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Afterburn and Bleed buff idea!
posted in The Dumpster
1
#1
0 Frags +

We all know that Afterburn is a simple mechanic from fire damaging weapons. Very unsignificant mechanic and not very usefull since it can be denied by many things, like healthpacks, medics and friendly pyros.
Bleed is a simmilar story, but I prefer bleed because bleed does more damage in a less time, unlike the afterburn that does less damage in more time. It gets a little hard to explain so first I have to explain how Afterburn works. So afterburn does 3 damage a tick (instead of calling it "a tick" I'm going to call it "a time"; so Afterburn does 3 damage a time) and Afterburn damages 2 times a second (so 6 damage a second). For the Degreaser the Afterburn does 1 damage a time so 2 damage a second. Also the afterburn lasts for 10 seconds. The bleed does 5 damage a time and hits 2 times a seconda, also the bleed lasts 5 seconds.

>>Now for the Afterburn buff!<<

Idea 1: Afterburn's damage rises over time. So the stats!:
-Flamethrower's Afterburn: The first 3 seconds of afterburn do 3 damage a time like normal, then the following 3 seconds afterburn does 5 damage a time and then for he following 4 secondsafterburn does 7 damage a time. So let's do the maths:
3x2x3+5x2x3+7x2x4=18+30+56=99 total damage. This idea isn't focusing on dealing the full damage, but punishing players that don't take care of afterburn fast, becoming a problem the more time you are under it's effect. I really like this idea since it makes players have to multitask, something that is very important in tf2.
-Degreaser: I explained in-depht how the mechanic works so this time I'm going to make it fast. First 3 seconds > 1 dmg/a time; following 3 seconds > 3 dmg/a time; last 4 seconds > 5 dmg/a time. 1x2x3+3x2x3+5x2x4=6+18+40=64 total afterburn damage.
With this change I also think the Degreaser should get a buff in it's switch from/to speed and maybe also make the axetnguisher's switch to speed nerf a little less cruel, from 75% slower to 40% slower (like let's not meek the weapon total shit). Also since most flamethrowers are used to flame a bit, airblast and combo with a weapon, so let's make that flame at the beggining worse because we buff the afterburn. Let's add a thing like the minigun where you must be firing for 1 second of lower damage and then do the full damage. On the flamethrowers (all of them) the 1st second of firing should do a max of 20 damage (pretty small but needed in my opinion).

Idea 2: Make the afterburn strike 3 times a second. I can't really decide whitch idea is better so you chose in the comments!
Let's do the math now:
flamethrower: 3x3x10=60 damage
degreaser: 1x3x10=30 damage
A blatant buff that doesn't make any difference besides the damage (this is why I like the 1st idea more since it has some mind games behind it)

>>Now the bleed<<
Both ideas are going to be taken from the afterburn so I'll make it quick since this is big already:

1st idea: Bleed does more damage over time:
First 3 seconds it deals 5 damage a time and the following 2 seconds it deals 7 damage a time. 5x2x3+7x2x2=30+28=58 damage total. Again the bleed getting more worriful as time passes so I prefer this.

2nd idea: Bleed strikes 3 times a second:
3x5x5=3x25=75 damage total. Blatant damage buff.

Thanks to everyone who stuck with me till the end! I wouldn't read something this long myself!
Tell me what you think about afterburn and bleed!

We all know that Afterburn is a simple mechanic from fire damaging weapons. Very unsignificant mechanic and not very usefull since it can be denied by many things, like healthpacks, medics and friendly pyros.
Bleed is a simmilar story, but I prefer bleed because bleed does more damage in a less time, unlike the afterburn that does less damage in more time. It gets a little hard to explain so first I have to explain how Afterburn works. So afterburn does 3 damage a tick (instead of calling it "a tick" I'm going to call it "a time"; so Afterburn does 3 damage a time) and Afterburn damages 2 times a second (so 6 damage a second). For the Degreaser the Afterburn does 1 damage a time so 2 damage a second. Also the afterburn lasts for 10 seconds. The bleed does 5 damage a time and hits 2 times a seconda, also the bleed lasts 5 seconds.

