Upvote Upvoted 102 Downvote Downvoted
1 2 3
tf2 teams war paints
31
#31
-40 Frags +
DuMmTmthis game has been free to play since 2011, you're a few years too late for that...

notice how 2011 was the last time the game had a good update

[quote=DuMmTm]this game has been free to play since 2011, you're a few years too late for that...[/quote]
notice how 2011 was the last time the game had a good update
32
#32
-12 Frags +
sendDuMmTmthis game has been free to play since 2011, you're a few years too late for that...notice how 2011 was the last time the game had a good update

That's entirely subjective.
I bet u were not even playing the game in 2011.

[quote=send][quote=DuMmTm]this game has been free to play since 2011, you're a few years too late for that...[/quote]
notice how 2011 was the last time the game had a good update[/quote]

That's entirely subjective.
I bet u were not even playing the game in 2011.
33
#33
-34 Frags +

dead game lol

dead game lol
34
#34
2 Frags +

I want a Danish flag paint :D

I want a Danish flag paint :D
35
#35
24 Frags +

there were still dumbass broken unlocks in 2011 but i dont recall the dev team Breaking all forms of self knockback inflicted movement, making an entire class irrelevant or introducing gaudy, repugnant reskins that smash fps and make it harder to discern what weapons people are using back then. sure they made bad decisions about art direction and balance but the issue is that valve doesn't make games anymore; they make money. they wouldnt add team skins unless they got the VAST majority of the money for them, easily 90%. its a nice thought that these could help fundraisers, prize pools and other things but its really just wishful thinking

there were still dumbass broken unlocks in 2011 but i dont recall the dev team [url=https://wiki.teamfortress.com/wiki/Gun_Mettle_Update]Breaking all forms of self knockback inflicted movement[/url], [url=https://wiki.teamfortress.com/wiki/Love_%26_War_Update]making an entire class irrelevant[/url] or [url=https://wiki.teamfortress.com/wiki/Gun_Mettle_Update]introducing gaudy, repugnant reskins that smash fps and make it harder to discern what weapons people are using[/url] back then. sure they made bad decisions about art direction and balance but the issue is that valve doesn't make games anymore; they make money. they wouldnt add team skins unless they got the VAST majority of the money for them, easily 90%. its a nice thought that these could help fundraisers, prize pools and other things but its really just wishful thinking
36
#36
-9 Frags +
hawkieldsendDuMmTmthis game has been free to play since 2011, you're a few years too late for that...notice how 2011 was the last time the game had a good update
That's entirely subjective.
I bet u were not even playing the game in 2011.

its not subjective the devs have repeatedly broken core aspects of the game, broken movement or added stupid unlocks
and yes i was playing in 2011, not really sure what made you say that

[quote=hawkield][quote=send][quote=DuMmTm]this game has been free to play since 2011, you're a few years too late for that...[/quote]
notice how 2011 was the last time the game had a good update[/quote]

That's entirely subjective.
I bet u were not even playing the game in 2011.[/quote]
its not subjective the devs have repeatedly broken core aspects of the game, broken movement or added stupid unlocks
and yes i was playing in 2011, not really sure what made you say that
37
#37
26 Frags +

to put this thread back on the rails, it'd be cool if like they did a skin for each team competing at Rewind since that's coming up

to put this thread back on the rails, it'd be cool if like they did a skin for each team competing at Rewind since that's coming up
38
#38
9 Frags +

Wouldn't it be cool if the teams could have team colored weapons at lan? :o

Wouldn't it be cool if the teams could have team colored weapons at lan? :o
39
#39
10 Frags +
RacsoWouldn't it be cool if the teams could have team colored weapons at lan? :o

observer can run games in other sv_pure modes (required for spec tools) so even if they don't get accepted into the game, can still load skin mods.

