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Yet another unlocks survey
1
#1
0 Frags +

Seeing as unlocks are once again on the agenda I've made a survey based on the current allowed unlocks list. Because the list of allowed unlocks is now very long, the survey is very long so give yourself plenty of time to fill it in

Each unlock has 3 statements to which you can decide the extent to which you agree
This unlock should be in 6v6
This unlock improves 6v6 (different to the first as people's attitude to allowing dull or low impact unlocks may differ)
I've never even seen this used (to assess the impact and usage level of the unlock)

Each question description has a link to the TF2 wiki's page for the unlock in case you're not sure what an unlock is

Complete the survey here:
https://docs.google.com/forms/d/e/1FAIpQLScYhEnHjnmqJ7un7zw_HsRQ2z3dK-_-4fYgc-BhKPyggqncQw/viewform

I'll leave it up for a couple of weeks then do results analysis as long as there are enough entries to make it interesting

Seeing as unlocks are once again on the agenda I've made a survey based on the current allowed unlocks list. Because the list of allowed unlocks is now very long, [b]the survey is very long so give yourself plenty of time to fill it in[/b]

Each unlock has 3 statements to which you can decide the extent to which you agree
This unlock should be in 6v6
This unlock improves 6v6 (different to the first as people's attitude to allowing dull or low impact unlocks may differ)
I've never even seen this used (to assess the impact and usage level of the unlock)

Each question description has a link to the TF2 wiki's page for the unlock in case you're not sure what an unlock is

Complete the survey here:
https://docs.google.com/forms/d/e/1FAIpQLScYhEnHjnmqJ7un7zw_HsRQ2z3dK-_-4fYgc-BhKPyggqncQw/viewform

I'll leave it up for a couple of weeks then do results analysis as long as there are enough entries to make it interesting
2
#2
33 Frags +

this is way too many boxes to click holy heck

this is way too many boxes to click holy heck
3
#3
13 Frags +

643 boxes to tick um

643 boxes to tick um
4
#4
61 Frags +

where can i submit my speedrun

where can i submit my speedrun
5
#5
20 Frags +

Yeah, I was in two minds about making them required because there are a shit load now. Ultimately I think it's better to get more data but I'll see how things go

I blame Slin for getting them all unbanned myself

Yeah, I was in two minds about making them required because there are a shit load now. Ultimately I think it's better to get more data but I'll see how things go

I blame Slin for getting them all unbanned myself
6
#6
3 Frags +

@_@ Finished. Holy shit, so many circles

@_@ Finished. Holy shit, so many circles
7
#7
28 Frags +

http://puu.sh/vvQ05/e8a213138e.png

Show Content
[img]http://puu.sh/vvQ05/e8a213138e.png[/img]

[spoiler][img]https://cdn2.hubspot.net/hub/300222/file-666003009-jpg/images/better-breathing-track-and-field-powerlung.jpg[/img][/spoiler]
8
#8
43 Frags +

my power went out when i got to the big earner

my power went out when i got to the big earner
9
#9
-5 Frags +

Please, just add a "all others" option so we can whitelist the ones we want and ban everything else.

Please, just add a "all others" option so we can whitelist the ones we want and ban everything else.
10
#10
25 Frags +

Cheers, this needed to be done.

Show Content
I swear to god if we don't ban the cow mangler i'm going to kms
Cheers, this needed to be done.

[spoiler]I swear to god if we don't ban the cow mangler i'm going to kms[/spoiler]
11
#11
1 Frags +

i started to go insane after about 400 clicks, good lord

i started to go insane after about 400 clicks, good lord
12
#12
5 Frags +

was a yes or no not simple enough

was a yes or no not simple enough
13
#13
5 Frags +
smokeewas a yes or no not simple enough

jon loves his information

[quote=smokee]was a yes or no not simple enough[/quote]
jon loves his information
14
#14
8 Frags +
smokeewas a yes or no not simple enough

I get it, but by asking just a couple of other questions I can identify some pretty important extra factors about how the unlocks are affecting people's experience, and it is just clicking in a box.

