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QL Accel Driver
91
#91
1 Frags +

So has anyone used this on ESEA client? Just curious. I asked reload01 a while back if it would be acceptable on client, and received a response of no, that it wouldn't be (Sorry for not posting so here), so I was wondering if there was anyone who went a season and didn't get banned for using it.

So has anyone used this on ESEA client? Just curious. I asked reload01 a while back if it would be acceptable on client, and received a response of [url=http://i.imgur.com/nwWWrgS.png]no, that it wouldn't be[/url] (Sorry for not posting so here), so I was wondering if there was anyone who went a season and didn't get banned for using it.
92
#92
0 Frags +
KairuSo has anyone used this on ESEA client? Just curious. I asked reload01 a while back if it would be acceptable on client, and received a response of no, that it wouldn't be (Sorry for not posting so here), so I was wondering if there was anyone who went a season and didn't get banned for using it.

Well that's a bit disappointing. One of my friends who roamed last season in open and I have been using the accel driver since the latest intercept version came out and we haven't had any issues (playing any games or on the esea client) but we also weren't aware that it's not allowed. How exactly does intercept modify mouse input any differently than a more 'customary' driver by Steelseries or Razer? You could post this on Kovaak's blog to inform him/people but I'm not sure if he has contacted esea and I doubt there are many people in esea that want to play with mouse accel anyway.

[quote=Kairu]So has anyone used this on ESEA client? Just curious. I asked reload01 a while back if it would be acceptable on client, and received a response of [url=http://i.imgur.com/nwWWrgS.png]no, that it wouldn't be[/url] (Sorry for not posting so here), so I was wondering if there was anyone who went a season and didn't get banned for using it.[/quote] Well that's a bit disappointing. One of my friends who roamed last season in open and I have been using the accel driver since the latest intercept version came out and we haven't had any issues (playing any games or on the esea client) but we also weren't aware that it's not allowed. How exactly does intercept modify mouse input any differently than a more 'customary' driver by Steelseries or Razer? You could post this on Kovaak's blog to inform him/people but I'm not sure if he has contacted esea and I doubt there are many people in esea that want to play with mouse accel anyway.
93
#93
1 Frags +

Hey, I play TF2 with the mouse accel enabled on windows and am super fine with it (I have raw input and mouse acceleration in the TF2 in game options turned OFF). Problem is, overwatch does not support windows mouse accel and I downloaded your program in hopes to allow me to use the same windows mouse accel I've been using in TF2 for Overwatch. I wanted to ask if anyone knows the exact values I should put into the program to get the effect of windows accel? Thanks!
These are the default values I have atm: http://imgur.com/UfMMdUr

Hey, I play TF2 with the mouse accel enabled on windows and am super fine with it (I have raw input and mouse acceleration in the TF2 in game options turned OFF). Problem is, overwatch does not support windows mouse accel and I downloaded your program in hopes to allow me to use the same windows mouse accel I've been using in TF2 for Overwatch. I wanted to ask if anyone knows the exact values I should put into the program to get the effect of windows accel? Thanks!
These are the default values I have atm: http://imgur.com/UfMMdUr
94
#94
0 Frags +

bump
anybody know of anything going awry on ESEA due to how this accel is implemented ?
I can't seem to find any cases but I just want to be sure

bump
anybody know of anything going awry on ESEA due to how this accel is implemented ?
I can't seem to find any cases but I just want to be sure
95
#95
1 Frags +
botmodebump
anybody know of anything going awry on ESEA due to how this accel is implemented ?
I can't seem to find any cases but I just want to be sure

I used it in matches for 3 seasons and I had no issues. I didn't get banned or have any problems getting on servers while using it or anything.

[quote=botmode]bump
anybody know of anything going awry on ESEA due to how this accel is implemented ?
I can't seem to find any cases but I just want to be sure[/quote]

I used it in matches for 3 seasons and I had no issues. I didn't get banned or have any problems getting on servers while using it or anything.
96
#96
3 Frags +
Benn_TF2Hey, I play TF2 with the mouse accel enabled on windows and am super fine with it (I have raw input and mouse acceleration in the TF2 in game options turned OFF). Problem is, overwatch does not support windows mouse accel and I downloaded your program in hopes to allow me to use the same windows mouse accel I've been using in TF2 for Overwatch. I wanted to ask if anyone knows the exact values I should put into the program to get the effect of windows accel? Thanks!
These are the default values I have atm: http://imgur.com/UfMMdUr

bump for the same question

cant find the answer anywhere else. i too need to replicate the values

[quote=Benn_TF2]Hey, I play TF2 with the mouse accel enabled on windows and am super fine with it (I have raw input and mouse acceleration in the TF2 in game options turned OFF). Problem is, overwatch does not support windows mouse accel and I downloaded your program in hopes to allow me to use the same windows mouse accel I've been using in TF2 for Overwatch. I wanted to ask if anyone knows the exact values I should put into the program to get the effect of windows accel? Thanks!
These are the default values I have atm: http://imgur.com/UfMMdUr[/quote]
bump for the same question

cant find the answer anywhere else. i too need to replicate the values
97
#97
1 Frags +

The accel for windows 8 and 10 is this and to my knowledge the driver cant do that. Something similar that you can test would be this but its not great

The accel for windows 8 and 10 is [url=https://drive.google.com/file/d/0B_PnkMGDlD5nR1dSSlZIRFJSazg/view]this[/url] and to my knowledge the driver cant do that. Something similar that you can test would be [url=https://i.gyazo.com/22c131dd4c812f33a4735caec28591a0.png]this[/url] but its not great
98
#98
0 Frags +
EquaLThe accel for windows 8 and 10 is this and to my knowledge the driver cant do that. Something similar that you can test would be this but its not great

So does the driver not work as well on windows 8-10 as it did for windows 7?
Also does anyone still use this?

[quote=EquaL]The accel for windows 8 and 10 is [url=https://drive.google.com/file/d/0B_PnkMGDlD5nR1dSSlZIRFJSazg/view]this[/url] and to my knowledge the driver cant do that. Something similar that you can test would be [url=https://i.gyazo.com/22c131dd4c812f33a4735caec28591a0.png]this[/url] but its not great[/quote]
So does the driver not work as well on windows 8-10 as it did for windows 7?
Also does anyone still use this?
99
#99
1 Frags +

The driver works exactly the same on windows 8-10 as it does on 7. You just can't replicate the enhance pointer precision accel with it. It's a shit accel curve anyway though.

The driver works exactly the same on windows 8-10 as it does on 7. You just can't replicate the enhance pointer precision accel with it. It's a shit accel curve anyway though.
100
#100
0 Frags +
flyingbuddySo does the driver not work as well on windows 8-10 as it did for windows 7?
Also does anyone still use this?

Exactly what #99 said. The reason I said windows 8 and 10 and not windows 7 is because the accel is different, I might be wrong tho so if anyone knows better please tell me. Overall I think it would be better for anyone using "enhance pointer precision" to use the accel values I made in #97 as it is more consistent and similar enough to adapt quickly, otherwise a power 2 accel beats all

Yes, the driver is still used, predominantly quake players

[quote=flyingbuddy]
So does the driver not work as well on windows 8-10 as it did for windows 7?
Also does anyone still use this?[/quote]
Exactly what #99 said. The reason I said windows 8 and 10 and not windows 7 is because the accel is different, I might be wrong tho so if anyone knows better please tell me. Overall I think it would be better for anyone using "enhance pointer precision" to use the accel values I made in #97 as it is more consistent and similar enough to adapt quickly, otherwise a power 2 accel beats all

Yes, the driver is still used, predominantly quake players
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