[quote=Racso]Wouldn't it be cool if the teams could have team colored weapons at lan? :o[/quote]
observer can run games in other sv_pure modes (required for spec tools) so even if they don't get accepted into the game, can still load skin mods.
40
#40
3 Frags +
RacsoWouldn't it be cool if the teams could have team colored weapons at lan? :o

something similar was done for i58, but i recall uberchain saying that she wasn't too keen on doing it again due to the sheer amount of work it took vs the reward (basically none seeing as no one was being paid)

[quote=Racso]Wouldn't it be cool if the teams could have team colored weapons at lan? :o[/quote]

something similar was done for i58, but i recall uberchain saying that she wasn't too keen on doing it again due to the sheer amount of work it took vs the reward (basically none seeing as no one was being paid)
41
#41
-11 Frags +

.

.
42
#42
21 Frags +
RacsoWouldn't it be cool if the teams could have team colored weapons at lan? :o

Yes!

If you give me a list of ~8-10 teams that are likely to go to rewind I'll try my best to make /something/ for all of them, & provide (battle-scarred+ cuz im broke) skins for all the players

Our current method of replacing the textures in real time doesn't work with sv_pure 0 but for stuff like frag vids/highlights etc the editor could render stuff using the replaced textures since it's really simple. Just means for the actual lan footage people would be using seemingly random, cheap (but team co-ordinated) skins & tbh I can understand players not wanting to do that.

This is the biggest problem with it all though & probably why people are angling for commercially available team skins (submitting designs to the workshop) rather than treating a lan demonstration as step one

It'd be nice if I could write to valve with designs & get non-tradeable beta team coloured skins to distribute to players via steam ID like we do with toth medals but that's pretty wishful thinking, I'll make mocks anyway though, who's going?

[quote=Racso]Wouldn't it be cool if the teams could have team colored weapons at lan? :o[/quote]

Yes!

If you give me a list of ~8-10 teams that are likely to go to rewind I'll try my best to make /something/ for all of them, & provide (battle-scarred+ cuz im broke) skins for all the players

Our current method of replacing the textures in real time doesn't work with sv_pure 0 but for stuff like frag vids/highlights etc the editor could render stuff using the replaced textures since it's really simple. Just means for the actual lan footage people would be using seemingly random, cheap (but team co-ordinated) skins & tbh I can understand players not wanting to do that.

This is the biggest problem with it all though & probably why people are angling for commercially available team skins (submitting designs to the workshop) rather than treating a lan demonstration as step one

It'd be nice if I could write to valve with designs & get non-tradeable beta team coloured skins to distribute to players via steam ID like we do with toth medals but that's pretty wishful thinking, I'll make mocks anyway though, who's going?
43
#43
3 Frags +
kKaltUuRacsoWouldn't it be cool if the teams could have team colored weapons at lan? :oobserver can run games in other sv_pure modes (required for spec tools) so even if they don't get accepted into the game, can still load skin mods.

dude I had no idea thanks for this

[quote=kKaltUu][quote=Racso]Wouldn't it be cool if the teams could have team colored weapons at lan? :o[/quote]
observer can run games in other sv_pure modes (required for spec tools) so even if they don't get accepted into the game, can still load skin mods.[/quote]

dude I had no idea thanks for this
44
#44
-11 Frags +
trizzaasendDuMmTmthis game has been free to play since 2011, you're a few years too late for that...notice how 2011 was the last time the game had a good updateUr still bad at this game lol

you quoted the wrong post good try though

[quote=trizzaa][quote=send][quote=DuMmTm]this game has been free to play since 2011, you're a few years too late for that...[/quote]
notice how 2011 was the last time the game had a good update[/quote]
Ur still bad at this game lol[/quote]
you quoted the wrong post good try though
45
#45
25 Frags +

cant wait to get a froyotech rocket launcher named I Hate Idiots as i airshot noobs out of the sky

cant wait to get a froyotech rocket launcher named I Hate Idiots as i airshot noobs out of the sky
46
#46
48 Frags +

https://i.imgur.com/La1RXHC.jpg

Did some experimenting yesterday...

