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- Fixed not being able to detonate stickybombs whe
1
#1
0 Frags +

- Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
PogChamp

- Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
PogChamp
2
#2
-2 Frags +

? where

? where
3
#3
12 Frags +

until the update guy posts i dont believe you

until the update guy posts i dont believe you
4
#4
51 Frags +

i am now religious for there is a god

We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below.

-Eric

-----------------------------------

- Fixed a client crash related to viewing notifications
- Fixed being able to interrupt taunts using the ConTracker commands
- Fixed a bug with the Medi Gun not staying attached to players
- Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim
- Fixed a rendering issue with the Spectral Swirl unusual effect
- Fixed not being able to fire the Dragon's Fury in some areas (e.g. the control point on Nucleus)
- Fixed not being able to light Huntsman arrows with the Dragon's Fury
- Fixed Dragon's Fury projectiles not fizzling when hitting water
- Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
- Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging
- Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster
- Fixed being able to shoot flares through objects like setup gates
- Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit
- Fixed the Winger not counting towards the Scout achievement "Gun Down"
- Fixed the Festive Sandvich not counting towards the Heavy achievement "Konspicuous Konsumption"
- Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step"
- Fixed the Genuine version of the Flying Guillotine having no taunt
- Updated the Vita-Saw so victims spawn random internal organs on hit
- Updated the Atomizer damage penalty vs players to -15% (from -25%)
- Updated the party system so invites are shown to all party members
- Updated the Thermal Thruster stomp damage on other players to be 3x the base fall damage - not the reduced fall damage of the owner
- Updated the "With Friends Like these..." achievement to check for five friends instead of seven
- Added the Heals for Reals 2017 community medals
- Added the "Philanthropist's Indulgence" community medal for Random Acts of TF2
- Added the "Spectral Snowflake" community medal for the Nightmare Before Smissmas 2017 community showcase
i am now religious for there is a god

[quote]We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below.

-Eric

-----------------------------------

- Fixed a client crash related to viewing notifications
- Fixed being able to interrupt taunts using the ConTracker commands
- Fixed a bug with the Medi Gun not staying attached to players
- Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim
- Fixed a rendering issue with the Spectral Swirl unusual effect
- Fixed not being able to fire the Dragon's Fury in some areas (e.g. the control point on Nucleus)
- Fixed not being able to light Huntsman arrows with the Dragon's Fury
- Fixed Dragon's Fury projectiles not fizzling when hitting water
- Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
- Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging
- Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster
- Fixed being able to shoot flares through objects like setup gates
- Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit
- Fixed the Winger not counting towards the Scout achievement "Gun Down"
- Fixed the Festive Sandvich not counting towards the Heavy achievement "Konspicuous Konsumption"
- Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step"
- Fixed the Genuine version of the Flying Guillotine having no taunt
- Updated the Vita-Saw so victims spawn random internal organs on hit
- Updated the Atomizer damage penalty vs players to -15% (from -25%)
- Updated the party system so invites are shown to all party members
- Updated the Thermal Thruster stomp damage on other players to be 3x the base fall damage - not the reduced fall damage of the owner
- Updated the "With Friends Like these..." achievement to check for five friends instead of seven
- Added the Heals for Reals 2017 community medals
- Added the "Philanthropist's Indulgence" community medal for Random Acts of TF2
- Added the "Spectral Snowflake" community medal for the Nightmare Before Smissmas 2017 community showcase[/quote]
5
#5
38 Frags +

https://pre00.deviantart.net/61d9/th/pre/i/2012/063/9/b/gabe_newell_portrait_by_freddre-d4rnffi.jpg

[img]https://pre00.deviantart.net/61d9/th/pre/i/2012/063/9/b/gabe_newell_portrait_by_freddre-d4rnffi.jpg[/img]
6
#6
25 Frags +
Valve- Updated the Atomizer damage penalty vs players to -15% (from -25%)

glad they're focusing on the REAL balance issues

[quote=Valve]- Updated the Atomizer damage penalty vs players to -15% (from -25%)[/quote]

glad they're focusing on the [b]REAL[/b] balance issues
7
#7
32 Frags +
gemmi am now religious for there is a god
We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below.

-Eric

-----------------------------------

- Fixed a client crash related to viewing notifications
- Fixed being able to interrupt taunts using the ConTracker commands
- Fixed a bug with the Medi Gun not staying attached to players
- Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim
- Fixed a rendering issue with the Spectral Swirl unusual effect
- Fixed not being able to fire the Dragon's Fury in some areas (e.g. the control point on Nucleus)
- Fixed not being able to light Huntsman arrows with the Dragon's Fury
- Fixed Dragon's Fury projectiles not fizzling when hitting water
- Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
- Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging
- Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster
- Fixed being able to shoot flares through objects like setup gates
- Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit
- Fixed the Winger not counting towards the Scout achievement "Gun Down"
- Fixed the Festive Sandvich not counting towards the Heavy achievement "Konspicuous Konsumption"
- Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step"
- Fixed the Genuine version of the Flying Guillotine having no taunt
- Updated the Vita-Saw so victims spawn random internal organs on hit
- Updated the Atomizer damage penalty vs players to -15% (from -25%)
- Updated the party system so invites are shown to all party members
- Updated the Thermal Thruster stomp damage on other players to be 3x the base fall damage - not the reduced fall damage of the owner
- Updated the "With Friends Like these..." achievement to check for five friends instead of seven
- Added the Heals for Reals 2017 community medals
- Added the "Philanthropist's Indulgence" community medal for Random Acts of TF2
- Added the "Spectral Snowflake" community medal for the Nightmare Before Smissmas 2017 community showcase

your sentence sounds like a b4nny stream title

[quote=gemm]i am now religious for there is a god

[quote]We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below.

