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SolarHUD
posted in Customization
31
#31
2 Frags +

Another issue I've found is that the item meters clip if you have double-digit ammo in clip, e.g. Cleaner's Carbine.

Another issue I've found is that the item meters clip if you have double-digit ammo in clip, e.g. Cleaner's Carbine.
32
#32
huds.tf
8 Frags +

http://huds.tf/solarhud

Hey

http://huds.tf/solarhud

Hey
33
#33
1 Frags +

Screenshots of potential new meters

Poll to change item meters. Note: This only affects display when using a double digit clip weapon and afaik this means only scout (when running pistol and a 6s banned weapon) and sniper (when running carbine, but if you are running the carbine you are basically throwing).

[url=http://imgur.com/a/mePjY]Screenshots of potential new meters[/url]

[url=http://strawpoll.me/6517873]Poll to change item meters. Note: This only affects display when using a double digit clip weapon and afaik this means only scout (when running pistol and a 6s banned weapon) and sniper (when running carbine, but if you are running the carbine you are basically throwing).[/url]
34
#34
1 Frags +
Stochast1c[Note: This only affects display when using a double digit clip weapon and afaik this means only scout (when running pistol and a 6s banned weapon) and sniper (when running carbine, but if you are running the carbine you are basically throwing).

I believe it also affects Pomson w/ Pistol.

[quote=Stochast1c][Note: This only affects display when using a double digit clip weapon and afaik this means only scout (when running pistol and a 6s banned weapon) and sniper (when running carbine, but if you are running the carbine you are basically throwing).[/quote]
I believe it also affects Pomson w/ Pistol.
35
#35
1 Frags +

The 01/12/16 update broke some scoreboard elements for me. Uncommenting the "spacer" property resolved this issue. The default value of "5" seems to work just fine.

Also: I voted Option 1 for the item meters because I believe preserving the health-ammo spacing is more important than preserving the size of the item meters. The screenshots are misleading because of varying ammo counts, but both Option 1 and Option 6 will result in double-digit ammo being tightly aligned to the item meter, with regular spacing between health and single-digit/no-clip ammo. Given that the majority of 6's classes don't even use an item meter, plus the fact that many of your other HUD elements are aligned with the current ammo positioning, I feel it would be wiser to modify the item meters and leave the other elements as they are.

The 01/12/16 update broke some scoreboard elements for me. Uncommenting the "spacer" property resolved this issue. The default value of "5" seems to work just fine.

Also: I voted Option 1 for the item meters because I believe preserving the health-ammo spacing is more important than preserving the size of the item meters. The screenshots are misleading because of varying ammo counts, but both Option 1 and Option 6 will result in double-digit ammo being tightly aligned to the item meter, with regular spacing between health and single-digit/no-clip ammo. Given that the majority of 6's classes don't even use an item meter, plus the fact that many of your other HUD elements are aligned with the current ammo positioning, I feel it would be wiser to modify the item meters and leave the other elements as they are.
36
#36
2 Frags +

I pushed a commit 7hrs ago for the update changes :) I also made the vaccinator work with the hud as well, since it isn't terrible anymore.

I agree, either way I am going to release the changes as an extra rather than default for those who want to add it to the hud.

I pushed a commit 7hrs ago for the update changes :) I also made the vaccinator work with the hud as well, since it isn't terrible anymore.

I agree, either way I am going to release the changes as an extra rather than default for those who want to add it to the hud.
37
#37
3 Frags +

Since I just pushed the fix for the matchmaking part of the hud, I'm making a post here to alert those who don't fervently check the repo, especially since the next stress test is coming shortly.

Please let me know if there are any major matchmaking issues with the hud.

Since I just pushed the fix for the matchmaking part of the hud, I'm making a post here to alert those who don't fervently check the repo, especially since the next stress test is coming shortly.

Please let me know if there are any major matchmaking issues with the hud.
38
#38
3 Frags +

Finally fixed the crash on game launch when matchmaking is available. I apologize for the multiple posts, but the instant crash was not a simple fix.

For those hud editors out there looking to fix their huds crashing on launch, I have three things for you to try. First, add all of the if_competitive lines to your mainmenuoverride. Second, if still crashing, remove any button that takes you to the matchmaking menu that isn't PlayCompetitiveButton. Third, do what I did (I didn't try method 1), and completely convert gamemenu and mainmenuoverride to #base inheritance files, ala wiethud.

Finally fixed the crash on game launch when matchmaking is available. I apologize for the multiple posts, but the instant crash was not a simple fix.

For those hud editors out there looking to fix their huds crashing on launch, I have three things for you to try. First, add all of the if_competitive lines to your mainmenuoverride. Second, if still crashing, remove any button that takes you to the matchmaking menu that isn't PlayCompetitiveButton. Third, do what I did (I didn't try method 1), and completely convert gamemenu and mainmenuoverride to #base inheritance files, ala wiethud.
39
#39
1 Frags +

Another update reminder, the new update has two cool features. First, it crashes your game when you try to queue. Second, (and this isn't the case with this hud), you crash when you join a mm game.

I just pushed an update to fix problem one, and problem two is a problem if you don't run the .bat file to update the default files. Don't get 5hr mm banned.

Another update reminder, the new update has two cool features. First, it crashes your game when you try to queue. Second, (and this isn't the case with this hud), you crash when you join a mm game.

