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TF2 update for 10/25/17
31
#31
refresh.tf
12 Frags +

Anyone else think the sound effect of the medic beam disconnecting also should apply to the affected player when the medic starts healing a different teammate?

Anyone else think the sound effect of the medic beam disconnecting also should apply to the affected player when the medic starts healing a different teammate?
32
#32
0 Frags +
SearchlightTF2 devs just miss quad :(

no, they just have a hard one for scout

[quote=Searchlight]TF2 devs just miss quad :([/quote]

no, they just have a hard one for scout
33
#33
10 Frags +

The extra firespeed on the pretty boy is insane...

Assuming 66% accuracy (something somewhat realistic in mid-close range fights) and assuming base damage
The pretty boy is equal to stock for the first 15 damage, better at getting 16-90 damage worse at getting 91-120dmg, better at getting 121-180dmg. Pretty boy also has the advantage of giving you HP which if you hit 66% accuracy at 15dmg each for 180 dmg you've healed 84 hp in 3.851s (assuming you just hold down M1)

84 / 3.851 = 21.812HPS
Medi-Gun in combat = 24HPS

Almost a straight upgrade over stock. Plus has the added utility of healing that's almost as good as medi-gun at 66% accuracy if 100% accuracy in the first 2 mags.

126hp / 3.851 = 32.719HPS

This weapon NEEDS a nerf even without the returned HP it's still a viable weapon, add in the HP it basically invalidates the need for a medic or a health pack in way to many scenarios which imo is a cardinal sin in TF2.

The extra firespeed on the pretty boy is insane...

Assuming 66% accuracy (something somewhat realistic in mid-close range fights) and assuming base damage
The pretty boy is equal to stock for the first 15 damage, better at getting 16-90 damage worse at getting 91-120dmg, better at getting 121-180dmg. Pretty boy also has the advantage of giving you HP which if you hit 66% accuracy at 15dmg each for 180 dmg you've healed 84 hp in 3.851s (assuming you just hold down M1)

84 / 3.851 = 21.812HPS
Medi-Gun in combat = 24HPS

Almost a straight upgrade over stock. Plus has the added utility of healing that's almost as good as medi-gun at 66% accuracy if 100% accuracy in the first 2 mags.

126hp / 3.851 = 32.719HPS

This weapon NEEDS a nerf even without the returned HP it's still a viable weapon, add in the HP it basically invalidates the need for a medic or a health pack in way to many scenarios which imo is a cardinal sin in TF2.
34
#34
1 Frags +
shorasWhiskerhere's what the pocket pistol's firing speed/life steal is like now https://www.youtube.com/watch?v=BjgUGzembD0
(if anyone's curious)
That's ridiculous. But I just noticed that description says "up to +7 health" on hit. Perhaps it's also supposed to be affected by damage fall off?

No its not, at least not at this moment, I shot a heavy from a mile away today and its still +7hp

[quote=shoras][quote=Whisker]here's what the pocket pistol's firing speed/life steal is like now https://www.youtube.com/watch?v=BjgUGzembD0
(if anyone's curious)[/quote]
That's ridiculous. But I just noticed that description says "[b]up to[/b] +7 health" on hit. Perhaps it's also supposed to be affected by damage fall off?[/quote]
No its not, at least not at this moment, I shot a heavy from a mile away today and its still +7hp
35
#35
-8 Frags +

Weapon is dumb okay, but nobody hits 100% pistol shots. Below prem, players are lucky to hit 3 to 6 shots per clip.

Weapon is dumb okay, but nobody hits 100% pistol shots. Below prem, players are lucky to hit 3 to 6 shots per clip.
36
#36
3 Frags +

Scout v scout isn't that relevant. The issue is when it's scout Vs another class that can't magic back health, black box aside

Scout v scout isn't that relevant. The issue is when it's scout Vs another class that can't magic back health, black box aside
37
#37
3 Frags +

Played with pocket pistol in dm today, pretty op with health back from kills + hitting shots. I like that valve are trying to add another viable unlock to scout but it could do with a nerf or its' niche being changed. It probably doesnt even need to have the health back aspect and it will still be viable, at least I'd definitely use it.

Played with pocket pistol in dm today, pretty op with health back from kills + hitting shots. I like that valve are trying to add another viable unlock to scout but it could do with a nerf or its' niche being changed. It probably doesnt even need to have the health back aspect and it will still be viable, at least I'd definitely use it.
38
#38
-3 Frags +

new awp sound fixed whem

new awp sound fixed whem
39
#39
5 Frags +

you guys act like this pistol will be used to everything but finishing people off and spamming at mid

you guys act like this pistol will be used to everything but finishing people off and spamming at mid
40
#40
0 Frags +
flufyou guys act like this pistol will be used to everything but finishing people off and spamming at mid

i find its better at finishing off weak targets because its burst damage is higher. its better to shoot as many bullets as possible rather than be accurate if you want to finish a target off

[quote=fluf]you guys act like this pistol will be used to everything but finishing people off and spamming at mid[/quote]
i find its better at finishing off weak targets because its burst damage is higher. its better to shoot as many bullets as possible rather than be accurate if you want to finish a target off
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