[img]https://i.imgur.com/La1RXHC.jpg[/img]

Did some experimenting yesterday...
47
#47
15 Frags +
556pmOur current method of replacing the textures in real time doesn't work with sv_pure 0

got some news for you~

[quote=556pm]Our current method of replacing the textures in real time doesn't work with sv_pure 0[/quote]
got some news for you~
48
#48
6 Frags +
556pmI don't think anything with a logo or text on would ever make it into the game; I don't think valve can have a "NerdRage" weapon in the game, for example & text/logos push us outside of the established extremes for skins.

We might not have many teams sponsored by companies right now but if valve starts embracing competitive imagine the shitshow we'd have with companies sponsoring teams /expecting/ to get their <brand> weapon in game since "Swift", "Ascent" etc had already set a precedent for it.

I think having a colour palette for each team is the best way to go, with teams like Swift, Antic, Se7en etc having some form of 'away kit' logic for when they're playing on the other team to their colour scheme.

I actually asked ma3la about this and he shares the opinion you have, the only ties with Ascent are the colors, the pattern isn't even linked to the logo: https://www.twitch.tv/videos/185951403?t=01h08m17s

[quote=556pm]I don't think anything with a logo or text on would ever make it into the game; I don't think valve can have a "NerdRage" weapon in the game, for example & text/logos push us outside of the established extremes for skins.

We might not have many teams sponsored by companies right now but if valve starts embracing competitive imagine the shitshow we'd have with companies sponsoring teams /expecting/ to get their <brand> weapon in game since "Swift", "Ascent" etc had already set a precedent for it.

I think having a colour palette for each team is the best way to go, with teams like Swift, Antic, Se7en etc having some form of 'away kit' logic for when they're playing on the other team to their colour scheme.[/quote]

I actually asked ma3la about this and he shares the opinion you have, the only ties with Ascent are the colors, the pattern isn't even linked to the logo: https://www.twitch.tv/videos/185951403?t=01h08m17s
49
#49
24 Frags +

If anyone is interested in making a svift warpaint pls get in contact with me or alle

If anyone is interested in making a svift warpaint pls get in contact with me or alle
50
#50
22 Frags +

they've added stuff like this before, I'm pretty hopeful :D

https://wiki.teamfortress.com/w/images/5/51/Painted_Lo-Fi_Longwave_UNPAINTED.png?t=20120308002253

they've added stuff like this before, I'm pretty hopeful :D
[img]https://wiki.teamfortress.com/w/images/5/51/Painted_Lo-Fi_Longwave_UNPAINTED.png?t=20120308002253[/img]
51
#51
26 Frags +

official meat market medigun and a new stat tracker that tracks your uber drops

official meat market medigun and a new stat tracker that tracks your uber drops
52
#52
11 Frags +
Scrambledthey've added stuff like this before, I'm pretty hopeful :D
https://wiki.teamfortress.com/w/images/5/51/Painted_Lo-Fi_Longwave_UNPAINTED.png?t=20120308002253

That's different because, like medals, Valve added those items because they're essentially just free promotions.

But when money comes into play, that's when things get fuzzy.

[quote=Scrambled]they've added stuff like this before, I'm pretty hopeful :D
[img]https://wiki.teamfortress.com/w/images/5/51/Painted_Lo-Fi_Longwave_UNPAINTED.png?t=20120308002253[/img][/quote]

That's different because, like medals, Valve added those items because they're essentially just free promotions.