-Eric

-----------------------------------

- Fixed a client crash related to viewing notifications
- Fixed being able to interrupt taunts using the ConTracker commands
- Fixed a bug with the Medi Gun not staying attached to players
- Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim
- Fixed a rendering issue with the Spectral Swirl unusual effect
- Fixed not being able to fire the Dragon's Fury in some areas (e.g. the control point on Nucleus)
- Fixed not being able to light Huntsman arrows with the Dragon's Fury
- Fixed Dragon's Fury projectiles not fizzling when hitting water
- Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
- Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging
- Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster
- Fixed being able to shoot flares through objects like setup gates
- Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit
- Fixed the Winger not counting towards the Scout achievement "Gun Down"
- Fixed the Festive Sandvich not counting towards the Heavy achievement "Konspicuous Konsumption"
- Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step"
- Fixed the Genuine version of the Flying Guillotine having no taunt
- Updated the Vita-Saw so victims spawn random internal organs on hit
- Updated the Atomizer damage penalty vs players to -15% (from -25%)
- Updated the party system so invites are shown to all party members
- Updated the Thermal Thruster stomp damage on other players to be 3x the base fall damage - not the reduced fall damage of the owner
- Updated the "With Friends Like these..." achievement to check for five friends instead of seven
- Added the Heals for Reals 2017 community medals
- Added the "Philanthropist's Indulgence" community medal for Random Acts of TF2
- Added the "Spectral Snowflake" community medal for the Nightmare Before Smissmas 2017 community showcase[/quote][/quote]

your sentence sounds like a b4nny stream title
8
#8
39 Frags +

This could just as well be called as a major update for the game even if it's just bug fixes alone.

This could just as well be called as a major update for the game even if it's just bug fixes alone.
9
#9
21 Frags +

Now let's just wait for another two years or so for them to fix stock pyro flamethrower.

Now let's just wait for another two years or so for them to fix stock pyro flamethrower.
10
#10
34 Frags +

who knew all we had to do to get the sticky det bug fixed was to have war go reeeeeeeee

who knew all we had to do to get the sticky det bug fixed [url=https://clips.twitch.tv/BlatantAmusedDuckYouWHY]was to have war go reeeeeeeee[/url]
11
#11
6 Frags +

holy fuck thought this was a meme

holy fuck thought this was a meme
12
#12
8 Frags +

hey thats pretty epic thanks TF team. if pyro's stock flamethrower could be bug fixed and rebalanced a lil so that it requires a bit of aiming or something that would be very cool too.

hey thats pretty epic thanks TF team. if pyro's stock flamethrower could be bug fixed and rebalanced a lil so that it requires a bit of aiming or something that would be very cool too.
13
#13
2 Frags +

ultra mega epicness

ultra mega epicness
14
#14
50 Frags +
- Fixed a bug with the Medi Gun not staying attached to players

10/10

[quote]- Fixed a bug with the Medi Gun not staying attached to players[/quote]

10/10
15
#15
5 Frags +

holy shit

the only thing left off the top of my head is flamethrower hitboxes

this is the best surprise

holy shit

the only thing left off the top of my head is flamethrower hitboxes

this is the best surprise
16
#16
22 Frags +
- Fixed a client crash related to viewing notifications
- Fixed a bug with the Medi Gun not staying attached to players
- Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim
- Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
- Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging
- Fixed being able to shoot flares through objects like setup gates
- Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit
- Updated the Vita-Saw so victims spawn random internal organs on hit

valve can i give u a hug rn

[quote]- Fixed a client crash related to viewing notifications
- Fixed a bug with the Medi Gun not staying attached to players
- Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim
- Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
- Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging
- Fixed being able to shoot flares through objects like setup gates
- Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit
- Updated the Vita-Saw so victims spawn random internal organs on hit[/quote]
valve can i give u a hug rn
17
#17
29 Frags +
Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging

This always annoyed the hell out of me thank god

[quote]Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging[/quote]
This always annoyed the hell out of me thank god
18
#18
0 Frags +
gemmi am now religious for there is a god
We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below.

