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CS:GO update for 2/8/18 (2/9/18 UTC, 1.36.2.5)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

Valve[ GAMEPLAY ]
– Enabled shotgun spread patterns on official matchmaking servers as described in http://blog.counter-strike.net/index.php/holiday-spread/

[ MISC ]
– Co-op Strike, Wingman, and Flying Scoutsman tags have been added to the workshop, so map authors can now tag their maps as playable in those modes.
– Co-op Strike, Wingman, and Flying Scoutsman tagged maps can now be launched into those modes from the Workshop tabs in game.
– Added a map place-able entity (vgui_world_text_panel) that allows mappers to put floating, localizable text in their map without needing custom res files.
– Added vscript function named ScriptPrintMessageCenterAllWithParams which requires 3 params that get inserted into the localization token at the %s1’s.
– CGamePlayerEquip now handles picking up healthshots and now respects max carry for grenades.
– Disabled sv_allowupload by default. If enabled, the filter restricting potentially malicious file types has been expanded.
– No longer exposing the server IP to clients in a circumstance where it wasn’t necessary. This should help prevent some DoS attacks.

[ MAPS ]
Nuke:
– Removed outer catwalk completely
– Removed helper catwalk onto silo
– New type of skylight windows in A site
– Added some cover in corner at back of B site
– Removed railings when entering B site from ramp
– Removed window in hut
– Moved entrance to hut slightly further in
– Moved up spawns for both teams
– Flipped static doors at T entrance to ramp
– Blocked off “old secret” area outside of garage
– Added solid white walls near CT spawn
– Rotated container outside of garage, and removed some smaller crates
– Removed access to crane inside of A site, made more of rafters accessible
– Reverted box-path onto hut inside A site to the old configuration
– Removed ladder up to rafters from inside A site
– Added collision for physics objects (except grenades) near water in B site

– For tournament organizers, the old version of Nuke is available on the Workshop.

Canals:
– Closed off windows overlooking courtyard and A
– Cleaned up sightline from corner balcony toward A and Arch
– Made CT route to B more direct
– Joined two rooms on CT side of B into one space
– Simplified cover on back side of B
– Removed Ivy “laddice”, now a skill jump / boost spot
– Grenade-clipped CT bridge railings for more predictable smokes
– Moved courtyard statues forward for cleaner sightline
– Added ashtray for smokers

– Re-released and updated the Phoenix Compound co-op map on the workshop.
– Updated Cache and Shipped to the latest versions. Details can be found on the workshop pages.
Cache Release Notes
Shipped Release Notes

[ CO-OP STRIKE ]
– When players complete a custom co-op mission, it now restarts the map at the end of intermission instead of sitting at a black screen.
– Fixed barrel exploding particle effect relying on a specific map’s effects and now has it’s own unique effects.
– Slightly increased barrel explode radius.
– Added mp_heavybot_damage_reduction_scale convar which allows maps/missions to adjust how much damage heavy bots can take.
– Various fixes to the Heavy Assault Suit in Co-op Strike mode to allow it to work like it used to in that mode.
– Exposed some convars to allow Co-op Strike (and other modes) to adjust the Heavy Assault Suit (mp_weapons_allow_heavyassaultsuit, mp_heavyassaultsuit_speed, mp_heavyassaultsuit_deploy_timescale, mp_heavyassaultsuit_aimpunch).

Rumor has it:

- Want a peek at today's Nuke changes? They were showcased on the cs_summit2 stream, complete with reactions and commentary from the couch crew including James Bardolph, n0thing, JamezIRL, Fifflaren, and Sean Gares
- In a rush? On a data capped mobile connection? Twitch being weird while loading? You can also view an album of the Nuke changes here, which was assembled by /u/KPC51

- Some Mac OS X/macOS users have reported troubles involving crashing with this update. If you're affected, grab update #2

- Various script changes, as well as an updated Nuke thumbnail: https://github.com/SteamDatabase/GameTracking-CSGO/commit/6aa70af551cf93e7738bd80d8c0100ad04b048ac
- The P90 description typo has finally been fixed

- Size is ~165 MB

------------------------

Mike Dunkle - September 24, 1962 - January 24, 2018

Via [url=http://blog.counter-strike.net/index.php/2018/02/20051/]the CS:GO blog[/url]:

[quote=Valve][ GAMEPLAY ]
– Enabled shotgun spread patterns on official matchmaking servers as described in http://blog.counter-strike.net/index.php/holiday-spread/

