winning money). It seems cups and what not are slowly becoming more frequent, but still, I've never understood how anyone was able to play out three months of TF2 and having to show up at very specific times for scrims, matches, and so on. Especially people who've done it for many, many seasons now.
[*] It's actually pretty interesting how TF2, and games in general of course, is like a magnet for people who are upset with their day-to-day lives or chronically bored because they decided to not do anything with their lives after a certain point. It's weird realizing that for TF2 in particular after speaking with so many people who've played the game for so long, as well as honestly thinking about myself.
[/list]
92
#92
0 Frags +
indecencyDaggerindecencyhalo reach was lowkey really good
like people hated it because of the bloom and the new armor abilities but it was litt
FUCK ARMOUR LOCK

oh yeah thats a fact tho if u used armor lock in halo reach u just had no penis

MEGA UNPOPULAR OPINION

hologram is more annoying than armor lock

[quote=indecency][quote=Dagger][quote=indecency]halo reach was lowkey really good
like people hated it because of the bloom and the new armor abilities but it was litt[/quote]
FUCK ARMOUR LOCK[/quote]

oh yeah thats a fact tho if u used armor lock in halo reach u just had no penis[/quote]
MEGA UNPOPULAR OPINION

hologram is more annoying than armor lock
93
#93
6 Frags +

Fancy Pants and its sequels in particular are better than every other 2D platformer.

Fancy Pants and its sequels in particular are better than every other 2D platformer.
94
#94
5 Frags +

honestly turn based combat is not great but is lightyears ahead of all the garbage 'hack n slash' or 'beat em up' games, which are in my opinion monotonous, brainless and uninteresting

indie games are hugely overrated, most of them are absolute shite and the 'gems' are wholly average
in that vein, pixel art on its own doesn't constitute an art style - soulless pixel art is the hallmark of an awful game and I'm fed up of people excusing games that look like absolute shit because they're pixel based, uncanny valley is probably the most recent offender I can think of

in relation to uncanny valley, every game that tries to do a 'choose your own story' is misleading as shit and substitutes it to 'choose what you want to say and nothing different happens'

honestly turn based combat is not great but is lightyears ahead of all the garbage 'hack n slash' or 'beat em up' games, which are in my opinion monotonous, brainless and uninteresting

indie games are hugely overrated, most of them are absolute shite and the 'gems' are wholly average
in that vein, pixel art on its own doesn't constitute an art style - soulless pixel art is the hallmark of an awful game and I'm fed up of people excusing games that look like absolute shit because they're pixel based, uncanny valley is probably the most recent offender I can think of

in relation to uncanny valley, every game that tries to do a 'choose your own story' is misleading as shit and substitutes it to 'choose what you want to say and nothing different happens'
95
#95
4 Frags +

Indie games died in 2012

Phil Fish may have seemed egotistical in Indie Game: The Movie and afterwards, but I honestly agreed with a majority of the things he had to say and felt his attitude towards things was justified considering what kind of a person he appears to be in the movie.

Indie games died in 2012

Phil Fish may have seemed egotistical in Indie Game: The Movie and afterwards, but I honestly agreed with a majority of the things he had to say and felt his attitude towards things was justified considering what kind of a person he appears to be in the movie.
96
#96
20 Frags +

I don't understand the hype for Battle Royale games.

I don't understand the hype for Battle Royale games.
97
#97
12 Frags +

mario sunshine is better than mario 64

mario sunshine is better than mario 64
98
#98
3 Frags +

i got pissed so much playing dark souls 1 and 2 but finished them because they were fucking amazing. i got pissed playing dark souls 3 because it was shit and didnt finish it. i have no idea how people liked that game.

gemmpokemon fucking blows, even if you accept the turn-based combat grind style it's shittily designed

id actually like to hear more about this. i never played competitive pokemon myself but ive been interested in it for a while and i was under the impression it was actually an extremely complicated game with lots of variables to consider and lots of prediction required (similar to how chess requires prediction).

i got pissed so much playing dark souls 1 and 2 but finished them because they were fucking amazing. i got pissed playing dark souls 3 because it was shit and didnt finish it. i have no idea how people liked that game.

[quote=gemm]pokemon fucking blows, even if you accept the turn-based combat grind style it's shittily designed[/quote]

id actually like to hear more about this. i never played competitive pokemon myself but ive been interested in it for a while and i was under the impression it was actually an extremely complicated game with lots of variables to consider and lots of prediction required (similar to how chess requires prediction).
99
#99
0 Frags +
JynxiiMost of the british community in tf2 is insufferable

put some names out

[quote=Jynxii]Most of the british community in tf2 is insufferable[/quote]
put some names out
100
#100
2 Frags +

kingdom hearts actualy realy fucking sucks

kingdom hearts actualy realy fucking sucks
101
#101
-4 Frags +

COD zombies is better than L4D

COD zombies is better than L4D
102
#102
4 Frags +

,

,
103
#103
9 Frags +

gta4 was better than gta5

gta4 was better than gta5
104
#104
-1 Frags +

Pokemon is just boring. I don't see why it's still relevant at all.
I like adventuring around in big open world games.
I legitimately like all the modern warfare games.
Borderlands isn't much fun
tf2 is the best games of all time
I wish heavy had higher move speed. minigun is fun to use :(.

Pokemon is just boring. I don't see why it's still relevant at all.
I like adventuring around in big open world games.
I legitimately like all the modern warfare games.
Borderlands isn't much fun
tf2 is the best games of all time
I wish heavy had higher move speed. minigun is fun to use :(.
105
#105
4 Frags +

.

