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TF2 update for 10/25/17
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster)
- Fixed a client/server crash related to contracts
- Fixed a server crash related to taunting
- Updated The Dragon's Fury such that extinguishing a teammate will return 20 health to the Pyro, matching other flamethrowers
- Abandon/disconnect dialogs now show controller hint icons when Steam Controller is active
- Removed trade restrictions from the Prinny items

Rumor has it:

- HUD file updates for those dialogs, and local syncs of Steam Datagram system configuration changes and the item schema: https://github.com/SteamDatabase/GameTracking-TF2/commit/4f7b3c9b10232e4a6c42fb96b3b77361f4b296eb

- Size is ~10 MB

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster)
- Fixed a client/server crash related to contracts
- Fixed a server crash related to taunting
- Updated The Dragon's Fury such that extinguishing a teammate will return 20 health to the Pyro, matching other flamethrowers
- Abandon/disconnect dialogs now show controller hint icons when Steam Controller is active
- Removed trade restrictions from the Prinny items[/quote]

Rumor has it:

- HUD file updates for those dialogs, and local syncs of Steam Datagram system configuration changes and the item schema: https://github.com/SteamDatabase/GameTracking-TF2/commit/4f7b3c9b10232e4a6c42fb96b3b77361f4b296eb

- Size is ~10 MB
2
#2
6 Frags +

I like that they're fixing issues with the Steam Controller, before the Jungle Inferno update it was basically unplayable (going to votekick someone would result in your player still moving and shooting, after a match it would still think you're in combat and not work etc)

I like that they're fixing issues with the Steam Controller, before the Jungle Inferno update it was basically unplayable (going to votekick someone would result in your player still moving and shooting, after a match it would still think you're in combat and not work etc)
3
#3
50 Frags +
Valve- Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster)
[quote=Valve]- [b]Fixed[/b] the firing speed for the Pretty Boy's Pocket Pistol (now faster)[/quote]
4
#4
4 Frags +

thanks

thanks
5
#5
20 Frags +

air control fix when

air control fix when
6
#6
50 Frags +

here's what the pocket pistol's firing speed/life steal is like now https://www.youtube.com/watch?v=BjgUGzembD0
(if anyone's curious)

here's what the pocket pistol's firing speed/life steal is like now https://www.youtube.com/watch?v=BjgUGzembD0
(if anyone's curious)
7
#7
15 Frags +

Giftapults still not fixed T_T

Giftapults still not fixed T_T
8
#8
7 Frags +
eddie_calderonair control fix when

whats broken?

[quote=eddie_calderon]air control fix when[/quote]
whats broken?
9
#9
-24 Frags +

is the idea to make the firing speed faster so tracking is harder so a smaller percentage of shots is hit? that would be a small indirect nerf to the health bonus, assuming you aren't shooting at shitty players in which case it's a buff

edit: thank you for downfragging me for asking a question

is the idea to make the firing speed faster so tracking is harder so a smaller percentage of shots is hit? that would be a small indirect nerf to the health bonus, assuming you aren't shooting at shitty players in which case it's a buff

edit: thank you for downfragging me for asking a question
10
#10
7 Frags +

ok anyone who says firing faster is a nerf is silly. if you're that bad at tracking you can take your time to hit your shots by tapping instead of holding m1. you just have the option to fire faster now.

ok anyone who says firing faster is a nerf is silly. if you're that bad at tracking you can take your time to hit your shots by tapping instead of holding m1. you just have the option to fire faster now.
11
#11
17 Frags +
YeeHaweddie_calderonair control fix whenwhats broken?

all classes now have more air control

[quote=YeeHaw][quote=eddie_calderon]air control fix when[/quote]
whats broken?[/quote]
all classes now have more air control
12
#12
0 Frags +
Whiskerhere's what the pocket pistol's firing speed/life steal is like now https://www.youtube.com/watch?v=BjgUGzembD0
(if anyone's curious)

That's ridiculous. But I just noticed that description says "up to +7 health" on hit. Perhaps it's also supposed to be affected by damage fall off?

[quote=Whisker]here's what the pocket pistol's firing speed/life steal is like now https://www.youtube.com/watch?v=BjgUGzembD0
(if anyone's curious)[/quote]
That's ridiculous. But I just noticed that description says "[b]up to[/b] +7 health" on hit. Perhaps it's also supposed to be affected by damage fall off?
13
#13
19 Frags +
Whiskerhere's what the pocket pistol's firing speed/life steal is like now https://www.youtube.com/watch?v=BjgUGzembD0
(if anyone's curious)

Like 49 HP in ~1 second. Better than the goddamn Black Box.