[quote=smokee]was a yes or no not simple enough[/quote]
I get it, but by asking just a couple of other questions I can identify some pretty important extra factors about how the unlocks are affecting people's experience, and it is just clicking in a box.
15
#15
3 Frags +

i took a break once it got to the sniper unlocks. good lord.

i took a break once it got to the sniper unlocks. good lord.
16
#16
0 Frags +

The last question is a weird double negative, here's hoping I didn't answer it a hundred times interpreting it wrong.

Not as bad as it sounds though, just put on some tunes and I got through it in like 15 minutes.

The last question is a weird double negative, here's hoping I didn't answer it a hundred times interpreting it wrong.

Not as bad as it sounds though, just put on some tunes and I got through it in like 15 minutes.
17
#17
0 Frags +

Completed!

do we have an eta on how long it could take to process the data?

Completed!

do we have an eta on how long it could take to process the data?
18
#18
0 Frags +

done

done
19
#19
3 Frags +

this was ez, give me a real challenge jon

this was ez, give me a real challenge jon
20
#20
1 Frags +

Just a nitpick, but I feel that there should've been a separation of pugs and leagues in the final questions.

Other than that, exciting to see what the results will be.

Just a nitpick, but I feel that there should've been a separation of pugs and leagues in the final questions.

Other than that, exciting to see what the results will be.
21
#21
20 Frags +

This is what etf2l has led Jon to, he needs to work his ass out just to prove etf2l admins unlocks are gay notlikethis

This is what etf2l has led Jon to, he needs to work his ass out just to prove etf2l admins unlocks are gay notlikethis
22
#22
1 Frags +

Finished, hope it helps.

Finished, hope it helps.
23
#23
22 Frags +

I feel like there's going to be a lot of people who just look at this survey, maybe finish the first few and then just decide it's not worth their time. Which is a shame because there's 0 discussion to be had about 75% of the unlocks in this game. Like the "Neon Annihilator" Does it improve the game? Not in the slightest. Have I ever seen it used? Not even once. Should we ban it? Who fucking cares?

Don't get me wrong, I do appreciate all the work you put into it, and I hope you get some good data, but I'm worried you'll be disappointed with the number of responses.

I feel like there's going to be a lot of people who just look at this survey, maybe finish the first few and then just decide it's not worth their time. Which is a shame because there's 0 discussion to be had about 75% of the unlocks in this game. Like the "Neon Annihilator" Does it improve the game? Not in the slightest. Have I ever seen it used? Not even once. Should we ban it? Who fucking cares?

Don't get me wrong, I do appreciate all the work you put into it, and I hope you get some good data, but I'm worried you'll be disappointed with the number of responses.
24
#24
9 Frags +

Do you offer compensation? My mouse life will be used up

Do you offer compensation? My mouse life will be used up
25
#25
6 Frags +

for "this unlock makes 6v6 better," are you assuming that 'no impact' goes with 'unsure' and 'strong negative impact' goes with 'strongly disagree'? seems a bit ambiguous

for "this unlock makes 6v6 better," are you assuming that 'no impact' goes with 'unsure' and 'strong negative impact' goes with 'strongly disagree'? seems a bit ambiguous
26
#26
6 Frags +

changing "i have never even seen this" to "i encounter this often" would've saved my mind some mental acrobatics

changing "i have never even seen this" to "i encounter this often" would've saved my mind some mental acrobatics
27
#27
36 Frags +

I am someone who wishes all unlocks can be a thing and I wish all classes were competitively viable. In reality, the game cannot be played like this competitively. Cow Mangler & Jarate (outside of being straight upgrades & annoying) are too random for competitive. Unlocks like the gunslinger did not make the engineer more full time viable. The most use I've seen out of it is last second last holds & rando dicking around on evl lol. These unlocks are obviously sacrificing other peoples joy in the game for almost zero compensation. People aren't ready to play competitive TF2 because of the unlocks and Valve doesn't seem to care that we did this (even though they've been terrible with communicating with us in the first place).

Competitive is at a low point, obviously. People purely play this game for enjoyment, no one has been expecting big things for a while. I think the effort is appreciated but we've been playing our 'own game' for a long time now, and people are obviously frustrated with the new approach that some higher-up players have been trying to take. It's so much better to let a small community like ours run the game with how they like (which is with very strict unlocks) and let them enjoy it THAN act like we're a bigger game and can make such poor unfun decisions for a small amount of people to be forced with.

