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pretty boy pocket pistol
1
#1
0 Frags +

what are your thoughts on it after the buff? its sort of broken and still shoots slower than the default pistol but imo its way 2
2 op having -3 bullets per magazine for +7 hp on hit

what are your thoughts on it after the buff? its sort of broken and still shoots slower than the default pistol but imo its way 2
2 op having -3 bullets per magazine for +7 hp on hit
2
#2
34 Frags +

No reason not to use it, especially when they want to fix the firing speed to be correct.

I would see this new kind of design to work with the older healing, more likely with +3 hp per shot, but 7 is so much that if you eat a pipe or a rocket close to a soldier or a demoman you could just take the pistol out to get enough health back to eat another projectile and still not die.

No reason not to use it, especially when they want to fix the firing speed to be correct.

I would see this new kind of design to work with the older healing, more likely with +3 hp per shot, but 7 is so much that if you eat a pipe or a rocket close to a soldier or a demoman you could just take the pistol out to get enough health back to eat another projectile and still not die.
3
#3
5 Frags +

flank scouts should def consider it. pocket scouts probably need it less but if they have a tendency to eat spam it could be useful

flank scouts should def consider it. pocket scouts probably need it less but if they have a tendency to eat spam it could be useful
4
#4
6 Frags +

im 95% sure winger now has faster fire rate

im 95% sure winger now has faster fire rate
5
#5
10 Frags +
BloodisNo reason not to use it, especially when they want to fix the firing speed to be correct.

I would see this new kind of design to work with the older healing, more likely with +3 hp per shot, but 7 is so much that if you eat a pipe or a rocket close to a soldier or a demoman you could just take the pistol out to get enough health back to eat another projectile and still not die.

Won't really save from 2nd pipe, but definetely can save from a splash rocket.

[quote=Bloodis]No reason not to use it, especially when they want to fix the firing speed to be correct.

I would see this new kind of design to work with the older healing, more likely with +3 hp per shot, but 7 is so much that if you eat a pipe or a rocket close to a soldier or a demoman you could just take the pistol out to get enough health back to eat another projectile and still not die.[/quote]
Won't really save from 2nd pipe, but definetely can save from a splash rocket.
6
#6
11 Frags +
BloodisNo reason not to use it, especially when they want to fix the firing speed to be correct.

I would see this new kind of design to work with the older healing, more likely with +3 hp per shot, but 7 is so much that if you eat a pipe or a rocket close to a soldier or a demoman you could just take the pistol out to get enough health back to eat another projectile and still not die.

9 shots of 7hp each gives you 63 health + whatever you have left after first rocket hit you. And that's assuming you have enough time to fire whole clip landing every shot before enemy soldier fires a 2nd rocket. While I do agree it's overpowered let's not go over the line lol.

[quote=Bloodis]No reason not to use it, especially when they want to fix the firing speed to be correct.

I would see this new kind of design to work with the older healing, more likely with +3 hp per shot, but 7 is so much that if you eat a pipe or a rocket close to a soldier or a demoman you could just take the pistol out to get enough health back to eat another projectile and still not die.[/quote]

9 shots of 7hp each gives you 63 health + whatever you have left after first rocket hit you. And that's assuming you have enough time to fire whole clip landing every shot before enemy soldier fires a 2nd rocket. While I do agree it's overpowered let's not go over the line lol.
7
#7
20 Frags +

using the new pretty boy is fucking hilarious in pubs, idk how many times I played like a complete idiot and survived with like 5-30hp at fighting groups of people and pulling out the pistol and hitting 5-8 shots

it fucking needs a nerf and they haven't even added the extra fire speed yet

using the new pretty boy is fucking hilarious in pubs, idk how many times I played like a complete idiot and survived with like 5-30hp at fighting groups of people and pulling out the pistol and hitting 5-8 shots

it fucking needs a nerf and they haven't even added the extra fire speed yet
8
#8
-18 Frags +

there is this extreamly broken item in tf2 called scattergun, reload that and kill what ever is shooting you instead

there is this extreamly broken item in tf2 called scattergun, reload that and kill what ever is shooting you instead
9
#9
-10 Frags +

I feel giving up the winger for pretty boy pocket pistol is just not worth it.

I feel giving up the winger for pretty boy pocket pistol is just not worth it.
10
#10
-7 Frags +
EquaLthere is this extreamly broken item in tf2 called scattergun, reload that and kill what ever is shooting you instead

yep it reloads too fast compared to other core classes' primaries

albaI feel giving up the winger for pretty boy pocket pistol is just not worth it.

agreed, it gives more options

[quote=EquaL]there is this extreamly broken item in tf2 called scattergun, reload that and kill what ever is shooting you instead[/quote]

yep it reloads too fast compared to other core classes' primaries


[quote=alba]I feel giving up the winger for pretty boy pocket pistol is just not worth it.[/quote]
agreed, it gives more options
11
#11
9 Frags +

i agree that the winger gives alot more options, but this self sustain seems more worth it to me than jump height in alot of situations

i agree that the winger gives alot more options, but this self sustain seems more worth it to me than jump height in alot of situations
12
#12
29 Frags +
Equalthere is this extreamly broken item in tf2 called scattergun, reload that and kill what ever is shooting you instead