[ MISC ]
– Co-op Strike, Wingman, and Flying Scoutsman tags have been added to the workshop, so map authors can now tag their maps as playable in those modes.
– Co-op Strike, Wingman, and Flying Scoutsman tagged maps can now be launched into those modes from the Workshop tabs in game.
– Added a map place-able entity (vgui_world_text_panel) that allows mappers to put floating, localizable text in their map without needing custom res files.
– Added vscript function named ScriptPrintMessageCenterAllWithParams which requires 3 params that get inserted into the localization token at the %s1’s.
– CGamePlayerEquip now handles picking up healthshots and now respects max carry for grenades.
– Disabled sv_allowupload by default. If enabled, the filter restricting potentially malicious file types has been expanded.
– No longer exposing the server IP to clients in a circumstance where it wasn’t necessary. This should help prevent some DoS attacks.

[ MAPS ]
Nuke:
– Removed outer catwalk completely
– Removed helper catwalk onto silo
– New type of skylight windows in A site
– Added some cover in corner at back of B site
– Removed railings when entering B site from ramp
– Removed window in hut
– Moved entrance to hut slightly further in
– Moved up spawns for both teams
– Flipped static doors at T entrance to ramp
– Blocked off “old secret” area outside of garage
– Added solid white walls near CT spawn
– Rotated container outside of garage, and removed some smaller crates
– Removed access to crane inside of A site, made more of rafters accessible
– Reverted box-path onto hut inside A site to the old configuration
– Removed ladder up to rafters from inside A site
– Added collision for physics objects (except grenades) near water in B site

– For tournament organizers, the old version of Nuke is available [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1294520739]on the Workshop.[/url]

Canals:
– Closed off windows overlooking courtyard and A
– Cleaned up sightline from corner balcony toward A and Arch
– Made CT route to B more direct
– Joined two rooms on CT side of B into one space
– Simplified cover on back side of B
– Removed Ivy “laddice”, now a skill jump / boost spot
– Grenade-clipped CT bridge railings for more predictable smokes
– Moved courtyard statues forward for cleaner sightline
– Added ashtray for smokers

– Re-released and updated the Phoenix Compound co-op map [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1295494370]on the workshop.[/url]
– Updated Cache and Shipped to the latest versions. Details can be found on the workshop pages.
— [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/163589843]Cache Release Notes[/url]
— [url=http://steamcommunity.com/sharedfiles/filedetails/changelog/726359167]Shipped Release Notes[/url]

[ CO-OP STRIKE ]
– When players complete a custom co-op mission, it now restarts the map at the end of intermission instead of sitting at a black screen.
– Fixed barrel exploding particle effect relying on a specific map’s effects and now has it’s own unique effects.
– Slightly increased barrel explode radius.
– Added mp_heavybot_damage_reduction_scale convar which allows maps/missions to adjust how much damage heavy bots can take.
– Various fixes to the Heavy Assault Suit in Co-op Strike mode to allow it to work like it used to in that mode.
– Exposed some convars to allow Co-op Strike (and other modes) to adjust the Heavy Assault Suit (mp_weapons_allow_heavyassaultsuit, mp_heavyassaultsuit_speed, mp_heavyassaultsuit_deploy_timescale, mp_heavyassaultsuit_aimpunch).[/quote]

Rumor has it:

- Want a peek at today's Nuke changes? [url=https://www.twitch.tv/videos/226959811?t=09h44m34s]They were showcased on the cs_summit2 stream[/url], complete with reactions and commentary from the couch crew including James Bardolph, n0thing, JamezIRL, Fifflaren, and Sean Gares
- In a rush? On a data capped mobile connection? Twitch being weird while loading? [url=https://imgur.com/gallery/UHrQm]You can also view an album of the Nuke changes here[/url], which was [url=https://www.reddit.com/r/GlobalOffensive/comments/7wa5jx/counterstrike_global_offensive_update_for_2818/dtyrlq8/]assembled by /u/KPC51[/url]

- [b]Some Mac OS X/macOS users have reported troubles involving crashing with this update.[/b] If you're affected, grab update #2

- Various script changes, as well as an updated Nuke thumbnail: https://github.com/SteamDatabase/GameTracking-CSGO/commit/6aa70af551cf93e7738bd80d8c0100ad04b048ac
- The P90 description typo has finally been fixed

- Size is ~165 MB

------------------------

[url=http://cascadememorial.com/obituary/240233/Harold-Dunkle/]Mike Dunkle[/url] - September 24, 1962 - January 24, 2018
2
#2
3 Frags +
Nuke:
– Removed outer catwalk completely

what

[quote]Nuke:
– Removed outer catwalk completely[/quote] what
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