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5 CP balance idea
1
#1
0 Frags +

What if capping the second and mid points gave you points for capping them and capping last gave you a lot more. It'd break stalemates because there is more incentive to push.
Thoughts?

What if capping the second and mid points gave you points for capping them and capping last gave you a lot more. It'd break stalemates because there is more incentive to push.
Thoughts?
2
#2
6 Frags +

considering people stalemate over 1 point advantages idk why a 2 point advantage would be juicier when youre already ahead

considering people stalemate over 1 point advantages idk why a 2 point advantage would be juicier when youre already ahead
3
#3
0 Frags +
THEBILLDOZERconsidering people stalemate over 1 point advantages idk why a 2 point advantage would be juicier when youre already ahead

Solid point I can see that if your already in the lead there's no point to push.

[quote=THEBILLDOZER]considering people stalemate over 1 point advantages idk why a 2 point advantage would be juicier when youre already ahead[/quote]

Solid point I can see that if your already in the lead there's no point to push.
4
#4
1 Frags +

there's no reason to push in an even uber situation if you're up a round in the current meta
nothing is going to fix that except for really really well designed maps or maps that force one team to push (a/d, payload, koth)

there's no reason to push in an even uber situation if you're up a round in the current meta
nothing is going to fix that except for really really well designed maps or maps that force one team to push (a/d, payload, koth)
5
#5
-6 Frags +

I guess the best idea would be reduce the round times to a couple minutes instead of like 10 minutes, maybe somewhere around 3-4 minutes would be a good start.

I guess the best idea would be reduce the round times to a couple minutes instead of like 10 minutes, maybe somewhere around 3-4 minutes would be a good start.
6
#6
2 Frags +
LuxurianhatI guess the best idea would be reduce the round times to a couple minutes instead of like 10 minutes, maybe somewhere around 3-4 minutes would be a good start.

So it's even easier to stalemate to reset the round?

[quote=Luxurianhat]I guess the best idea would be reduce the round times to a couple minutes instead of like 10 minutes, maybe somewhere around 3-4 minutes would be a good start.[/quote]

So it's even easier to stalemate to reset the round?
7
#7
0 Frags +

[b][/b]
8
#8
-3 Frags +
Hunter_2_0
So it's even easier to stalemate to reset the round?

Well with the system I suggested in place if the team in the lead refuses to push and the game resets, the other team has a good chance to break the lead if they win that mid.

[quote=Hunter_2_0]

So it's even easier to stalemate to reset the round?[/quote]

Well with the system I suggested in place if the team in the lead refuses to push and the game resets, the other team has a good chance to break the lead if they win that mid.
9
#9
-8 Frags +

just make capping bannable

just make capping bannable
10
#10
2 Frags +
LuxurianhatWell with the system I suggested in place if the team in the lead refuses to push and the game resets, the other team has a good chance to break the lead if they win that mid.

Or the team at last sets up full offclasses to make it aids to push and stall for a reset

[quote=Luxurianhat]
Well with the system I suggested in place if the team in the lead refuses to push and the game resets, the other team has a good chance to break the lead if they win that mid.[/quote]

Or the team at last sets up full offclasses to make it aids to push and stall for a reset
11
#11
3 Frags +

set up sentry and heavy at mid

set up sentry and heavy at mid
12
#12
13 Frags +
lolmikesjust make capping bannable

do you moderate a 24/7 hightower server perchance

[quote=lolmikes]just make capping bannable[/quote]

do you moderate a 24/7 hightower server perchance
13
#13
0 Frags +

3CP. It doesn't give a defensive team too much of an advantage and combines the best of KotH and 5CP.

But in all honesty/seriousness, having these dynamic team balances of defensive vs offensive aren't very well suited to the current rules of the game.

The best solution is to have one team always defending and one team always attacking like in AD or Payload. Unfortunately, those modes have their own problems, especially payload.

3CP. It doesn't give a defensive team too much of an advantage and combines the best of KotH and 5CP.

But in all honesty/seriousness, having these dynamic team balances of defensive vs offensive aren't very well suited to the current rules of the game.

The best solution is to have one team always defending and one team always attacking like in AD or Payload. Unfortunately, those modes have their own problems, especially payload.
14
#14
0 Frags +

How about shorter(or not) round timers that don't reset when a point is captured and when it ends the team that has capped mid wins a point and to incentivize the offending team to push capping last gives you 2 or more.

How about shorter(or not) round timers that don't reset when a point is captured and when it ends the team that has capped mid wins a point and to incentivize the offending team to push capping last gives you 2 or more.
15
#15
1 Frags +

Scoreboard points

Scoreboard points
16
#16
2 Frags +
SeltzerScoreboard points

The only points that matter

[quote=Seltzer]Scoreboard points[/quote]

The only points that matter
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