-Eric

-----------------------------------

- Fixed a client crash related to viewing notifications
- Fixed being able to interrupt taunts using the ConTracker commands
- Fixed a bug with the Medi Gun not staying attached to players
- Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim
- Fixed a rendering issue with the Spectral Swirl unusual effect
- Fixed not being able to fire the Dragon's Fury in some areas (e.g. the control point on Nucleus)
- Fixed not being able to light Huntsman arrows with the Dragon's Fury
- Fixed Dragon's Fury projectiles not fizzling when hitting water
- Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
- Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging
- Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster
- Fixed being able to shoot flares through objects like setup gates
- Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit
- Fixed the Winger not counting towards the Scout achievement "Gun Down"
- Fixed the Festive Sandvich not counting towards the Heavy achievement "Konspicuous Konsumption"
- Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step"
- Fixed the Genuine version of the Flying Guillotine having no taunt
- Updated the Vita-Saw so victims spawn random internal organs on hit
- Updated the Atomizer damage penalty vs players to -15% (from -25%)
- Updated the party system so invites are shown to all party members
- Updated the Thermal Thruster stomp damage on other players to be 3x the base fall damage - not the reduced fall damage of the owner
- Updated the "With Friends Like these..." achievement to check for five friends instead of seven
- Added the Heals for Reals 2017 community medals
- Added the "Philanthropist's Indulgence" community medal for Random Acts of TF2
- Added the "Spectral Snowflake" community medal for the Nightmare Before Smissmas 2017 community showcase

THIS IS TOO GOOD TO BE TRUE

[quote=gemm]i am now religious for there is a god

[quote]We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below.

-Eric

-----------------------------------

- Fixed a client crash related to viewing notifications
- Fixed being able to interrupt taunts using the ConTracker commands
- Fixed a bug with the Medi Gun not staying attached to players
- Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim
- Fixed a rendering issue with the Spectral Swirl unusual effect
- Fixed not being able to fire the Dragon's Fury in some areas (e.g. the control point on Nucleus)
- Fixed not being able to light Huntsman arrows with the Dragon's Fury
- Fixed Dragon's Fury projectiles not fizzling when hitting water
- Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
- Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging
- Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster
- Fixed being able to shoot flares through objects like setup gates
- Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit
- Fixed the Winger not counting towards the Scout achievement "Gun Down"
- Fixed the Festive Sandvich not counting towards the Heavy achievement "Konspicuous Konsumption"
- Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step"
- Fixed the Genuine version of the Flying Guillotine having no taunt
- Updated the Vita-Saw so victims spawn random internal organs on hit
- Updated the Atomizer damage penalty vs players to -15% (from -25%)
- Updated the party system so invites are shown to all party members
- Updated the Thermal Thruster stomp damage on other players to be 3x the base fall damage - not the reduced fall damage of the owner
- Updated the "With Friends Like these..." achievement to check for five friends instead of seven
- Added the Heals for Reals 2017 community medals
- Added the "Philanthropist's Indulgence" community medal for Random Acts of TF2
- Added the "Spectral Snowflake" community medal for the Nightmare Before Smissmas 2017 community showcase[/quote][/quote]
THIS IS TOO GOOD TO BE TRUE
19
#19
8 Frags +

https://media.giphy.com/media/rl0FOxdz7CcxO/giphy.gif

https://media.giphy.com/media/rl0FOxdz7CcxO/giphy.gif
20
#20
Twitch Prime
26 Frags +

Update of the year

Update of the year
21
#21
64 Frags +

This is literally better than the Pyro update.

This is literally better than the Pyro update.
22
#22
Momentum Mod
0 Frags +

YES

YES
23
#23
0 Frags +

will esea have to update?

will esea have to update?
24
#24
2 Frags +

in matchmaking settings i see an option greyed out to keep people in a party on the same team, was that also in the update or has that been there for a while?

in matchmaking settings i see an option greyed out to keep people in a party on the same team, was that also in the update or has that been there for a while?
25
#25
15 Frags +

We have learned that in order for something to get fixed we need to spam it in every update thread.

We have learned that in order for something to get fixed we need to spam it in every update thread.
26
#26
3 Frags +

-Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
Does it also mean switching to pipes? If not then why are we happy?

-Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
Does it also mean switching to pipes? If not then why are we happy?
27
#27
1 Frags +
syph-Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
Does it also mean switching to pipes?

Switching to pipes wouldn't stop you from detonating, so yes it does mean switching to pipes and holding M2 will let you detonate.

[quote=syph]-Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
Does it also mean switching to pipes?[/quote]
Switching to pipes wouldn't stop you from detonating, so yes it does mean switching to pipes and holding M2 will let you detonate.
28
#28
3 Frags +

The is hella big update

The only thing left is to fix the flamethrowers hitboxes

The is hella big update

The only thing left is to fix the flamethrowers hitboxes
29
#29
9 Frags +
TwiiKuusyph-Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
Does it also mean switching to pipes?
Switching to pipes wouldn't stop you from detonating, so yes it does mean switching to pipes and holding M2 will let you detonate.

didnt switching to pipes make det time longer?

[quote=TwiiKuu][quote=syph]-Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
Does it also mean switching to pipes?[/quote]
Switching to pipes wouldn't stop you from detonating, so yes it does mean switching to pipes and holding M2 will let you detonate.[/quote]
didnt switching to pipes make det time longer?
30
#30
18 Frags +

Demo det bug isn't fixed though? You can't det while swinging melee

Demo det bug isn't fixed though? You can't det while swinging melee
1 2
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