[quote=Whisker]here's what the pocket pistol's firing speed/life steal is like now https://www.youtube.com/watch?v=BjgUGzembD0
(if anyone's curious)[/quote]
Like 49 HP in ~1 second. Better than the goddamn Black Box.
14
#14
23 Frags +

thats double what a medigun heals...

thats double what a medigun heals...
15
#15
cp_granary_pro
24 Frags +

scouts heal themselves
demo and solly get more heals from med
win win

scouts heal themselves
demo and solly get more heals from med
win win
16
#16
53 Frags +
Daggerscouts heal themselves
demo and solly get more heals from med
win win

roamers have yet another reason to seek death irl

[quote=Dagger]scouts heal themselves
demo and solly get more heals from med
win win[/quote]
roamers have yet another reason to seek death irl
17
#17
0 Frags +

because what this game needs is even more ways to immediately neutralize all choke point damage

having a firing speed buff on top of the HP gained, when your single drawback is a clip size still noticeably bigger than the winger's, is some really goofy design. the HP buff on its own was already way too good

because what this game needs is even more ways to immediately neutralize all choke point damage

having a firing speed buff on top of the HP gained, when your single drawback is a clip size still noticeably bigger than the winger's, is some really goofy design. the HP buff on its own was already way too good
18
#18
-2 Frags +
Removed trade restrictions from the Prinny items

this is the important shit!!! pls go away with those weird weapons what the fuck.... noone cares about those scouts anyway

[quote] Removed trade restrictions from the Prinny items[/quote]
this is the important shit!!! pls go away with those weird weapons what the fuck.... noone cares about those scouts anyway
19
#19
3 Frags +

Do people really not consider the fact that every second you're shooting the pocket pistol you AREN'T shooting the best weapon in the game? I'm gonna run it in scrims and matches but it really doesn't have this god tier usability that everyone seems to imagine

Do people really not consider the fact that every second you're shooting the pocket pistol you AREN'T shooting the best weapon in the game? I'm gonna run it in scrims and matches but it really doesn't have this god tier usability that everyone seems to imagine
20
#20
16 Frags +
knuckDo people really not consider the fact that every second you're shooting the pocket pistol you AREN'T shooting the best weapon in the game? I'm gonna run it in scrims and matches but it really doesn't have this god tier usability that everyone seems to imagine

it's pretty op dude, it allows you to just s+m1 out of any situation.

[quote=knuck]Do people really not consider the fact that every second you're shooting the pocket pistol you AREN'T shooting the best weapon in the game? I'm gonna run it in scrims and matches but it really doesn't have this god tier usability that everyone seems to imagine[/quote]
it's pretty op dude, it allows you to just s+m1 out of any situation.
21
#21
6 Frags +
knuckDo people really not consider the fact that every second you're shooting the pocket pistol you AREN'T shooting the best weapon in the game? I'm gonna run it in scrims and matches but it really doesn't have this god tier usability that everyone seems to imagine

in most fights you only use the pistol after you use up your scattergun clip, and in those positions you're bound to live significantly longer when that's usually supposed to be a scenario where you're at low health

like this is a weapon that makes dealing enough damage to the enemy even harder (both from the weapon itself and the medic being able to spend more time healing everyone else as a result of it), and it buffs the best class in the game. it's gonna get thrown off a cliff the moment people use it seriously

[quote=knuck]Do people really not consider the fact that every second you're shooting the pocket pistol you AREN'T shooting the best weapon in the game? I'm gonna run it in scrims and matches but it really doesn't have this god tier usability that everyone seems to imagine[/quote]
in most fights you only use the pistol after you use up your scattergun clip, and in those positions you're bound to live significantly longer when that's usually supposed to be a scenario where you're at low health

like this is a weapon that makes dealing enough damage to the enemy even harder (both from the weapon itself and the medic being able to spend more time healing everyone else as a result of it), and it buffs the best class in the game. it's gonna get thrown off a cliff the moment people use it seriously
22
#22
1 Frags +
knuckDo people really not consider the fact that every second you're shooting the pocket pistol you AREN'T shooting the best weapon in the game? I'm gonna run it in scrims and matches but it really doesn't have this god tier usability that everyone seems to imagine

https://youtu.be/81ltSRGQ0JM
he died but you still get the point

[quote=knuck]Do people really not consider the fact that every second you're shooting the pocket pistol you AREN'T shooting the best weapon in the game? I'm gonna run it in scrims and matches but it really doesn't have this god tier usability that everyone seems to imagine[/quote]
https://youtu.be/81ltSRGQ0JM
he died but you still get the point
23
#23
6 Frags +
VulcanknuckDo people really not consider the fact that every second you're shooting the pocket pistol you AREN'T shooting the best weapon in the game? I'm gonna run it in scrims and matches but it really doesn't have this god tier usability that everyone seems to imaginehttps://youtu.be/81ltSRGQ0JM
he died but you still get the point

the only thing i really got from this is that those scouts kinda wiffed hard and had trouble finishing a kill
sure the health did help when the scouts did land a shot (bc they hit him for like below 20 damage mostly) but in about 9 other scenarios ud probably die before u can really live that long with the pistol sapping health because a scout in that situation SHOULD hit a nice solid shot to finish you off