Hmmmm

https://media.giphy.com/media/xT9IgNZE0XNtZQOTyo/giphy.gif

[quote=Equal]there is this extreamly broken item in tf2 called scattergun, reload that and kill what ever is shooting you instead[/quote]
Hmmmm

[img]https://media.giphy.com/media/xT9IgNZE0XNtZQOTyo/giphy.gif[/img]
13
#13
-2 Frags +

ugly boy

ugly boy
14
#14
-7 Frags +

Valve's balancing logic:

* Before:
+ 5HP per hit
+ No fall damage
- 25% slower fire rate
- 20% damage vulnerability

*After:
+ 7HP per hit
+ 15% fire rate
- 25% smaller clip size (-3 bullets)

Valve's balancing logic:

* Before:
+ 5HP per hit
+ No fall damage
- 25% slower fire rate
- 20% damage vulnerability

*After:
+ 7HP per hit
+ 15% fire rate
- 25% smaller clip size (-3 bullets)
15
#15
7 Frags +
skatesi agree that the winger gives alot more options, but this self sustain seems more worth it to me than jump height in alot of situations

I agree, but he has a point. Now that the atomizer will probably be allowed, there are some really strong shortcuts and high places you can get to with two winger jumps and an atomizer jump.

Pocket pistol + atomizer is probably a better compromise, though. You can still do stuff like jump from the ground to catwalk or shack to topleft on snakewater mid.

[quote=skates]i agree that the winger gives alot more options, but this self sustain seems more worth it to me than jump height in alot of situations[/quote]
I agree, but he has a point. Now that the atomizer will probably be allowed, there are some really strong shortcuts and high places you can get to with two winger jumps and an atomizer jump.

Pocket pistol + atomizer is probably a better compromise, though. You can still do stuff like jump from the ground to catwalk or shack to topleft on snakewater mid.
16
#16
6 Frags +
Re4lityEqualthere is this extreamly broken item in tf2 called scattergun, reload that and kill what ever is shooting you insteadHmmmm

https://media.giphy.com/media/xT9IgNZE0XNtZQOTyo/giphy.gif

... damn

[quote=Re4lity][quote=Equal]there is this extreamly broken item in tf2 called scattergun, reload that and kill what ever is shooting you instead[/quote]
Hmmmm

[img]https://media.giphy.com/media/xT9IgNZE0XNtZQOTyo/giphy.gif[/img][/quote]
... damn
17
#17
-7 Frags +

This weapon combined with the new atomizer...

This weapon combined with the new atomizer...
18
#18
6 Frags +

It seems like there would never be a situation where you would run stock pistol again. Winger might still be a better option for Granary and Metalworks but not by much. It honestly just seems like a straight upgrade from stock and makes scout better. IMO it should be banned.

It seems like there would never be a situation where you would run stock pistol again. Winger might still be a better option for Granary and Metalworks but not by much. It honestly just seems like a straight upgrade from stock and makes scout better. IMO it should be banned.
19
#19
-6 Frags +
ReflectoTFIt seems like there would never be a situation where you would run stock pistol again. Winger might still be a better option for Granary and Metalworks but not by much. It honestly just seems like a straight upgrade from stock and makes scout better. IMO it should be banned.

metalworks LUL

[quote=ReflectoTF]It seems like there would never be a situation where you would run stock pistol again. Winger might still be a better option for Granary and Metalworks but not by much. It honestly just seems like a straight upgrade from stock and makes scout better. IMO it should be banned.[/quote]

metalworks LUL
20
#20
2 Frags +

it's technically not a straight upgrade

it's technically not a straight upgrade
21
#21
-1 Frags +

Neither is the ubersaw or Iron Bomber

Neither is the ubersaw or Iron Bomber
22
#22
4 Frags +

Seems like a good sidegrade for scouts that don't take as many heals, straight downgrade for scouts that are very heal heavy.

Comangliausing the new pretty boy is fucking hilarious in pubs, idk how many times I played like a complete idiot and survived with like 5-30hp at fighting groups of people and pulling out the pistol and hitting 5-8 shots

it fucking needs a nerf and they haven't even added the extra fire speed yet

Not sure why you're using pubs as reference for balance. Also the extra fire speed just makes it less consistent, not exactly straight up better. It's a lot easier to hit more shots on a slower fire rate

If it is too strong just make it do -25% damage on top of all the other stats. The damage is basically irrelevant

Seems like a good sidegrade for scouts that don't take as many heals, straight downgrade for scouts that are very heal heavy.

[quote=Comanglia]using the new pretty boy is fucking hilarious in pubs, idk how many times I played like a complete idiot and survived with like 5-30hp at fighting groups of people and pulling out the pistol and hitting 5-8 shots

it fucking needs a nerf and they haven't even added the extra fire speed yet[/quote]

Not sure why you're using pubs as reference for balance. Also the extra fire speed just makes it less consistent, not exactly straight up better. It's a lot easier to hit more shots on a slower fire rate

If it is too strong just make it do -25% damage on top of all the other stats. The damage is basically irrelevant
23
#23
4 Frags +

I don't see why anyone would use the pocket pistol when shooting the winger is quite simply the best sound clip in the game

I don't see why anyone would use the pocket pistol when shooting the winger is quite simply the best sound clip in the game
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