I just pushed an update to fix problem one, and problem two is a problem if you don't run the .bat file to update the default files. Don't get 5hr mm banned.
40
#40
1 Frags +

How do I resize the chat text input BG (the entire light-grey area)? It appears to be somewhere in chatscheme.res but I don't know the relevant code.

How do I resize the chat text input BG (the entire light-grey area)? It appears to be somewhere in chatscheme.res but I don't know the relevant code.
41
#41
0 Frags +

Don't know if you still update the hud for public use, but this is truly my favorite hud!
I hadn't been able to use the hud, even before the jungle update it was completly broken, i play in 4:3 (1280x960).
And now with the contrackter i would need someone good with huds to make it work

Don't know if you still update the hud for public use, but this is truly my favorite hud!
I hadn't been able to use the hud, even before the jungle update it was completly broken, i play in 4:3 (1280x960).
And now with the contrackter i would need someone good with huds to make it work
42
#42
0 Frags +

#42 I pushed an update to github the day of the update to re-add the customized in-game contract colors/meter (the main menu still displays poorly but everything works, I will get around to it soon)

However, because of the wonders of #base files the hud still worked on launch (the only problem was in-game contracts weren't displaying properly). Of course, this is assuming you remembered to run the batch file to extract the updated hud files.

As for what is broken for you, I don't know without pictures. The hud "should" work for all resolutions, the only problem I've encountered is the chat box refusing to resize nicely. Can you please take pictures and describe in words what is broken/displayed poorly.

EDIT: I just did a quick run on your resolution and everything is displaying perfectly fine, you must have done something wrong. I'm going to guess you never ran the batch file to extract the default hud files like the readme told you to do.

#42 I pushed an update to github the day of the update to re-add the customized in-game contract colors/meter (the main menu still displays poorly but everything works, I will get around to it soon)

However, because of the wonders of #base files the hud still worked on launch (the only problem was in-game contracts weren't displaying properly). Of course, this is assuming you remembered to run the batch file to extract the updated hud files.

As for what is broken for you, I don't know without pictures. The hud "should" work for all resolutions, the only problem I've encountered is the chat box refusing to resize nicely. Can you please take pictures and describe in words what is broken/displayed poorly.

EDIT: I just did a quick run on your resolution and everything is displaying perfectly fine, you must have done something wrong. I'm going to guess you never ran the batch file to extract the default hud files like the readme told you to do.
43
#43
0 Frags +

Thank you so much for awnsering so quickly, wasn't expecting it!
Right now i'm not able to upload the screenshots, but the only thing that shows right away is the chat box icon of the main menu, it doesn't show the chat box itself or any other element of the hud. If i acces a server directly through steam, once in-game the only thing that shows is a giant pink square covering most of the screen.
Sorry if the fix is way too obvious and it was just me being dumb while setting the hud

Thank you so much for awnsering so quickly, wasn't expecting it!
Right now i'm not able to upload the screenshots, but the only thing that shows right away is the chat box icon of the main menu, it doesn't show the chat box itself or any other element of the hud. If i acces a server directly through steam, once in-game the only thing that shows is a giant pink square covering most of the screen.
Sorry if the fix is way too obvious and it was just me being dumb while setting the hud
44
#44
0 Frags +

Again, are you certain you ran the

extract_base_hudfiles.bat

file? You should have a good amount of things inside of the default_hudfiles/ directory.

Again, are you certain you ran the [code]extract_base_hudfiles.bat[/code] file? You should have a good amount of things inside of the default_hudfiles/ directory.
45
#45
0 Frags +

i did several times, but there were some issues with my pc, i had to change some settings but it finally worked, now the hud is fine, it's just not properly aligned but it's fine. Thanks a lot and again the HUD is amazing!

i did several times, but there were some issues with my pc, i had to change some settings but it finally worked, now the hud is fine, it's just not properly aligned but it's fine. Thanks a lot and again the HUD is amazing!
46
#46
5 Frags +

https://i.imgur.com/qGgtUPy.jpg

Finished modifying the match hud to be as usable as possible. I think having it upper middle of screen is the most useful, but if you think there are better locations let me know. At the very least, changing the location is very easy to do. Let me know if you think there is a better layout for the information as well (can show: health, class, and respawn times).

In older news, there is now a warning to let you know if you forgot to extract the base hudfiles on initial download.

And to repeat from the main post, the hud will work with almost every update after you extract the updated files. For the rare instances it doesn't, try updating the info.vdf number, and for the very rare instances where a major update happens and the previous methods fail, the hud will be in a usable state by 10pm ET.

[img]https://i.imgur.com/qGgtUPy.jpg[/img]

Finished modifying the match hud to be as usable as possible. I think having it upper middle of screen is the most useful, but if you think there are better locations let me know. At the very least, changing the location is very easy to do. Let me know if you think there is a better layout for the information as well (can show: health, class, and respawn times).

In older news, there is now a warning to let you know if you forgot to extract the base hudfiles on initial download.

And to repeat from the main post, the hud will work with almost every update after you extract the updated files. For the rare instances it doesn't, try updating the info.vdf number, and for the very rare instances where a major update happens and the previous methods fail, the hud will be in a usable state by 10pm ET.
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