But when money comes into play, that's when things get fuzzy.
53
#53
21 Frags +

Would anyone be able to provide any insight on how likely Valve will add Org War Paints to the game? The two orgs I'm currently talking to for Invite say that Org Paints are definitely a major factor going forward, soooo

Would anyone be able to provide any insight on how likely Valve will add Org War Paints to the game? The two orgs I'm currently talking to for Invite say that Org Paints are definitely a major factor going forward, soooo
54
#54
33 Frags +
calxofficial meat market medigun and a new stat tracker that tracks your uber drops

wtf bro

[quote=calx]official meat market medigun and a new stat tracker that tracks your uber drops[/quote]

wtf bro
55
#55
10 Frags +
KredibleWould anyone be able to provide any insight on how likely Valve will add Org War Paints to the game? The two orgs I'm currently talking to for Invite say that Org Paints are definitely a major factor going forward, soooo

As much as I hate to say it, it's very unlikely. At the very least, I don't think it's something any org should be banking upon if they're entering the scene.

[quote=Kredible]Would anyone be able to provide any insight on how likely Valve will add Org War Paints to the game? The two orgs I'm currently talking to for Invite say that Org Paints are definitely a major factor going forward, soooo[/quote]
As much as I hate to say it, it's very unlikely. At the very least, I don't think it's something any org should be banking upon if they're entering the scene.
56
#56
5 Frags +

Valve has had community created maps, weapons, and cosmetics for a long time but never custom skins, and definitely not anything competitive related (except medals), so it's hard to say if they'd ever add team skins into the game. If they did add it to the game, it would be after they finally decide to support their competitive scene, as in tournament crates, team stickers, comp matchmaking that isn't a joke, etc.

Valve has had community created maps, weapons, and cosmetics for a long time but never custom skins, and definitely not anything competitive related (except medals), so it's hard to say if they'd ever add team skins into the game. If they did add it to the game, it would be after they finally decide to support their competitive scene, as in tournament crates, team stickers, comp matchmaking that isn't a joke, etc.
57
#57
12 Frags +
KredibleWould anyone be able to provide any insight on how likely Valve will add Org War Paints to the game? The two orgs I'm currently talking to for Invite say that Org Paints are definitely a major factor going forward, soooo

are we gonna get one of our certified™ competitive tf2 liaisons like banny™ or uncle dane™ to communicate this stuff with valve

[quote=Kredible]Would anyone be able to provide any insight on how likely Valve will add Org War Paints to the game? The two orgs I'm currently talking to for Invite say that Org Paints are definitely a major factor going forward, soooo[/quote]
are we gonna get one of our certified™ competitive tf2 liaisons like banny™ or uncle dane™ to communicate this stuff with valve
58
#58
4 Frags +
Joe_ShroeNo custom skins.

As far as I know Valve did implement custom skins in the latest update so its not to outside the realm of possibility. I think the problem however is how Valve would market them.

Looking at the previous examples for reference, there has been a tier system so what would that mean for competitive cases? Would Froyotech be more rarer than SVIFT? If so that would not only be rude to the team but limit people from accessing their teams skin, which isn't beneficial for the team.

So while the concept is possible, its the nitty details that make this unlikely for right now.

[quote=Joe_Shroe]No custom skins.[/quote]

As far as I know Valve did implement custom skins in the latest update so its not to outside the realm of possibility. I think the problem however is how Valve would market them.

Looking at the previous examples for reference, there has been a tier system so what would that mean for competitive cases? Would Froyotech be more rarer than SVIFT? If so that would not only be rude to the team but limit people from accessing their teams skin, which isn't beneficial for the team.

So while the concept is possible, its the nitty details that make this unlikely for right now.
59
#59
36 Frags +

I made one :d

https://i.imgur.com/5U70EkW.png

More
wip

No ingame pics because I don't have the weapon so you won't be able to see the details very well, sorry...

I made one :d
[img]https://i.imgur.com/5U70EkW.png[/img]
[url=https://imgur.com/a/VvRDO]More[/url]
wip

No ingame pics because I don't have the weapon so you won't be able to see the details very well, sorry...
60
#60
3 Frags +

It looks really good, it's a clear and recognizable design. Congrats !

It looks really good, it's a clear and recognizable design. Congrats !
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