.
106
#106
7 Frags +
georgebaiiI don't understand the hype for Battle Royale games.
[quote=georgebaii]I don't understand the hype for Battle Royale games.[/quote]
107
#107
0 Frags +
lighthouseid actually like to hear more about this. i never played competitive pokemon myself but ive been interested in it for a while and i was under the impression it was actually an extremely complicated game with lots of variables to consider and lots of prediction required (similar to how chess requires prediction).

Pokemon is basically RPS: the game, even in "competitive" format. Anything that relies so heavily on RNG for it's main mechanic doesn't take skill, imo. Unless you want to start arguing that luck is a skill in which case I will laugh at you. I only really like playing Pokemon because it appeals to my desire to collect useless garbage without spending actual money on collecting useless garbage.

[quote=lighthouse]
id actually like to hear more about this. i never played competitive pokemon myself but ive been interested in it for a while and i was under the impression it was actually an extremely complicated game with lots of variables to consider and lots of prediction required (similar to how chess requires prediction).[/quote]
Pokemon is basically RPS: the game, even in "competitive" format. Anything that relies so heavily on RNG for it's main mechanic doesn't take skill, imo. Unless you want to start arguing that luck is a skill in which case I will laugh at you. I only really like playing Pokemon because it appeals to my desire to collect useless garbage without spending actual money on collecting useless garbage.
108
#108
3 Frags +
morwanneglighthouse

the only rng (I think) in that game is critical hits, which are easily its biggest flaw. i would argue its not at all RPS because even pokemon who have really obvious disadvantages have ways of protecting themselves from those disadvantages being exploited.

[quote=morwanneg][quote=lighthouse][/quote][/quote]

the only rng (I think) in that game is critical hits, which are easily its biggest flaw. i would argue its not at all RPS because even pokemon who have really obvious disadvantages have ways of protecting themselves from those disadvantages being exploited.
109
#109
24 Frags +

Demoman nerf back in late 2014 made this game fucking awful to play demoman

Demoman nerf back in late 2014 made this game fucking awful to play demoman
110
#110
2 Frags +

Phoenix wright is the best capcom game

Phoenix wright is the best capcom game
111
#111
10 Frags +

overwatch was fun when it came out but blizzard killed it with some of the worst balancing in fps games ever

overwatch was fun when it came out but blizzard killed it with some of the worst balancing in fps games ever
112
#112
3 Frags +

A better RPG than Morrowind will never be made.

Most popular esports are boring to play and boring to watch (looking at mobas, CS, Overwatch, and most fighting games here).

Link's Awakening was the best Zelda game, followed closely by Oracle of Seasons and Oracle of Ages

A better RPG than Morrowind will never be made.

Most popular esports are boring to play and boring to watch (looking at mobas, CS, Overwatch, and most fighting games here).

Link's Awakening was the best Zelda game, followed closely by Oracle of Seasons and Oracle of Ages
113
#113
0 Frags +
Lkfoster1Phoenix wright is the best capcom gameKhakiPost your controversial/minority opinions about video games
[quote=Lkfoster1]Phoenix wright is the best capcom game[/quote]
[quote=Khaki]Post your controversial/minority opinions about video games[/quote]
114
#114
10 Frags +

Pubg is a fucking embarrassment, h1z1 is a better game.

Fortnite is actually really fun and surprisingly not that glitchy for a battle Royale Game.

Pubg is a fucking embarrassment, h1z1 is a better game.

Fortnite is actually really fun and surprisingly not that glitchy for a battle Royale Game.
115
#115
7 Frags +
safrixmario sunshine is better than mario 64

this is a fact not an opinion LMFAO

[quote=safrix]mario sunshine is better than mario 64[/quote]
this is a fact not an opinion LMFAO
116
#116
-1 Frags +

brawl doubles was honestly the best of any competitive smash i have ever watched, and playing it was ridiculously fun, some character synergies were very interesting (ness+zss, mk + lucario) and it sped up the game quite a bit

brawl doubles was honestly the best of any competitive smash i have ever watched, and playing it was ridiculously fun, some character synergies were very interesting (ness+zss, mk + lucario) and it sped up the game quite a bit
117
#117
-7 Frags +

csgo doesn't seem that hard gamesense wise, and is mostly about who's got better dm* (i mean aiming ability not movement)

csgo doesn't seem that hard gamesense wise, and is mostly about who's got better dm* (i mean aiming ability not movement)
118
#118
3 Frags +
-Phantom-csgo doesn't seem that hard gamesense wise, and is mostly about who's got better dm

it seems all about positioning and aim/reflexes, i dont know if "dm" really applies since theres no movement skill whatsoever

[quote=-Phantom-]csgo doesn't seem that hard gamesense wise, and is mostly about who's got better dm[/quote]
it seems all about positioning and aim/reflexes, i dont know if "dm" really applies since theres no movement skill whatsoever
119
#119
-3 Frags +

Unreal Tournament is better than Quake

Unreal Tournament is better than Quake
120
#120
11 Frags +

videogames arent art except when they do something exceptional with the medium they work in: think of mind-blowing architecture of early fps games or impeccable movement/good characters in whatever console game have you;

most games that try to pull artsy stuff fall short with overly deep and 'meaningful' plot that gives no options for you other than accept the author's idea or vision; no point in discussing visuals to me

vidyas can be good pop-art but only a selected few can/yet to reach high art status (this contradicts my original statement but without it ud not read all these paragraphs lol gotcha)

videogames arent art except when they do something exceptional with the medium they work in: think of mind-blowing architecture of early fps games or impeccable movement/good characters in whatever console game have you;

most games that try to pull artsy stuff fall short with overly deep and 'meaningful' plot that gives no options for you other than accept the author's idea or vision; no point in discussing visuals to me

vidyas can be good pop-art but only a selected few can/yet to reach high art status (this contradicts my original statement but without it ud not read all these paragraphs lol gotcha)
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