(if u saw when he was at 9 hp and got his hp back up to 44, he was hit for 9 damage [down to 35 for like a split second]. this wouldve killed him but because of the health he got he was able to live for roughly 3 more seconds so i get your point of how its kinda annoying how he gets that health back, but it still isnt that helpful because again he bought himself 3 extra seconds of just delaying his death)

[quote=Vulcan][quote=knuck]Do people really not consider the fact that every second you're shooting the pocket pistol you AREN'T shooting the best weapon in the game? I'm gonna run it in scrims and matches but it really doesn't have this god tier usability that everyone seems to imagine[/quote]
https://youtu.be/81ltSRGQ0JM
he died but you still get the point[/quote]
the only thing i really got from this is that those scouts kinda wiffed hard and had trouble finishing a kill
sure the health did help when the scouts did land a shot (bc they hit him for like below 20 damage mostly) but in about 9 other scenarios ud probably die before u can really live that long with the pistol sapping health because a scout in that situation SHOULD hit a nice solid shot to finish you off

(if u saw when he was at 9 hp and got his hp back up to 44, he was hit for 9 damage [down to 35 for like a split second]. this wouldve killed him but because of the health he got he was able to live for roughly 3 more seconds so i get your point of how its kinda annoying how he gets that health back, but it still isnt that helpful because again he bought himself 3 extra seconds of just delaying his death)
24
#24
-2 Frags +
VulcanknuckDo people really not consider the fact that every second you're shooting the pocket pistol you AREN'T shooting the best weapon in the game? I'm gonna run it in scrims and matches but it really doesn't have this god tier usability that everyone seems to imaginehttps://youtu.be/81ltSRGQ0JM
he died but you still get the point

the only point i'm getting is two scouts somehow weren't able to kill one scout averaging ~40 hp

like one ok shot would've killed him, i'm just seeing whiffs

[quote=Vulcan][quote=knuck]Do people really not consider the fact that every second you're shooting the pocket pistol you AREN'T shooting the best weapon in the game? I'm gonna run it in scrims and matches but it really doesn't have this god tier usability that everyone seems to imagine[/quote]
https://youtu.be/81ltSRGQ0JM
he died but you still get the point[/quote]

the only point i'm getting is two scouts somehow weren't able to kill one scout averaging ~40 hp

like one ok shot would've killed him, i'm just seeing whiffs
25
#25
-1 Frags +
dishsoapthe only thing i really got from this is that those scouts kinda wiffed hard and had trouble finishing a kill
sure the health did help when the scouts did land a shot (not much bc they hit him for like below 20 damage mostly) but in about 9 other scenarios ud probably die before u can really live that long with the pistol sapping health

thing is, he was in a position where any one of those stray shots should have killed him, because he was a scout that took a meatshot and was at 9 HP, but he still survived. it's an exaggerated example and in practice it won't be that much longevity, but the point is that positions where you should be completely fucked are positions where you can now survive

when the glass cannon is no longer made of glass, that's a really big deal

[quote=dishsoap]the only thing i really got from this is that those scouts kinda wiffed hard and had trouble finishing a kill
sure the health did help when the scouts did land a shot (not much bc they hit him for like below 20 damage mostly) but in about 9 other scenarios ud probably die before u can really live that long with the pistol sapping health[/quote]
thing is, he was in a position where any one of those stray shots should have killed him, because he was a scout that took a meatshot and was at 9 HP, but he still survived. it's an exaggerated example and in practice it won't be that much longevity, but the point is that positions where you should be completely fucked are positions where you can now survive

when the glass cannon is no longer made of glass, that's a really big deal
26
#26
-2 Frags +
trashdishsoapthe only thing i really got from this is that those scouts kinda wiffed hard and had trouble finishing a kill
sure the health did help when the scouts did land a shot (not much bc they hit him for like below 20 damage mostly) but in about 9 other scenarios ud probably die before u can really live that long with the pistol sapping health
thing is, he was in a position where any one of those stray shots should have killed him, because he was a scout that took a full meatshot and was at 9 HP, but he still survived. it's an exaggerated example and in practice it won't be that much longevity, but the point is that positions where you should be completely fucked are positions where you can now survive