>>Now for the Afterburn buff!<<

Idea 1: Afterburn's damage rises over time. So the stats!:
-Flamethrower's Afterburn: The first 3 seconds of afterburn do 3 damage a time like normal, then the following 3 seconds afterburn does 5 damage a time and then for he following 4 secondsafterburn does 7 damage a time. So let's do the maths:
3x2x3+5x2x3+7x2x4=18+30+56=99 total damage. This idea isn't focusing on dealing the full damage, but punishing players that don't take care of afterburn fast, becoming a problem the more time you are under it's effect. I really like this idea since it makes players have to multitask, something that is very important in tf2.
-Degreaser: I explained in-depht how the mechanic works so this time I'm going to make it fast. First 3 seconds > 1 dmg/a time; following 3 seconds > 3 dmg/a time; last 4 seconds > 5 dmg/a time. 1x2x3+3x2x3+5x2x4=6+18+40=64 total afterburn damage.
With this change I also think the Degreaser should get a buff in it's switch from/to speed and maybe also make the axetnguisher's switch to speed nerf a little less cruel, from 75% slower to 40% slower (like let's not meek the weapon total shit). Also since most flamethrowers are used to flame a bit, airblast and combo with a weapon, so let's make that flame at the beggining worse because we buff the afterburn. Let's add a thing like the minigun where you must be firing for 1 second of lower damage and then do the full damage. On the flamethrowers (all of them) the 1st second of firing should do a max of 20 damage (pretty small but needed in my opinion).

Idea 2: Make the afterburn strike 3 times a second. I can't really decide whitch idea is better so you chose in the comments!
Let's do the math now:
flamethrower: 3x3x10=60 damage
degreaser: 1x3x10=30 damage
A blatant buff that doesn't make any difference besides the damage (this is why I like the 1st idea more since it has some mind games behind it)

>>Now the bleed<<
Both ideas are going to be taken from the afterburn so I'll make it quick since this is big already:

1st idea: Bleed does more damage over time:
First 3 seconds it deals 5 damage a time and the following 2 seconds it deals 7 damage a time. 5x2x3+7x2x2=30+28=58 damage total. Again the bleed getting more worriful as time passes so I prefer this.

2nd idea: Bleed strikes 3 times a second:
3x5x5=3x25=75 damage total. Blatant damage buff.

Thanks to everyone who stuck with me till the end! I wouldn't read something this long myself!
Tell me what you think about afterburn and bleed!
2
#2
37 Frags +

Any mechanic that forces me to die when I'm no longer in danger just because the health pack won't respawn fast enough is shit by design

Any mechanic that forces me to die when I'm no longer in danger just because the health pack won't respawn fast enough is shit by design
3
#3
5 Frags +

The Pyro Update™

The Pyro Update™
4
#4
8 Frags +

I will legit quit this game if they buff status effects those shits are annoying as fuck

I will legit quit this game if they buff status effects those shits are annoying as fuck
5
#5
5 Frags +

mind games?? just sounds like making a stupid and annoying mechanic even more stupid and annoying >:( i do not fuck with this concept :^|

mind games?? just sounds like making a stupid and annoying mechanic even more stupid and annoying >:( i do not fuck with this concept :^|
6
#6
6 Frags +

these are terrible ideas

dying to indirect damage is already annoying enough, having it do almost your entire health's worth of damage is an even more annoying concept

these are terrible ideas

dying to indirect damage is already annoying enough, having it do almost your entire health's worth of damage is an even more annoying concept
7
#7
4 Frags +

any tweak to afterburn/bleed damage that's not a nerf is shit

any tweak to afterburn/bleed damage that's not a nerf is shit
8
#8
2 Frags +

Nobody likes DoTs.

Nobody likes DoTs.
9
#9
6 Frags +

Imagine trying to aim while flinching 3 times a second

Imagine trying to aim while flinching 3 times a second
10
#10
0 Frags +

they already prevent crit heals for their duration. that's powerful enough.

they already prevent crit heals for their duration. that's powerful enough.
11
#11
3 Frags +

man i thought just maybe this wouldnt be a waste of time and tried reading it but i was wrong

man i thought just maybe this wouldnt be a waste of time and tried reading it but i was wrong
12
#12
6 Frags +

or we could remove them entirely because they're fucking stupid

or we could remove them entirely because they're fucking stupid
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