I am someone who wishes all unlocks can be a thing and I wish all classes were competitively viable. In reality, the game cannot be played like this competitively. Cow Mangler & Jarate (outside of being straight upgrades & annoying) are too random for competitive. Unlocks like the gunslinger did not make the engineer more full time viable. The most use I've seen out of it is last second last holds & rando dicking around on evl lol. These unlocks are obviously sacrificing other peoples joy in the game for almost zero compensation. People aren't ready to play competitive TF2 because of the unlocks and Valve doesn't seem to care that we did this (even though they've been terrible with communicating with us in the first place).

Competitive is at a low point, obviously. People purely play this game for enjoyment, no one has been expecting big things for a while. I think the effort is appreciated but we've been playing our 'own game' for a long time now, and people are obviously frustrated with the new approach that some higher-up players have been trying to take. It's so much better to let a small community like ours run the game with how they like (which is with very strict unlocks) and let them enjoy it THAN act like we're a bigger game and can make such poor unfun decisions for a small amount of people to be forced with.
28
#28
2 Frags +
gemmfor "this unlock makes 6v6 better," are you assuming that 'no impact' goes with 'unsure' and 'strong negative impact' goes with 'strongly disagree'? seems a bit ambiguous

I answered assuming that strongly disagreeing that something makes the game better is not the same as agreeing it makes the game worse.

[quote=gemm]for "this unlock makes 6v6 better," are you assuming that 'no impact' goes with 'unsure' and 'strong negative impact' goes with 'strongly disagree'? seems a bit ambiguous[/quote]


I answered assuming that strongly disagreeing that something makes the game better is not the same as agreeing it makes the game worse.
29
#29
3 Frags +
MenachemThe last question is a weird double negative, here's hoping I didn't answer it a hundred times interpreting it wrong.

I noticed this after setting it live and looking at some early results. Looks like people are getting it though, apologies for any undue stress.

gemmfor "this unlock makes 6v6 better," are you assuming that 'no impact' goes with 'unsure' and 'strong negative impact' goes with 'strongly disagree'? seems a bit ambiguous

I'm not really assuming anything, I'll see how people answer it and figure out what it means from there.

Cornpop16Don't get me wrong, I do appreciate all the work you put into it, and I hope you get some good data, but I'm worried you'll be disappointed with the number of responses.

The number of responses isn't too bad so far, I did think maybe nobody would bother at all but it's going OK. The lack of any structured feedback for unlocks is probably encouraging responses despite it being a pain in the ass.

cirlodo we have an eta on how long it could take to process the data?

I'll probably leave it open to responses for a couple of weeks then start the analysis. Shouldn't be long after that depending on other stuff.

[quote=Menachem]The last question is a weird double negative, here's hoping I didn't answer it a hundred times interpreting it wrong.[/quote]
I noticed this after setting it live and looking at some early results. Looks like people are getting it though, apologies for any undue stress.

[quote=gemm]for "this unlock makes 6v6 better," are you assuming that 'no impact' goes with 'unsure' and 'strong negative impact' goes with 'strongly disagree'? seems a bit ambiguous[/quote]
I'm not really assuming anything, I'll see how people answer it and figure out what it means from there.

[quote=Cornpop16]Don't get me wrong, I do appreciate all the work you put into it, and I hope you get some good data, but I'm worried you'll be disappointed with the number of responses.[/quote]
The number of responses isn't too bad so far, I did think maybe nobody would bother at all but it's going OK. The lack of any structured feedback for unlocks is probably encouraging responses despite it being a pain in the ass.

[quote=cirlo]do we have an eta on how long it could take to process the data?[/quote]
I'll probably leave it open to responses for a couple of weeks then start the analysis. Shouldn't be long after that depending on other stuff.
30
#30
2 Frags +

by clicking "disagree", on "This unlock makes 6v6 better", are we saying that we think the weapon makes 6v6 worse or just has no impact? I've been answering assuming it means it has no impact.

by clicking "disagree", on "This unlock makes 6v6 better", are we saying that we think the weapon makes 6v6 worse or just has no impact? I've been answering assuming it means it has no impact.
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