when the glass cannon is no longer made of glass, that's a really big deal

i get that its just the example used above is kind of a bad one because its not showing how the pocket pistol shows a difference in outcome, i understand that the pocket pistol will now save scouts in SOME situations where they should be dead it probably would not be enough to cause a major difference in any match. there will be outliers that show how that one play turns the tide of an entire game, but realistically, there will be very few

also scout was never really a glass cannon. he does get a bit more bulk now

[quote=trash][quote=dishsoap]the only thing i really got from this is that those scouts kinda wiffed hard and had trouble finishing a kill
sure the health did help when the scouts did land a shot (not much bc they hit him for like below 20 damage mostly) but in about 9 other scenarios ud probably die before u can really live that long with the pistol sapping health[/quote]
thing is, he was in a position where any one of those stray shots should have killed him, because he was a scout that took a full meatshot and was at 9 HP, but he still survived. it's an exaggerated example and in practice it won't be that much longevity, but the point is that positions where you should be completely fucked are positions where you can now survive

when the glass cannon is no longer made of glass, that's a really big deal[/quote]
i get that its just the example used above is kind of a bad one because its not showing how the pocket pistol shows a difference in outcome, i understand that the pocket pistol will now save scouts in SOME situations where they should be dead it probably would not be enough to cause a major difference in any match. there will be outliers that show how that one play turns the tide of an entire game, but realistically, there will be very few

also scout was never really a glass cannon. he does get a bit more bulk now
27
#27
10 Frags +
shorasWhiskerhere's what the pocket pistol's firing speed/life steal is like now https://www.youtube.com/watch?v=BjgUGzembD0
(if anyone's curious)
That's ridiculous. But I just noticed that description says "up to +7 health" on hit. Perhaps it's also supposed to be affected by damage fall off?

it's supposed to do the same thing the black box does where the hp you get back depends on how much damage you did

except valve messed up so you just get 7hp back if you tap someone from the opposite side of the country from you

[quote=shoras][quote=Whisker]here's what the pocket pistol's firing speed/life steal is like now https://www.youtube.com/watch?v=BjgUGzembD0
(if anyone's curious)[/quote]
That's ridiculous. But I just noticed that description says "[b]up to[/b] +7 health" on hit. Perhaps it's also supposed to be affected by damage fall off?[/quote]
it's supposed to do the same thing the black box does where the hp you get back depends on how much damage you did

except valve messed up so you just get 7hp back if you tap someone from the opposite side of the country from you
28
#28
-1 Frags +
knuckDo people really not consider the fact that every second you're shooting the pocket pistol you AREN'T shooting the best weapon in the game? I'm gonna run it in scrims and matches but it really doesn't have this god tier usability that everyone seems to imagine

so the gun is not OP because you can't use your primary at the moment!? you have to compare it with the stock man
(not like because the PBPP is so good now people will start to put away the Scattergun and use pistol the whole match)

Scouts use pistol to: long range spam or finish off weak player;
not just Pretty boy does those stuffs better thanks to fast firing rate, but you also gain health (guarantee 30-40HP every clip), and the downside is just having 3 bullets less

even if they fix the health bug, you still gain full 7HP in medium range, just like the Black Box (20HP for 90dmg)

[quote=knuck]Do people really not consider the fact that every second you're shooting the pocket pistol you AREN'T shooting the best weapon in the game? I'm gonna run it in scrims and matches but it really doesn't have this god tier usability that everyone seems to imagine[/quote]

so the gun is not OP because you can't use your primary at the moment!? you have to compare it with the stock man
(not like because the PBPP is so good now people will start to put away the Scattergun and use pistol the whole match)

Scouts use pistol to: long range spam or finish off weak player;
not just Pretty boy does those stuffs better thanks to fast firing rate, but you also gain health (guarantee 30-40HP every clip), and the downside is just having 3 bullets less

even if they fix the health bug, you still gain full 7HP in medium range, just like the Black Box (20HP for 90dmg)
29
#29
-3 Frags +
Messing_Aroundstuff

my friend played a game with the pretty boy's pocket pistol and compared it to a second primary with how effective it was and how often he used it.

[quote=Messing_Around]stuff[/quote]
my friend played a game with the pretty boy's pocket pistol and compared it to a second primary with how effective it was and how often he used it.
30
#30
15 Frags +

TF2 devs just miss quad :(

TF2 devs just miss quad :(
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